How to Improvise? Coherence & Consistency

  • Coherence is defined by the presence of certain Elements.
    • It is a Quality issue.
  • Consistency is defined by the intensity/rhythm at which these Elements are used.
    • It is a Quantity issue.
  • Coherence & Consistency form a Cohesion.

Summary – 6 steps to a Cohesive Story

  1. Create the Main Story.
  2. Write your Ending.
  3. Create 4 to 12 Characters.
  4. Link them through Stories.
  5. Let their Relationships evolve.
  6. Execute your Ending.
  • Coherence should be checked in terms of :
    • Character – Character Relationships
    • Character – Environment Relationships
  • Consistency should be checked in terms of :
    • Character Evolution
    • World’s Evolution



The Main Story

  • 4 Themes
  • In order to Create any Story you need 5 Words.
  • The 1st Word will become the Title of the Story.
  • The other 4 are the transcription of your Story’s Themes.
  • They segment your Story in 4 distinct parts.
  • The 4 Themes irradiate through your whole Story :
    • 4 Characters.
    • 4 Organizations.
    • 4 Environments.
    • 4 Items.
  • Main Storyline
  • How to make your more Cohesive?
  • Start with The End.
  • Beginning with the Story’s End give you a Clear trajectory.
  • It makes the Story more readable for You, the Public & the Characters.
  • It allows you to manage the Rhythm (Consistency) & the Content (Coherence) more easily.
  • Then define 4 Phases.
  • Having 4 clear phases give you more control over the Elements you’ll include.
  • Define the Main Events of each Phase before hand.
  • You only need 1 Main Event per Chapter.
    • Which will become the Title of the Chapter.
  • Once you’ve defined your 4 Main Events make use of the 8 Story types.
  • Summarize your Story in 1 Phrase.
  • Define the Main Goal of your Story in 1 Phrase.
  • And stick to this Phrase.
  • It’s the surest way to ensure your Story’s Cohesiveness.
  • You will always be able to tell when to stray from this 1 Sentence.
  • The End
  • The End is what most people will remember.
  • In order to make it memorable, make it simple.
  • The Following Structure can be applied to any Scene :
    1. Define the Location.
    2. Describe the Atmosphere.
    3. Define which Characters are present.
    4. Establish the Stakes.
    5. Present the Issue/Crisis.
    6. Propose at least 1 mean of Resolution.
    7. An Outcome.
    8. And the Aftermath.
StoriesIssue – DiscoveryResolution – DiscoveryOutcome – Discovery I – DevelopmentR – Development O – Development I – ConclusionR – Conclusion O – Conclusion
Discovery
Collect
Transport
Defeat
Protect
Escape
Investigate
Negotiate
8 Story Types – Template

If you want to know more about Summarizing Stories.



Main Characters & the Main Story

  • Identity
  • A Character’s Origin will influence her whole Story.
  • By defining the Location she was born in you determine the Character’s Behavior traits.
  • The Early Issues she had to face will model her Strengths & Weaknesses.
  • The Character’s 1st Crisis should have a repercussion on her Story.
  • Her Ideal fate has been imagined by a Relative through her Name & her Goal.
  • The Character can choose to follow this Fate or diverge from it.
  • Behavior
  • The Characters Choices will impact her Strengths & Weaknesses.
  • Her Strengths are developed in alignment with her Goal.
  • She need skills to reach her Goal.
  • Her Weaknesses are generated by the Issues she faced.
    • This is truer for Weaknesses than for Strengths.
  • Each Behavior trait’s development is a Story.
  • Each Scene is an Opportunity for the Character to change.
  • The Character’s Behavior will lead her to other Characters.
  • Relationships
  • Relationships generate Stories.
  • It could be The Creation of a Relationship.
  • It Evolution.
  • Or its End.
  • There are 3 Main ways Characters can evolve through their Relationships :
  • Strengths attract Allies.
  • Weaknesses are compensated by Allies.
  • Weaknesses are exploited by Enemies or reinforced/corrected through interaction with them.
  • Quirks
  • Quirks have 1 Goal : make a Character Memorable.
  • They diversify through the Character cast.
  • Especially in the main group.
  • 1-3 quirks per character should be enough.
  • The Characters can Acquire new quirks through Stories.
  • In the form of Gifts or Rewards.
  • They could be Souvenirs from an enemy.
  • They could be
  • Or reinforce the symbolic Value of the Quirks
  • They can Develop the Attachment to their quirks.
  • If the Quirk is a Phrase, its meaning will evolve.
  • If it’s a physical object, it can be altered or destroyed.
    • Then the object itself can me mourn.

If you want to know more about Characters Balance.

2ndary Characters & the Main Story

  • Identity & own Interest
  • Every Character, they need Origins & a Goal.
  • They should have their Own Issues.
  • Which will conduce them to contact the Main Characters.
  • Either asking for help.
  • Or in order to fight them.
  • Behavior & Reaction
  • Characters need to Act.
  • When they meet other Characters they will React.
  • They can either feel Comfortable in their Presence.
  • And develop feelings of Attraction, Amity or Admiration.
  • They can either feel Uncomfortable.
  • Leading to potential Crisis.
  • And develop feelings of Repulsion, Disgust or Hatred.
  • Each Encounter is a potential Story.
  • Relationships
  • The Outcome of each encounter depends on each Characters primary needs.
  • Characters becomes Allies if they need help.
  • They become Opponents if they intend to thwart one another.
  • For each Character include 3 personal Relationships:
    • The 1st should include a Relative.
    • Another a potential Rival.
    • And lastly an Enemy.
  • Quirks
  • Quirks also make Stories memorable.
  • Through the Characters bearing them.
  • Each Quirk should be linked to their Interest.
  • 2ndary character only need 1 quirk each.
    • Try to alternate between phrases, equipment & body features.

If you want to know more about 2ndary Characters.

Themes/CharactersGoalNeedsBehaviorQuirksRelationshipsRoleFunctionClassWorldStory 1Story 2Story 3
Character 1
Character 2
Character 3
Character 4
Character 5
Character 6
Character 7
Character 8
Character 9
Character 10
Character 11
Character 12
12 Character’s Storylines – Template

Adapting the Main Story

  • Limit the Number of Stories
  • You need a Main Story.
  • And 2-3 2ndary Stories.
  • That’s it.
  • If you plan on Twisting the Main Story…
  • You need to start with a Simple frame.
  • Cohesion is about Rhythm.
  • And Rhythm is Contrast.
  • All scenes need to follow a recurrent alternation of Strong & Weak elements.
  • The Story will test your Characters.
  • There will be moments of Silence & Rest.
  • Punctuated by Crisis.
  • Hidden Characters
  • All Characters should be known.
  • However, their true Role may remain hidden.
  • These hidden Characters can be Helpful.
    • They can grant gifts to the Character team.
    • A Counterpart may be determined later on.
  • Or they can be Hindrances.
    • They can assault the Team.
  • All of these interactions can be direct or indirect.
  • Either way, the Team shouldn’t be able to determine why the hidden Character interacts with them.
  • And are likely to conduce an Investigation to discover this One’s identity.
  • Some Characters’ role will chance.
  • These role Reversal are changes to make the Story evolve faster.
  • Most reversals are motivated by Self-Preservation.
  • Encounters
  • Encounters Rhythm the Story.
  • They are Operations performed in a specific order.
  • Therefore, Encounters should be Diverse.
  • Some Encounters will be peaceful other harmful.
  • Encounters are meant to have variations in terms of :
    • Intensity
    • Difficulty
    • Stakes
    • Rewards
    • Opponent types
    • Opportunities
    • Mean of Resolution
    • Outcomes
      • Success
      • Loss
      • Other?
    • Aftermath

If you want to know more about Improvisation & Adaption.


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