What type of Storyteller/Game Designer are you?

  • Do you like Puzzles?
  • Do you prefer putting people in Prison?
  • Are you a Leader?
  • Did your characters become your most cherished friends?
  • How do you enjoy writing?
    • With cheese?
  • Will you break the threshold of fiction?
  • How are you Evolving?
  • How is your world Changing?

 

Entertainer

Goal
  • Her Goal is to provide Fun for Everyone.
  • Small scale stories/games are easier for her to drive.
  • Her main Focus is the immediate Story/Game.
  • The immediate Fun.
Strengths
  • She is the most Enthusiastic.
  • She’s eager to share her stories as quickly as possible.
  • She wants to start now, to develop fast.
  • She wants to Try.
  • She is also the most Encouraging.
  • She is Inclusive and will ask for inputs.
  • She thinks everyone should have fun.
Weaknesses
  • Her Enthusiasm can lead her to Distraction.
  • The wish to start fast may affect her story’s structure.
  • Her wish to use every tool, every idea can disorganize her.
  • Inclusiveness may Divide her internally.
  • The wish to include every one expresses her Neediness.
  • The desire to follow everyone’s advice could Confuse her.
Context
  • How does she use context?
    • Measures & Delivers Entertainment
    • Observes people’s reaction to game & amusement
    • Where/How do people have fun?
  • Preferred Genres :
    • Action, Adventure, Comedy
  • Preferred Settings :
    • Western, Science-Fiction, Heroic Fantasy, Piracy

 

Rival

Goal
  • Her Goal is to Challenge Everyone.
  • Medium scale stories/games work better here.
  • Her main Focus is the Difficulty.
Strengths
  • She is Bold & Hungry.
  • Her love for Action will drive all her Stories/Games.
  • For her, Conflicts leads to Growth.
  • She is Ambitious.
  • She has Large Plans & Broad ideas.
  • Even though she’s not comfortable executing them.
  • She advises the Public by showing them what they do incorrectly.
  • She guides the Public through Trials.
  • She motivates the Public with Difficulty.
  • Her assertiveness is high.
Weaknesses
  • She tends to be Rough & Rigid.
  • She may be seen as too simple because of this.
  • Though it is not the issue.
  • Becoming more Flexible will allow her to Broaden her Plots.
  • She is Commanding.
  • And a little Entitled.
  • She enjoys confrontation & will not hesitate to cause it.
CONTEXT
  • How does she use context?
    • Measures tolerance to Difficulty
    • Delivers Challenges
    • Questions the Public about their motivations
  • Preferred Genres :
    • Action, Adventure, Horror
  • Preferred Settings :
    • Pulp/Epics, Western, Science-Fiction, Heroic/Dark Fantasy, War, Survival/Apocalyptic

 

Visionary

Goal
  • She will Anticipate the Public’s decisions.
  • Her Layered narratives will Surprise the Public.
Strengths
  • She is Adaptative & Resilient.
  • She is Flexible.
  • She alternate easily between Short term & Long Term.
  • She is Focused.
  • She welcomes flows of Information as she can easily discern what’s essential.
  • She is Curious.
Weaknesses
  • She is Playful and loves to creates Illusions.
  • Though, her Wit may exhaust the Public.
  • She has difficulties to write small & simple stories.
  • She enjoys Crisis.
  • She may be seen as Sneaky & Deceptive.
  • She will make the public Strive.
  • She places Hidden Challenges everywhere.
CONTEXT
  • How do they use context?
    • Designs Environments & Characters to create Surprises
    • Picks unusual Characters
  • Preferred Genres :
    • Adventure, Horror, Drama
  • Preferred Settings :
    • Epics, Science-Fiction, Heroic/Dark Fantasy, War, Crime, Thriller

 

Empath

Goal
  • She allows the Public & themselves to accept One’s Actions through Emotions.
  • She uses Resonance to Compare & Contrast.
Strengths
  • She is Polyvalent.
  • She Visits every type of story.
  • She can rejoice with the Public.
  • Though, she feels more at home in intense places.
  • She is Intricate.
  • She Impersonates the characters.
  • She change her ways to better suit the character’s needs.
WEAKNESSES
  • She is Deep.
  • She accepts the Depths.
  • She is willing to Dissipates Illusions.
  • She is willing to Clarify.
  • She wishes to place the Public in critical/excruciating situations.
  • She is Personal.
  • She grieves with the Characters.
  • She suffers with the Public.
CONTEXT
  • How do they use context?
    • Creates Vividly Colored Worlds
    • Creates Exacerbated & Fantasque Characters
    • Creates Relatable Characters
  • Preferred Genres :
    • Drama, Horror, Comedy
  • Preferred Settings :
    • Fable & Legends, Fantasy, War, Crime, Thriller, Mystery

 

Analyst

Goal
  • She allows the Public & herself to accept One’s Behaviors.
  • She Experiments.
  • She uses Questioning to Compare & Contrast.
Strengths
  • Character Creation is her main way of Experimentation.
  • She looks for unusual Interactions & Relationships.
  • She places characters in confusing situations.
  • She Questions the characters.
  • She looks after their progress.
  • She is Measured & Calculating.
  • She is determined to Provide Understanding.
  • Not Answers.
  • Understanding is the process, Answers are the result.
  • Why does she focus on the Process?
  • How does she elaborate procedures?
WeaknesseS
  • She seeks Risks.
  • She understands the value of Crisis as a tool.
  • A tool to reveal characters’ behaviors.
  • She is Relentless.
  • She may be seen as Chaotic.
  • Her actions may look Paradoxical.
  • She Tries to kill the characters.
  • She Tries to save them too.
  • She teach characters how to survive.
Context
  • How do they use context?
    • She designs Environments as Laboratories
    • She develops tests on the go
    • She Measures character’s Proximity
  • Preferred Genres :
    • Comedy, Horror
  • Preferred Settings :
    • Survival/Apocalypse, Science-Fiction, Alternative, Crime, Thriller, Mystery

 

Relativist

GOAL
  • She aims for Individuation.
  • Her goal is to reach One’s Identity.
Strengths
  • She is Relative.
  • Creating a World is always achieved through the preexisting.
  • Creation as an action does not exist, only as a concept.
  • Consistency is achieved through Consequences.
  • Though, consequences alone do not generate consistency.
  • She is Detached.
  • What matters is not acquiring strengths, but losing weaknesses.
  • In the process, some strengths will be lost.
  • She accepts Uncertainty.
  • Therefore, she has few shortcomings.
Weaknesses
  • She is Still.
  • This Stillness can be construed as aloofness.
  • She does not reject Uncertainty.
  • Loss in an opportunity to rediscover a situation.
  • Questions needs not to be formulated with words.
  • She is an Utilitarian.
  • She welcomes Fear & Pain as means of understanding.
  • She can let them go as they become limitations.
  • She understands the value of Sadness over other emotions.
  • She welcomes the World & the Story.
Context
  • How does she use context?
    • She sits by the Characters & listens
    • She sits in the Environments & appreciates
    • She sits before the Story & watches
  • Preferred Genres :
    • None
  • Preferred Settings :
    • None

 

Entertainer Rival Visionary Empath Analyst Relativist
Fun Challenge Anticipation Actions Behaviors Identity
Enthusiast Bold Adaptive Polyvalent Experimental Relative
Encouraging Hungry Focused Intricate Questioning Detached
Distracted Commanding Playful Deep Risky Still
Needy Entitled Secret Personal Chaotic Utilitarian
Adventure Action Horror Drama Comedy All/Any

 


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