The Complete Improviser’s Toolbox

  • What do you need to be able to Improvise any Story?
  • A set of Characters.
  • A World.
  • A set of Stories.
  • How do you design them?
  • Here’s how.

Summary – The Toolbox’s content

  1. 6 to 12 Main Characters
  2. A Relationship Map
  3. 3 to 6 Main Environments
  4. A World Map
  5. A Set of 8 Story types
  6. A Set of 6 Item types
  • The Following article is written as a Standalone.
    • This Sole article is enough for you to Start writing Stories.
  • You can later expand from it with the linked articles.
  • As well as the Articles in the Essentials category.



Characters

  • 6 to 12 Characters
  • It’s the ideal number to provide a Balance between Diversity & Consistency.
  • The Story gets better as the Ideal number of Character is reached.
  • Generally, a 1-shot will benefit from a limited number of Character.
    • This allows you to focus on the Action & develop relationships more Easily.
  • Whereas, Series will benefit from a large amount of Character.
    • This allows you to focus on the Adventure dimension & develop relationships more Deeply.
  • Roles
  • Create a Relationships’ Map.
  • Take a sheet of paper horizontally.
  • Separate it in 4 equal parts.
    • For Each part a different Color.
  • Place your 1st Character in the middle of the 1st part.
    • With her Goal in the Center, and her Behavior traits & Quirks around.
How to Improvise 1 Character
  • Repeat for every other Character to reach a total of 12.
Full Relationship Map

  • Identity
  • You need 6 Elements to define a Character’s Identity.
  • Name.
  • Origins – Place of Birth, Relatives & Daily Life.
  • Goal – Main Objective, drives the Main Storyline.
  • Passion – An activity non essential to the Main Storyline which provides pleasure to the Character.
  • Quirks – Hairstyle, Accessories, Icon.
  • Behavior – Individual Strengths & Weaknesses.
    • Strengths & Weakness specific to the Character, not defined by her Role.
RoleTrait 1Trait 2 Trait 3 NameGoal PassionQuirkIndividual Strength Individual Weakness
EnticerEntertainingConfidentGenerous
ManagerEmpatheticIndividualistProviding
StrategistCompetitiveCuriousLearning/Sharing
ReliableAssertiveRelentlessProtective
AdvisorPonderingTemperateSelf-Aware
ExemplarDedicatedParticipativeLeading
Main & 2ndary Characters Board – Template

If you want to know more about Roles & Relationships.



Environments

  • 3 to 6 Environments
  • Define up to 6 essential Environments.
  • Display Individuality.
  • Make your Worlds as Unique as possible.
  • Define a Core Theme for each World.
  • They will often fall under 1 of the following Categories:
    • Administration
    • Finance & Trade
    • Safety & Housing
    • Food & Health
    • Innovation & Urban Development
    • Transportation & Energy
  • For each of them indicate why they are Essential by defining their:
    • Name
    • Origin
    • Resources
    • Public & Customers
    • Administrator & Personnel
  • Even if this classification appears to be reserved for Urban Environments it can easily be adapted to Natural Environments.
    • Just consider 2 questions:
    • What are the Resources necessary?
    • Where can they be found, in the most efficient way?
  • A Small Map of your World
  • Create up to 6 Zones.
  • Use Clear, Simple, Contrasting & Complementary Shapes.
  • Draw large Blocks.
  • And then cut smaller, more refined shapes in them.
  • Here’s an Example.
Shandaar – Simplified Representation
  • You will need some time to develop your Map.
  • Let your world unfold.
  • Don’t hesitate to redraw it.
  • Diversity & Atmosphere
  • Make use of the Atmosphere to enhance your World’s Diversity.
  • Environments should be there to support Interactions.
  • Interactions & Encounters make the Story memorable.
  • The allow you to develop the Relationships between your Characters.
  • As well as the Relationships between the Characters & the Environment.
  • This Development is progressive.
  • Let it unfold.
  • It will unfold through the Characters Reactions.
  • Characters will develop Affinities for the Environments.
FunctionNameCreatorOriginResourcesPublic & CustomersAdministratorPersonnelPerception
Administration
Finance & Trade
Safety & Housing
Food & Health
Innovation
Transportation & Energy
6 types of Environments

If you want to know more about diverse Environment.

Stories

  • 8 Types of Stories
  • Make use of these 8 Types to Display Individuality.
  • Make your Story as Unique as possible.
  • Define a Core Theme for each Story & sub-Story.
  • Altering between these 8 different types of Stories will provide a satisfying Structure.
  • Alternating allows you to create Surprise more easily without sacrificing the Structure.
  • How to create a Story fast?
  • Define the Story type.
  • Refine the Characters’ Goal.
  • Choose a Genre & a Frame.
  • Combine them to create a Context.
  • Define:
    • the Stakes,
    • the Issue,
    • the mean of Resolution &
    • the Outcome.
StoryGoalLocationCharactersStakesIssueResolutionOutcome
DiscoveryFind a Location or an Item
OppositionImpeach someone to reach a certain outcome
CollectionRetrieve a certain/fixed amount of Objects
Delivery/EscortHelp a certain Person or Object to reach a Destination
NegotiationGuide someone towards a certain outcome
InvestigationFind Information in order to solve an Issue
RescueDeliver someone from a Dangerous Situation
EscapeExtract someone from a Hostile Location
The 8 types of Stories – Goals & Development

If you want to know more about the 8 types of Stories.

  • Diversity, Rhythm & Context
  • Stories need a Balance between Comfort & Surprise.
  • They need to be able to Surprise the Public while being Readable.
  • Readability is achieved by defining the Context of your Story.
  • A Context is the combination of a Genre & a Frame.
    • ex: Dark Fantasy = Horror + Fantasy.
    • ex: Space Opera = Action-Adventure + Science-Fiction
  • If you don’t know where to Start…
  • Start with Action-Adventure.
  • It’s the most Flexible genre.
  • It’s the most Familiar as well.
  • The Public will always feel more comfortable with this genre.
  • Although, this genre has clear limitations.
  • It can also be perceived as Plain.
  • So, you may want to add elements of Horror, Drama & Comedy to create more memorable Moments.
  • Action-Adventure is your Dough.
  • The 5 Other genres are your Toppings.
  • The following table displays 12 of the most popular Contexts.
Story * ContextSpace OperaDystopiaPulpHigh FantasyDark FantasyFableThrillerCrimeEspionageRomanceSwashbucklerWar
Discovery
Opposition
Collection
Delivery/Escort
Negotiation
Investigation
Rescue
Escape
The 8 types of Stories – Context

If you want to know more about creating immersive Stories.

Items

  • Items trigger Stories
  • Most Stories Originate from an Item.
  • Wherever it is a Threat.
  • Or a object of Desire.
  • Items are the Roots of all wants.
  • And all Conflicts.
  • Hence creating memorable Items will make your Stories memorable.
  • Creating Unique Items will make your Stories Unique.
  • How to create an Item which Defines my Story?
  • You want to define 4 Dimension.
  • The Origins of the Item.
  • Its Original Function & how this Function will evolve.
  • Who Can Use it & Will use it.
  • The Symbolic value of the Item & how its Perception evolves.
  • 6 Types of Items
  • Items will often fall under 1 of the following Categories:
  • Preservation & Defense
  • Healing & Recovery
  • Destruction & Menace
  • Alteration & Illusion
  • Identification & Symbolism
  • Transportation & Commuting
FunctionNameCreatorOriginMaterialFunctionEffectPeople InterestedUsersPerception
Preservation
Healing
Destruction
Alteration
Symbolism
Transportation
6 types of Items

If you want to know more about creating Unique Items.