- How do you Improvise?
- Combine 2 Things.
- Which Things?
- Any Things.
Summary – 4 steps to an easy Improvisation
- Pick a 1st Element
- Add a 2nd Element
- Define 3 Relationships between these 2 Elements
- Add another Element
- Improvisation is Visualization.
- Imagining the Object, Character or Environment you try to flesh out is the easiest way to make it believable.
- Visualize the Unique Properties of this Item.
- What makes it Memorable?
2 Elements
- Any 2 elements?
- 2 Elements is all you need to create Thematic Contrast.
- And Contrast is all you need to create Interest.
- You will need a Funny element.
- A Shocking element.
- And a Deep (or Serious) element.
- It offers you 3 types of Combination :
- Funny + Shocking
- Deep + Shocking
- Funny + Deep
- 1st Element – The Tension
- In the case of a Short Story, it would be called a Setup.
- Characters, Environment, Items & Stories all have a Tension Element.
- What is the Tension Element for a Character?
- Her Goal.
- The Character’s Goal will guide all her Actions.
- What is the Tension Element for an Item?
- Its Function.
- An Item is defined, most often, by its Function.
- What is the Tension Element for an Environment & a Story?
- Environments & Stories are easier to improvise together.
- As an Environment is created so is its Story.
- Define the Stakes & Stakeholders.
- Then explain how they generate an Issue.
- Establishing a synergy between the Stakes & the Issue is essential.
- You need a causality to then resolve the situation.
- 2nd Element – The Resolution
- In the case of a Short Story, it would be called a Punchline.
- What is the Resolution Element for a Character?
- Her Appearance.
- The Appearance of a Character is the transcription of her Goal.
- What is the Resolution Element for an Item?
- Its Use.
- Especially if the Item’s Use is different from its intended Use.
- What is the Resolution Element for an Environment & a Story?
- Once the Stakes & Issues are defined you need a resolution.
- Imagine 3 Options.
- You don’t need more than 3 Options whatever you’re creating.
- Imagine 3 Triggers.
- And how each of them leads to a different Resolution.
You can also consider that the Tension is the Idea.
While the Resolution is its Execution.
If you want to know more about Improvisation & Diversity.
Paradoxes & Synergy
- Paradoxes
- Establishing a Paradox is simple.
- Create a Distortion between the Supposed Role & the Effective Role of any Element.
- Think about the most Inappropriate Use for a specific Item.
- Think about the most Inappropriate Behavior for a specific Character type.
- Think about the most Inappropriate Element to find in a specific Environment.
- Think about an Element which would distort the Frame or the Genre of your Story.
- To Establish a Synergy, do the opposite.
- Synergy & Complementarity
- Synergies make for a Consistent world.
- Consistency & Diversity make your World immersive.
- Complementarity is better in the long term.
- It indicates a Sustainable World.
- Interactions make all Elements of your World more believable :
- Relationships generate Stories.
- Stories happen in Environments.
- Generally, Environments contain Items.
- And Items tends to make Relationships evolve.
- It’s a simple Cycle.
- You may want to look Illogical
- Paradox Creates Interest.
- Paradox indicates a potential Danger.
- Which is why they drag one’s attention much more than synergies.
- Paradoxes are the easiest way to create memorable moments & Characters.
- Think about the divergence between Tension & Resolution.
- Make them Antipodes.
- The 3 Relationships
- You want to compare 3 Dimensions :
- Nature
- Role – World
- Function – Story
- By Comparing these 3 Dimensions you’ll establish Paradoxes & Synergies.
If you want to know more about Coherence & Consistency.
Adding more Elements
- 3 Options
- Think about 3 Options for each Situation.
- When your Main Characters interact with other Characters they should be able to resolve their conflicts in multiple ways.
- Even if these ways are slightly different.
- If they are trading or looking for Information, they should be able to obtain this piece of Information :
- for Money,
- by offering something other than money,
- by Force.
- To create diversity allow the violent option, but make it the less appealing.
- Why add more Elements?
- A 3rd element adds Complexity.
- And Complexity deepens your Stories.
- Aggregating & Coherence happens eventually.
- All elements of your World are subject to change.
- This Change happens independently of any Character’s intervention.
- It’s an Incremental evolution :
- Test
- Fail
- Restart
- Example – Hidden Characters
- When it comes to Hidden Characters the Tension element is the Intention.
- Which is similar to the Goal.
- However the Intention is more visible than the Goal.
- It is the manifestation of the Goal.
- It’s therefore, the way to Display the Character’s true Goal.
- How to Create a Hidden Character?
- Define the Character’s Goal.
- Give the Character a Role allowing her to hide her Goal
- Let her behave in a way which is coherent with her Goal
If you want to know more about Immersion & Complexity.
Canvas & 24 Examples
- Your Canvas & why create 24 Examples
- Create them for Yourself.
- Create them so that they Entertain you.
- Create these Templates to reduce your Workload.
- These Elements can be reused in any Story.
- Create them to develop the Improvisation Habit.
- To make the task easier create 1 per day.
- During the next Month create 24 Objects for your next Story :
- 6 Characters – define their Goal, Origins, Intent & Role.
- 6 Environments – define the Atmosphere & Role.
- 6 Stories – define their Genre & Frame.
- 6 Items – define their Function & Use.
- Once you’ve filled table you can reuse it for any other Story.
- As long as you alter some elements.
Objects | Name | Goal/Function | Atmosphere/Origins | Intent/Behavior | Use/Role | Genre | Frame |
Characters – Funny | |||||||
Shocking | |||||||
Deep | |||||||
Funny + Shocking | |||||||
Deep + Shocking | |||||||
Funny + Deep | |||||||
Environments – Funny | |||||||
Shocking | |||||||
Deep | |||||||
Funny + Shocking | |||||||
Deep + Shocking | |||||||
Funny + Deep | |||||||
Stories – Funny | |||||||
Shocking | |||||||
Deep | |||||||
Funny + Shocking | |||||||
Deep + Shocking | |||||||
Funny + Deep | |||||||
Items – Funny | |||||||
Shocking | |||||||
Deep | |||||||
Funny + Shocking | |||||||
Deep + Shocking | |||||||
Funny + Deep |