How to Write Mercenaries Stories?

  • Mercenaries are Versatile.
  • They can appear in most Settings & Genres.
  • They make for great Protagonists & Antagonists.
  • How do you create Mercenaries with an attitude?

Summary – 6 steps to a Mercenary Story

  1. Define the Character’s Origins.
  2. From her Origins, define why she became a Mercenary.
  3. Define the Type of Contract she will accept.
  4. Define her Strengths & Attitude.
  5. Define how she choose her Partners.
  6. Give her 2 Unique pieces of Equipment.
  • The Mercenary’s Story write from 3 Elements :
    • Her own Rules.
    • Her Contracts.
    • Her Partners.



Origins

  • Location
  • Where did the Character Start?
  • You can include the Character’s Oldest memories.
  • Even if they are not Essential.
  • Always prefer to Suggest rather than to directly Answer.
  • The Location modeled the Mercenary.
  • Wherever it is the Lack of Resources.
  • The Atmosphere.
  • Or the Organization which rule this place.
  • Education & Ethics
  • In her Early age, the Character will be taught rules.
  • They can be indicted directly through an Educative system.
  • Or be the result of Influence from different figures.
  • These Fundamental Rules will direct how the Character will :
    • Develop her Strengths.
    • Forms bonds.
    • Choose her Contracts.
  • Why did she became a Mercenary?
  • The 1st Crisis is quintessential in the decision of becoming a Mercenary.
  • The Character must Lose something.
  • This Loss will be transcribed directly.
  • And the persistent Grief emerging from it will resurface if the Character is put in a similar position.
  • The Perpetrator of the Crisis may survive.
  • She may be tracked by the Mercenary.
  • And she can be replaced.

If you want to know more about Origins.



Contracts

  • Crimes
  • Does the Character commit Crimes?
  • Killing will be defined as Acceptable or Unacceptable early in the Story.
  • The Character’s position can change.
  • Explain this Change, through a Crisis.
  • The Mercenary can be Stealing.
  • She can be Destroying goods.
  • And she can execute other Illegal acts.
  • All acts should be justified through the Characters Origins or Relationships.
  • Legitimate Authority
  • Is the Mercenary Assisting the Legitimate Authority?
  • If it is the case she may be given Specific Authorizations.
  • Permits allowing to commit Crimes.
  • It can be limited to her mission only.
  • Or be a General permission.
  • In the case of Fugitives recovery.
  • She could also be authorized to arrest & detain the Fugitives only.
  • Is she Opposing the Legitimate Authority?
  • She may Directly oppose the State, Police, or Other Organization.
  • Or she can only Refuse to ally with them.
  • Customers
  • How doe she choose her Customers?
  • Does she refuse Contracts?
  • The Mercenary should adapt to her Customer’s Needs.
  • She can therefore limit her Clients.
  • For example she can have a limited list of Regulars.
  • She can work exclusively with Organizations.
  • She can work exclusively with Individuals.

If you want to know more about Contracts.

Behavior & Partners

  • 6 Profile
  • In your Stories the Public will meet a Diversity of Mercenaries.
  • 6 Profiles provide the proper Balance.
  • They allow the Public to Choose their favorite.
  • They make Interactions more Diverse.
  • Each of them an will be defined by an Orientation.
  • Strengths
  • The Strengths & the Attitude of the Mercenary is likely to Attract allies.
  • And attract Customers which could become Allies.
  • As well as grant her enemies.
  • Allies need the Mercenary’s Strength.
  • A Mercenary needs to be Prepared & Focused.
  • She could benefit from being Inclusive.
  • Focus
  • The Fundamental Strength of a Mercenary is her Focus.
  • Once her Goal has been identified she will prioritize it.
  • All missions follow a similar structure :
    1. Identify the Target
    2. Track the Target
    3. Catch the Target
    4. Recover the Target
  • Partners & Reputation
  • Finding Partners requires a certain Alignment.
  • Alignments allow you to display which Characters are likely to join forces.
  • Partners should have Similar Goals.
  • If the Characters have divergent Goals their alliance should be justified.
    • For example, they can be long term relationships.
    • Is it a short term Alliance?
    • Were the Characters forced to ally?
  • Partners should be Helpful.
  • Partners should enhance the Character’s reputation.
  • Wherever they fight, they plan, they track, they support, they promote or they sabotage.
  • The Role of each Partner needs to be Clear.
RoleTrait 1Trait 2 Trait 3 OrientationNameGoalMain Skill 2nd Skill Minor Skill QuirkComfortCrisis
EnticerEntertainingConfidentGenerousAdventurer/
Saboteur
ManagerEmpatheticIndividualistProvidingPromoter
StrategistCompetitiveCuriousLearning/SharingDetective
ReliableAssertiveRelentlessProtectiveVigilante
AdvisorPonderingTemperateSelf-AwareAgent/Spy
ExemplarDedicatedParticipativeLeadingPirate
6 Roles – Orientation

If you want to know more about Partners & Teams.



Identity & Items

  • Adaptability
  • The Mercenary needs an advanced knowledge of her Environment.
  • Her Survival skills are tested in most mission.
  • Her Camouflage skills.
  • Her ability to blend in the enemy ranks.
  • Her ability to find Food & Shelter in particularly hostile environments.
  • Identity & Symbol
  • The Mercenary as preferred Environments.
  • Her accessories reflect her Identity.
  • Through her Clothes.
  • Through Souvenirs she holds.
  • These Seemingly useless items are meant to become essential in late Storyline.
  • They are bounded to her Goal.
  • Weapons
  • The Mercenary should have an Armor.
  • Wherever it is a light, medium or heavy armor.
  • It may be integrated to her body or be her body.
  • Her Weapons & Tools are specific.
    • 1-2 individual weapon is ideal.
  • She could use Autonomous Items.
  • All these items should be Skill-related.
  • They could be Items which only her can use.
RoleOrientationSymbol (example)SkillsClothingArmor (most likely)WeaponToolSurvivalShelter
EnticerAdventurer/
Saboteur
Maps & BagLight/Medium
ManagerPromoterCommunication DeviceMedium
StrategistDetectiveLenses/Glasses &
Toolbox/Belt
Light/Medium
ReliableVigilanteShieldHeavy
AdvisorAgent/SpyNotebook/Memory StickLight
ExemplarPirateSwordMedium/Heavy
6 Roles – Items

If you want to know more about Unique Items.


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