- Your Character will quit the Place she’s born in.
- Wherever it is the Physical Location or the Identity she’s born with.
- She will Evolve.
- How do you define her Evolution from her Backstory?
Summary – 5 steps to a Background
- Define how the Character’s Origins disappointed her.
- Create a Goal justifying her Departure.
- In search of a new Identity.
- Link the Character to the Main Story.
- Make use of the 8 types of Interactions & Relationships.
- Background are reference Frames.
- They allow you to hint at your Character’s future.
- Background allow the Public to determine :
- how the Character reacts,
- which kind of Relationship they’re likely to form,
- and the Individual they wish to become.
Unsatisfying Origins
- Atmosphere
- Where is the Character born?
- What defines her place of Birth?
- Did she grow on the Outside?
- Was she trapped in a building?
- Did she grow Underground?
- You only need a few elements to define this place’s atmosphere:
- The dominant Colors
- The Weather
- The presence of Vegetation
- The access to Air & Skies
- The access to Water & Seas
- Issues & Constrains
- What did the Character suffer from?
- Every Character will face a lack of Resources.
- It may be because the place lacks these resources.
- Or because the Character isn’t able to access them as long as they live therein.
- Every place presents a specific Level of Violence.
- The Character will have to compose with this Violence.
- As well as with the People’s attitude.
- The Presences of Hazard should be mentioned.
- The type of Hazard.
- If they are natural or artificial.
- If they are living of inert.
- The importance of the Army & War in this location is as essential.
- Is the Character forced to participate to conflicts?
- Which kind of conflicts?
- Is there a high Commercial competition?
- Are there Sportive competitions?
- Organizations
- Which Rules did your Character follow?
- The Character’s early Education is the product of the Settlement she grew in.
- This Settlement follows Cults & Beliefs.
- Its Administrator is charge to create & enforce a set of Rules.
- She could administrate it Alone or as a group.
- The Administrator can be Close to the people.
- Or Distant from the people.
- The Rules promotion & enforcement greatly depend on her Behavior.
- Her attitude towards the people affect their level of animosity.
If you want to know more about Origins.
Departure & Goal
- Departure
- When did the Character Go?
- The Character may have been forced to leave.
- A threat may have chased her.
- She may have been assaulted.
- Her people may be tracked down.
- If the Character was forced to flee, she may have now grown strong enough to return.
- Her return should be aligned with her Goal.
- Her Goal cannot conflict with her intention to help someone she lost.
- Otherwise, she’d be required to change her Goal.
- In search of a new Identity
- Why did she quit this place?
- The Character’s Origins will define her actual Identity.
- And if her Identity is supposed to be.
- The Character is likely to look for a New Image.
- In this case she need to be able to define this Image.
- What was the Character destined to be?
- Which profession was she suppose to practice?
- Which status was she supposed to occupy?
- Why did it not satisfy her?
- Your Character is departing because she’s looking for a more fulfilling existence.
- This is existence is the manifestation of her new Identity.
- Satisfaction
- What is the Character looking for?
- The Character may have lived a Comfortable life.
- Though, this comfort did not lead her to any satisfaction.
- On which kind of adventure is she looking for?
- Your Character is looking for Accomplishment.
- She is looking to Prove something.
- To whom?
- Her Satisfaction will come from Self-development.
- Which catalyzes a need for Change.
If you want to know more about Departure.
Linking the Character to the Main Story
- What did the Character lose?
- Did the Character lose someone?
- Was she forced to leave someone?
- Separations can make great episodes.
- If the separation was Forced it give you the opportunity to create a follow-up.
- If the separation was Voluntary, it may still have been hurtful.
- The Character has the opportunity to Return to a visited place.
- Or to visit a New place, where the lost one now lives.
- The Lost Character should have a direct relationship to the Main Story.
- Even if the relationship is not visible at a early stage.
- What is the Character aiming for?
- Is the Character looking for a Location?
- Is the Character looking for an Item?
- If the Characters are looking for a Location, describe this Location.
- In the boundaries of what the Character may know.
- Same for an Item.
- Indicate where the Location/Item can be found.
- Hint the Characters at how they can find the Item/Location.
- Incentivize the Characters.
- Offer them reasons to continue.
- Characters may not be focused enough to find their Goal.
- Allow them to encounters new Characters.
- New Environments.
- Offer them choices.
- What could the Character bring to the Story?
- How is the Character’s goal linked to the Story?
- Is the Character likely to move the Story forward?
- The Character’s Future should define the Story’s future.
- On whichever scale.
- Otherwise, the Character’s actions are not part of the Story.
- And subsequently the Character herself.
- The Character’s Strengths & Weakness should advance the Story.
- Behavior traits allow you to create Relationships.
- Relationships push the Story forward.
If you want to know more about Coherence & Consistency.
8 types of Interactions & Relationships
- Behavior & Environments
- Locations influence Behaviors.
- Each Character has a General Behavior.
- As well as multiple Situational Behaviors.
- According to the Situation the Character may experience different degrees of comfort.
- They may experience Anxiety.
- They may express a Need for company.
- Environments influence Characters.
- However, they should not remove agency from Characters.
- Except if you’re doing Horror, Drama & in certain cases Comedy.
- Every new Location discovered will be Compared to the Character’s place of Birth.
- Relationships
- Friends & Lovers are the closest ones to you Character.
- These Characters are your Character’s main Supporters.
- Family are supposed to be the supporting your Character as well.
- However, their support may be less sustainable as family members may not enjoy the Character.
- Relatives are a particular Category.
- The link with a relative should be Clear.
- However, the Function (support or antagonist) of the relative does not have to be.
- Relatives will often be requalified as allies or opponents as the Story unfolds.
- Enemies will harm your Character.
- Their main function is to Antagonize her.
- In some occasions, Enemies may need the help of the Character.
- These occasions are opportunities to shift the Story’s rhythm.
- All of these Relationships depend largely on the Character’s Origins.
- Interactions
- Relationships orient the type of Interactions Characters can have.
- However, Interactions are highly dependent on the Character’s Mood.
- The Constrains pressuring the Character will affect her Mood tremendously.
- Constrains such as Fatigue will modify the Character’s Interactions.
- Use of Substances have a similar effect.
- Each Character needs place of Comfort.
- They also need to be Uncomfortable in some places.
- Comfort & Crisis are your Resolution & Tension.
- Comfort does not always correspond to Resolution.
- As Crisis does not always correspond to Tension.
- They are both tools to manage the Story’s Rhythm.
Relationship/ Interaction | Dear | Friendly | Affable | Enthusiastic | Playful | Adversarial | Despondent | Heinous |
Lover | ||||||||
Partner | ||||||||
Friend | ||||||||
Family | ||||||||
Relative | ||||||||
Rival | ||||||||
Opponent | ||||||||
Enemy |