- Sympathetic Monsters…
- Why do we expect Monsters to be Horrible?
- How to make them more Sympathetic?
Summary – 6 steps to Relatable/Sympathetic Monsters
- Establish Expectation & common Biases.
- Create Relatability by comparing them to Humans.
- Give them Multiple Emotions other than Anger.
- Explain why they engage in Conflicts.
- Display manifestation of Intelligence.
- Describe how they Organize.
- Sympathy is develop through Likeliness.
- Likeliness needs not to be Absolute.
- As if depends of relative Affinities.
- You only need to create a Potential Likeliness.
Establish different Expectations
- What do we expect from Monsters?
- Hideousness.
- Violence.
- And when it comes to Humanoid Monsters, Sadism.
- There is little to be desired from Monsters.
- Which is only due to the Connotation of the word.
- The Perception of the concept is often enlarged.
- And everything which is seemingly Otherworldly is placed under the Monster umbrella.
- The word Monster finds its origins in Monstrum : ‘Warning’, ‘Omen’ or ‘Sign’.
- It may also describe a ‘physically Deformed’ creature.
- What would Surprise us?
- Pacifism.
- Beauty.
- And Calm.
- Even if it were to be Violent Calm.
- Monsters aren’t meant to be Attractive.
- Except when it comes to Physical Attractiveness which is presented as a corruption tool.
- Therefore creating non-physically Attractive monsters, would be Surprising.
- Living Beings Needs
- Monsters are Considered Unnatural.
- Even if they will often be Animals or Vegetals.
- If they are alive they have 3 type of need bound to Survival:
- Sustenance & Food.
- Sex & Reproduction.
- Sleep & Rest.
- If Monsters are seen as acting in necessity they are more likely to be considered like animals or plants.
- Therefore, even if they are Dangerous, this dangerousness is explainable.
- Because it is explainable it is less likely to elicit fear.
If you want to know more about Expectation & Surprise.
Conflicts
- Explainable Violence
- Creatures become Violent when they feel Threatened.
- Threats are Multiple.
- Some threats could have modified the Behavior of entire Species.
- Turning these Species into Monstrosities.
- External Factors could have modified their Appearance as well.
- Making them more Horrendous.
- Or unusually Attractive.
- War
- Monsters may have other reasons for engaging in Conflict.
- They may conduce Wars are Rituals.
- War is, in this case, a set of Rites.
- The Monsters therefore have a Procedure.
- The Rites themselves could find their origins in Fear or Anger.
- The Monsters may have been Persecuted.
- They may have developed this Procedure preventively.
- Whichever the Reason it will result in Fear or Anger.
- The Weapons used by the Monsters should act as Clues on the Reasons.
- Trade
- Do these Monsters engage in Trade?
- They must need Resources.
- They may need inaccessible Resources.
- And therefore engage in commerce with another Group in order to obtain them.
- They may need these Resources.
- Or simply want them.
If you want to know more about Conflict.
Intelligence
- Entertainment
- Do they entertain themselves?
- Do they need a form of Entertainment?
- Monsters may display other emotions than Anger & Fear.
- If they display signs of Joy, they may have an affinity for Comedy.
- They may enjoy Humor but not be able to produce it.
- They could have Celebrations.
- Or even Preferred Foods & Drinks.
- Technology
- Do they use Tools?
- Which kind of Tools?
- Every group need at least 3 types of Technology:
- Habitations.
- Transportation.
- Energy.
- They do not have to be particularly developed.
- For example, their Accommodations may only be an arrangement of their environment.
- Cults
- Did they develop Cults?
- Do they have a notion of Respect?
- Of Generosity?
- Or Benevolence?
- The Manifestation of Belief are fundamental.
- Belief is Symbolic.
- They need to display their Beliefs.
- Even if it is Discreet.
- Even if it is in a way which is inaccessible to externals.
If you want to know more about Cultures.
Organizations
- Diverse Behaviors
- Components of a Singular Species will behave differently.
- What is the main Tendency in this Monster group?
- What are the divergent Tendencies in this Monster group?
- Conflicts could appear inside the Monster group.
- These Conflicts originate from difference in wishes & Goals.
- If a subgroup has decided to secede, their Behavior should differ significantly.
- Hence, explaining the secession.
- Hierarchies & Ranks
- How do these Monsters organize themselves?
- Is there a Leader?
- Are there multiple poles of Power?
- You may want to appoint a Leader of Monsters.
- Then, You need to explain why other Monsters follow her.
- There may be other reasons than Fear or Excitement.
- This Leader may express the need of an Organization.
- You can create Relatability between this Character and her Followers.
- Cooperation
- Your Monsters may be Gregarious.
- Or they may evolve in Isolation.
- When they are faced with an Issues, they may call out others.
- Which kind of Monsters would they ally with?
- Why?
- Would it be a situational alliance?
- Issues & Crisis are the Occasion to create new Organizations.