24 Questions for Analyzing a Story

  • You just finished a Story.
  • Wherever it is a Film, Book, Video Game or a Song.
  • Wherever you’ve Watched/Read/Played/Listened to it.
  • Or you’ve written it, and now want more insight on your own tale.
  • Here’s a Set of 24 Questions allowing you to encompass this Story.

Summary – 6 steps to an Analysis

  1. Define/Identify the Themes of the Story.
  2. Link these Themes to Characters, Environments & Items.
  3. Picture the Story – Try to draw it.
  4. What are the Most Memorable moments of the Story?
  5. Draw all the Characters in the same Place.
  6. Imagine their Interactions & their Behavior in this Location.
  • These Questions should allow you to comprehend Stories wholly.
  • And maybe, push you to rewrite Stories.



6 questions regarding the Story

  • How do I start my Story?
  • What are the Main Themes of this Story?
  • Start with 4 Themes.
  • Define 4 main Fields of Interest.
  • Wherever it is in the Dialogues or in the Environment’s Description.
  • Generally 1 or multiple Main Characters will represent a Theme.
  • You can then look for 2 more Themes.
  • Try to limit yourself to 6 Themes which encompass the story.
  • What makes the Story Memorable?
  • Give each Chapter, Scene, Character & Environment Quirks.
  • As well as Peculiarities in the Narration.
  • Even in the Writing: Symbols, Abbreviations, the use of Stylistic figures.
  • How could you Clarify it?
  • Only the Main Story needs to be Clear.
  • Stories have hidden parts.
  • Even if you haven’t written the Story you can see them.
  • Some episodes are left unfinished.
  • Or the outcome is unclear.
  • These parts are hidden for reasons.
  • You should be able to find these reasons.
  • If you can’t figure out the reasons maybe there are none.
  • How Consistent is the Story according to you?
  • How can I make this Story more Consistent?
  • You want to balance the Resources & the Issue.
  • You may have noticed some loss of Rhythm.
  • Some scenes may be too long.
  • Or appear to be too short.
  • Maybe the Characters were given too much time to solve an issue.
  • Maybe they shouldn’t be able to solve an issue this fast.
  • Finally, you want to consider the Evolution of 2 Factors :
    • The Characters Behaviors
    • The Characters Relationships
  • How Coherent is the Story according to you?
  • How can I make this Story more Coherent?
  • You may have noticed that some Elements appeared or disappeared inexplicably.
  • The Characters may have found an Item which appeared to be Essential.
  • But they didn’t use it in the whole Story.
  • Or they may have forgotten it.
  • The Characters are able to pass a Trial with a new found Strength or Ability.
  • But this Ability was never mentioned before.
  • How Satisfying is the End according to you?
  • How can I make the Ending more Satisfying?
  • The Ending is supposed to end most plots.
  • If some parts of the Stories are left Unfinished there must be a reason.
  • The Last Setting is also fundamental.
  • Was it chosen properly?
  • Which Setting would you have chosen?
  • Some Characters will disappear in the End.
  • Which Characters should have disappeared according to you?
  • How would you rewrite it?

If you want to know more about immersive Stories.



6 questions regarding the Characters

  • What is the Character’s Identity?
  • How do you define this Character’s Identity?
  • Is the Identity of each Character defined clearly?
  • Characters need Origins.
  • They need a Name.
  • And Goal.
  • None of these 3 elements may be Stated in the Story.
  • However, you’ll need Hints.
  • Suggestions on their previous and in some cases future Identity.
  • What makes the Character Likable?
  • Strengths create Likeability.
  • Stories may benefit from some Sympathetic Characters.
  • Or some not Sympathetic, but still funny.
  • Tales need to drive Entertainment.
  • And the simplest way to Entertain is through Characters.
  • What makes the Character Relatable?
  • Weaknesses create Relatability.
  • Character will display weaknesses.
  • These Weaknesses make them Relatable.
  • There are Weaknesses no one wants to relate to.
  • Though, this reaction may be seen as a success on the behalf of the author.
  • Balance the Weaknesses your choosing depending on the level of Attachment you want to generate.
  • What makes the Character Memorable?
  • Quirks.
  • Hairstyles.
  • Silhouettes.
  • The Shape of their Bodies.
  • Their Expressions & Habits.
  • How will you Remember this Character?
  • It can be the Character’s Introduction.
  • The Character’s disappearance.
  • It can be a Unique Phrase she uses.
  • Would you like to Interact with this Character?
  • If you could speak to this Character would you?
  • Or Start a relationship with her.
  • Characters are Ideals.
  • Which Ideal do they represent to you?

If you want to know more about diverse Characters.

6 questions regarding Groups

  • What is the Role of this World’s Organizations?
  • Every World is Administrated by Organizations.
  • These Organizations may not be apparent.
  • And their Goals may not be Clear.
  • As always, there is no need for a Definitive answer.
  • A Story only needs Suggestions.
  • Most often their Goal will be to Acquire Resources.
  • You only need to define which Resources are most Desirable in your World.
  • What are the Relationships between these Organizations?
  • If the Organization are Clearly defined there must be a way to establish their Relationships.
  • Their Alignments.
  • Their Alliances.
  • You don’t need to present all Organizations in a Single Story.
  • Their Hierarchy & Structure may be developed through a Series.
  • Did the Main Characters create Groups?
  • Who are the Main Characters?
  • What are their Beliefs?
  • Do they intend to Administrate an Organization?
  • If multiple Characters share Mutual Interests they may be willing to regroup.
  • It could be a contingency alliance.
  • Or the will to develop an intimate relationship.
  • How was the Group created?
  • There are 2 Dimensions to the Group’s Formation : Reason & Rhythm.
  • Characters may join Voluntarily.
  • They may have been Forced.
  • For Survival, perhaps.
  • The construction may be Progressive.
  • Or it may be Brutal.
  • Where did the Group form?
  • Were they familiar with the Location?
  • Where they put there?
  • Where they trapped?
  • The Characters must have a relationship with the Setting.
  • How did the group affect each Character’s Evolution?
  • Characters may change drastically after joining a group.
  • It may be a change in their routine.
  • A Different/Unexpected reaction when facing a Crisis.
  • Groups have effects on an Individual.

If you want to know more about Groups & Teams.



6 questions regarding the Environments

  • How is the Atmosphere of this World?
  • Atmosphere depends of the Kind of Emotion you’re targeting.
  • This Emotion will help you to define your Scene’s Genre.
  • Each World has specific Colors.
  • Specific Forms.
  • And ways the Public will relate to these Forms & Colors.
  • For they will evoke specific Sensations.
  • What makes it Unique?
  • Every World should have specific Component.
  • It may be its Cities.
  • Its Inhabitants.
  • Its Technology.
  • Its Beliefs.
  • What are Rules of this World?
  • A World needs to create a Synergy between Natural Rules & the Rules established by Sentient beings.
  • It needs an efficient Economic system.
  • Or, an Economy aligned on the resources available.
  • Meaning the Economy of a World should be aligned on its Ecology.
  • And as the Ecology is often largely misunderstood, the Economy should be flexible enough to adapt to natural discoveries.
  • In which Order do you discover the different Settings?
  • The Introduction defines the rhythm of the Story.
  • The Story then Unfolds through a combination of Settings.
  • Most of them linked to the subsequent one.
  • How developed is the description of each Setting?
  • The most important Settings have the most elaborate description.
  • Except if the Author decided to hide aspects of these Settings.
  • Some elements are hidden in order to Highlight others.
  • Is there a way out of this World?
  • Did the Author define the limits of her World?
  • How were they define?
  • Can the Characters quit this World?
  • How so?
  • Where would they arrive?

If you want to know more about memorable Environments.


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