Purpose & Satisfaction
- Simple 1st
- Balance works through Progressiveness.
- Make the 1st Riddles easy.
- Or they may appear easy.
- Make the Riddles progressively more Complex.
- Each part of the Riddle must still be clear.
- How can you Simplify this Riddle while keeping the Interest?
- How can you Simplify this Riddle while keeping its Uniqueness?
- Coherence & Adjustments
- Your main objective is to Preserve the coherence.
- You only need to Display the Themes.
- And to Preserve the Themes.
- In order to Enhance the Narration changes can be implemented.
- You can Modify details.
- When you hand your Story to a friend, consider to their Input.
- Ask for a detailed procedure on how to ease the Riddle.
- Let this person make a case for their alternative solution.
- See if it fits the Story better.
- Dissatisfaction
- Which Restrictions could make your Riddle Unsatisfying?
- Riddles may appear to be Punishing.
- That is, if the Characters, and the Public, can’t resolve them.
- Not all Riddle must be solved easily.
- Otherwise you’ll sacrifice diversity.
- Exacerbated difficulty may make it Disengaging.
- The lack of Reaction from the environment may make the riddle disengaging.
- Characters needs to see the consequences of their actions.
Integration to the Story
- Environment
- Which elements of this Environment make it Unique?
- Which Peculiarities will you use?
- Use specific objects.
- This will make your Riddle memorable.
- Which elements should be used in this Riddle?
- Settings themselves can be use as Complex Riddles.
- Each room can be turned into a piece of the Riddle.
- It can turn into a Puzzle.
- If it turns into a Puzzle, indicate it Clearly.
- You want to keep the difference between Puzzles & Riddle clear in the Beginning.
- How does the Riddle enhance the Setting’s Atmosphere?
- You can use elements of the Architecture.
- Also living creatures.
- And physical/chemical properties of the Setting’s Atmosphere.
- Letting the Public participate
- Games create Engagement.
- Riddles create Engagement.
- They can be used to develop the Public’s Implication.
- How should it be done?
- Create Relatability.
- The Public should Want to help the Characters.
- Create Predictability.
- Offer Clues.
- Consider the Public’s Capabilities.
- Enhance them.
- Provide the necessary Knowledge.
- Offer Choices.
- Provide less pertinent information.
- Failure is an Option.
- Create Consistency.
- Present an appropriate solution.
- Appropriate to the Setting.
- Tale
- The Riddle is A smaller tale.
- A tale Embedded into the Story.
- It can be Entertaining on its own.
- While at the same time creating connection with future events.
- Which Information should be given?
- Riddles can be Used to foreshadow an event.
- It’s easier to perceive & to prepare oneself for an upcoming Events this way.
- Offer Information on Events which will occur in the short or medium term.
- Manage Predictability as the Story goes by integrating more difficult Riddles.
Diversity & Pace
- Away from Combat & Sleep
- Actions scenes & Resting scenes needs to be punctuated with another type of Scenes.
- Games Scenes.
- Games can be extenuating, much like Crisis.
- They can be soothing, much like Rest.
- They remain, most of the time, in the middle.
- They should not Stop the Story.
- Games are here to entertain, not to distract.
- These scenes give you Information on the rest of Story.
- Difficulty
- What creates difficulty?
- What is the nature of the Duress?
- Are there many Threats other than the Riddle?
- Integrating adjacent threats is an effective way to maintain pressure.
- Maintained Pressure create the Urge to find a solution.
- Picking Threat is therefore essential.
- Threats that are surprising are more effective.
- Fast, but weak Threats that come in waves are an easy way to manage rhythm.
- What if the Characters Fail?
- Failure is a possibility.
- Therefore you need to display its Consequences.
- Display Immediate Consequences.
- Display Long term Consequences.
- Collaboration
- Why would the Characters Collaborate?
- Collaboration’s main goal is Survival.
- If the Characters are not directly threatened the goal becomes Success.
- What would the Characters gain from Collaboration?
- What would they lose?
- Displaying the Losses is as essential as showing clearly the Reward.
- A loss is not only a singular Loss, it can be the impossibility to act in a certain manner.
- Being a team?
- Trials allow the Characters to Develop their Relationships.
- Games are Trials.
- How do the Characters behave during the Riddle?
- How do they assist each other?
- Do they Take advantage of all their Skills?
- Make everyone participate.
Develop Flexibility
- Consider Limitations
- What are the Main limitations of the Setting?
- What are the Main limitations of the Riddle?
- Considering Time.
- Considering the Setting’s Limitations.
- Considering Enemies.
- Considering other potential Threats.
- Considering Unexpected complications.
- What can the Characters still do?
- Multiple Solutions
- Let the Character describe All Solutions available.
- Then discriminate the Most Applicable to the Situation.
- Choose the Easiest to implement.
- Also consider the Fastest to implement if Time is the uttermost threat.
- Let them also consider the resources necessary.
- Which Options is the most Effective?
- Laterality
- What are the means available?
- Let the Characters consider All tools available.
- It gives the Characters, and the Public, the opportunity to use a Different Procedure.
- To update their approach.
- To use Different Tools.
- Let them catalyse their sense of Alternative.
- In order to generate Creative Outcomes.