- You want to develop your World.
- You’re in need of references.
- You wonder how you’ll get this references.
- Here’s how.
Summary – The 4 steps of your Research Process
- Research the Etymology of your 4 Themes.
- Research the defining traits of your Characters :
- Origins/Name meaning
- Leisure/Profession
- Quirks
- Find references for each Organization.
- Find references for each Environment/Setting.
- As you research you want to focus on Definitions & Etymology.
- This will maximize your Accuracy.
- And the Depth of your World.
Preliminary & Core knowledge
- Fundamental Knowledge
- What do you want to know?
- What do you need to know?
- You may need a specific set of skills to write your main Characters.
- On any other Character.
- You may need a specific piece of Information to describe a Scene.
- Or a Setting.
- A fitting understanding of a matter is always beneficial.
- If it does not denature the rhythm of the Story.
- Main Interests
- What do you enjoy?
- What do you want to share with the Public?
- What do you want them to feel?
- Find a Balance between Pleasing & Needed data.
- Emotions are conveyed by an Atmosphere.
- Which kind of Atmosphere do you want to create?
- The knowledge you possess may help the Public feel more comfortable about the rest of the Story.
- If you appear knowledgeable, or the Character appears to be, it can create a climate of confidence.
- Sharing your knowledge with the Public may also create a sense of familiarity with you.
- As they now, know you better.
- It helps to develop a sense of belonging.
- What is essential to the Story
- 1 Scene, 1 Goal.
- To get a Specific response from the Public & the Characters.
- You need to deliver a Specific piece of Information.
- Is the Information presented essential?
- Or is it a comforting pillow?
- If a substance has been used in a homicide, you’ll need to know about this substance’s effects & modes of administration.
- And eventually its structure & formula.
- You don’t need to know about its different conformations, its origins, its synthesis process or its repercussions on a specific individual presenting genetic peculiarities.
- Unless if it was the character killed.
- You need as much data as the Scene is important.
You do not need to research much
- You may want to
- Researching may be a great way to start a Story.
- Or to reignite a Series, you’d start and let be.
- A new Piece of Information can change your perception of a Story.
- Wherever it is as a Writer or as a Reader.
- Research may also be your way to take breaks.
- You may be writing for 20′ periods.
- And researching for 5′.
- Researching as an Entertainment
- Research may amuse you.
- And it maybe the most fruitful activity.
- If you can adapt what you discover to what you need to deliver.
- If you can sell a topic the Story may greatly benefit from it.
- Especially if you deliver it with enthusiasm.
- And if this enthusiasm generates relatability.
- Again, sharing your passion may help to develop a sense of Belonging.
- And a wish for the Public to return to this World.
- Diversity & Consistency
- Research becomes essential in 1 case.
- When you start a Series.
- Not only do you want to provide a sense of Novelty to the Public.
- You also want to Provide a strong Continuity.
- And then, you need to check the series’ Consistency.
- In a Series, you don’t want to the world to change too fast.
- Every Series is a Stretch.
- Even if it’s 6 episodes long.
- Research allows you to detail your world and therefore make it more compelling, in this sense.
- Details will not be sufficient if you don’t have a core Story.
Writing a Fable or a Tale
- An Enjoyable Story
- The Public wants strong characters.
- Loveable Characters.
- Funny Characters.
- Characters which will entertain them as the Story unfolds.
- Characters which, as they appear on screen, will make them smile.
- The same logic is applicable to Environments & Settings.
- A Relatable Story
- The Public wants weak characters.
- Daunting Characters.
- Fallible Characters.
- Characters which will remain with them as the Story ends.
- Characters which, as they appear on screen, will make them doubt.
- Themselves & their choices.
- In a proportionate matter.
- Some weak Character commit such grisly & stupid acts that they repulse the Public.
- Destroying the chance of creating any for of attachment.
- You may want to integrate this type of Character if their evolution allows them to become more likeable.
- Or if they are minor Characters.
- Otherwise, they’ll anger the Public.
- The same logic is applicable to Environments & Settings.
- A Memorable Story
- The Public wants quirky Characters.
- Enthralling Characters.
- Heartening Characters.
- Characters which will remain with them after the Story has ended.
- Characters which, as they appear on screen, will make them question.
- What will she do?
- I can’t tell what she’ll do.
- But I want to feel an emotion.
- I want to remember this emotion.
- And I know she can do that.
- Memorable Characters are not Accidental.
- But they are unpredictable, even for you, the Writer.
- They create Moments.
- Memorable Moments.
- The same logic is applicable to Environments & Settings.
The Public wants Stories, not Facts
- Entertainment & Education could work together
- It could be popular belief.
- And if you want work towards it, you’ll only make things better.
- But it is a daunting task.
- As knowledge as rarely been presented as fun.
- Would you make it funny?
- How so?
- Would you create a Character which is both knowledgeable & funny?
- Level of Detail
- A Scene should be as Detailed as it is Important.
- You’ll have core scenes.
- They may be Crisis scenes.
- They may be more quiet Conflict.
- Or they may be scenes of Rest & pondering.
- In every cause fledging the Atmosphere is essential.
- Giving the Setting an Appropriate level of description allows the Atmosphere to Install herself.
- Aversion to Precision
- Be aware of not misinterpreting.
- The Public does not want Precision.
- The Public wants Comfort.
- And Precision may bring Comfort.
- Precision if it does not answer a question is highly detrimental.
- Precision is used to convey a sense of Belonging & Familiarity.
- It is its Function.
- Not its Purpose.