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  • 17. Near the Village – The Bark

    We run to a tree. Why the hurry? The guide stays near it. Not too close. But he does doesn’t move away from us either. The bark… It’s affected. P:”What’s this?” R:”I just arrived. As you did.” P:”You must know what the problem is.” R:”Can you tell there’s an issue?” P:”The bark is…” R:”It is?”…

  • How to help new writers to create Characters?

    How to help new writers to create Characters?

    What do you want? 12 Ideas What maters the Most to you? What Influences you the Most? Which Decisions are the most important according to you? What Guides you? What Motivates you? What Excites you? What Comforts you? What Calms you? When do you feel Supported? When do you feel Moved? When do you feel…

  • 16. Near the Village – The Guide covered with Moss

    R:”This one is coming to welcome us. Be presentable.” P:”…” The flesh… Ah… ? Here comes a guy covered with moss. R:”Can I release you?” P:”Yes.” R:”…” Breathing… Ah. Breathing is overrated. That person. Whatever it is. It comes to us. And it stays away to. I’ll get to him. He’s got moss clothes. And…

  • How to Create Annoying Characters?

    How to Create Annoying Characters?

    An Annoying Character… What for? Why create an Annoying Character? Do you want to annoy the Public? To some extent. Very few of your Characters will be purely Annoying. Just as, very few of your Characters will be purely Enjoyable. Annoyance brings Diversity. Why do you need this type of Diversity? Annoyance reminds the Public…

  • 15. Near the Village

    Wood. Sturdy wooden Walls. P:”There are gaps.” R:”A moment.” Assault? No Shots. No Explosions. Not a single dumb-ass. P:”What are we looking for?” R:”Watch.” P:”?” They are watching us. He’s still. They won’t attack. They won’t? R:”What do you see?” P:”Walls.” R:”…” P:”Wooden walls. They are not continuously dispatched.” Why do they erect them? R:”…”…

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