- Fables are Tales.
- More than any other Tale, they are fundamentally Symbolic.
- Fables may be the best way to Start writing.
- As well as a place to return for one who has Journeyed.
- Fables are Cycles.
Summary – 6 Steps to a Fable
- The Characters Discover the World.
- They Journey to the Place they are looking for.
- They meet a Threat.
- They Defeat this Apparent Threat.
- A True Menace unveils.
- They Defeat the Menace.
Fables
- Symbols
- Fables are Tales.
- They are Stories Told & Followed.
- They make use of Icons more so than any other Story type.
- Fables convey a direct Message.
- The Message exists in the Title of the Fable.
- It is then developed through the Story.
- Fables are Allegories.
- They are Parables.
- Cycles
- Fables are Atemporal stories.
- They revolve around Transitions.
- And an Illusion of Change.
- Change is a apparent phenomenon in Fables.
- Though, it never happens.
- Conferring them a sense of Eternity.
- Repetition is effectively present.
- Events repeat.
- New Encounters.
- New Conflicts.
- New Separations.
- And still, they bear same Flavor.
- A Fable is a Cycle.
- A Confusion of the Beginning & the End.
- Universalism
- Fables are Stories of the People.
- Stories for all Humans.
- They are a Body of tales.
- Tales of Synergy.
- Displaying Overlapping figures.
- These combinations may be tenuous to identify, though.
- As Humans use different symbols to represent the same concepts.
- Fables are visual.
- They Show some Pictures in order to Hide others.
- They Make the most use of Archetypes.
- They Invoke the broadest of Themes.
- Any Story can be created through a Combination of these elements.
- The Depth of a Fable is conveyed through Belief.
If you want to know more about creating Immersive Stories.
World’s Discovery
- Atmosphere
- Always, the Atmosphere.
- You only need 4 elements to define it:
- The Colors & Light
- The Shape & Forms
- The Inhabitants
- The Vegetation & Buildings
- What do you see?
- What do you sense?
- What do you feel?
- How do you transcribe this?
- Why do you want the Characters to visit this place?
- Why do you want the Public to visit this place?
- What are they supposed to enjoy?
- Loci
- Fables are often Simple Stories.
- They need Simple world maps.
- A Simple map can be both Diverse & Contrasted.
- Place this map in the beginning of your Story.
- Complete it as the Story unfolds.
- On this map you’ll need to be able to identify 5 core elements:
- Landmarks
- Travel roads
- Organizations
- People
- Resources
- When your Characters are trying to reach a Destinations they should always look for the shortest path.
- Limits
- What can be found in this World?
- What cannot be found in this World?
- These are the only 2 questions you need to answer to define the limits of your World.
If you want to know more about creating compelling Settings.
The Journey to this Place
- A Tale
- Your Characters are looking for a Place.
- Though, they may ignore it.
- They need to be hinted.
- In order to Discover this Place.
- It may be a Tale.
- And the Teller may or may not be familiar.
- The Tale should suggest them that such a place exist.
- All’s then left to their Imagination.
- Their Ideal Place
- What is Ideal?
- Your Characters may define their Goal quite early.
- This Goal will develop through the Story.
- It will change as the Character’s Group change.
- Their primary Goal should be to find this Place.
- A Place where they can live.
- A Place they still can’t envision.
- This will lead them to a Single End: Reaching this Place.
- Diverse Encounters
- More than anything else, Encounters should be Diverse.
- Sometimes, the Characters will meet a New Character.
- Sometimes, the Characters will discover a New Environment.
- Sometimes the Characters will face Hostiles.
- Or they will meet Friendly people.
- They could face Large Threats.
- Or Minor Threats.
- They could come across Predictable difficulties.
- Or come across Surprise Issues.
- Create a Diversity of Trials.
- Create adventures with a Decision-based solutions.
- And others with Violence-based solutions.
- Remember that you are writing with a diversity of Characters.
- Make use of this diversity.
- Creating Relationships
- Along their Journey the Characters will foster relationships.
- They can be classified by order of Intensity & Destination:
- Friends.
- Allies.
- Opponents.
- Foes.
If you want to know more about creating Journeys.
The Apparent Threat
- Minor Antagonist
- Define this Antagonist’s Origins early.
- Her Origins hint at her Name’s meaning & Goal.
- Give her at least 1 Quirk.
- Quirks make a Character Memorable.
- What’s her Goal?
- What is she pursuing this Goal?
- This Antagonist, as any Character, will need Resources to reach her Goal.
- She’ll also have Resources available in the beginning.
- Relationships influence access to new resources.
- Therefore, you’ll want to create a Relationship web focused around the Antagonist:
- Who are her Allies?
- Who are her Opponents?
- What’s her Relationships to the Protagonists?
- What’s her Relationships to the True Menace?
- Defeating the Threat
- How do the Characters meet the Threat?
- How’s their 1st encounter?
- Pick a Location linked to the Threat.
- Which Issue will the Threat bring this Location?
- What are the Stakes for both Parties?
- How will the Issue be Solved?
- What’s the Outcome?
- How’s their 2nd encounter?
- After the 1st encounter, there can be as many as you see fit.
- They all follow the same structure:
- Location
- Issue
- Stakes
- Resolution
- Outcome
- The Becoming of the Minor Antagonist
- What about the Final encounter?
- There should be an end to the relationship between the Characters & the Threat.
- This needs not to end by the Antagonist Death.
- Only the Threat needs to disappear.
- The Antagonist can then become a Support.
- However, other Character may oppose this redemption.
- The Antagonist herself may choose not to surrender.
- And therefore needs to be eliminated.
- Does she need to Disappear?
- Should she kept under control?
- As for the other Encounters:
- Location
- Issue
- Stakes
- Resolution
- Outcome
- Add a last dimension: Aftermath.
- What are the Consequences of this Character’s disappearance?
- What are the Consequences of this Character’s survival?
If you want to know more about creating Antagonists.
The True Menace
- Major Antagonist
- The Origins of a Major Antagonist should be defined before the Story begins.
- They will impact the 3 fundamental dimensions of the Antagonist’s identity:
- Quirks
- Name
- Goal
- The Antagonist’s Goal needs to be clear.
- It does not need to be apparent.
- And it does not need to be identified by the Protagonists early.
- Once it is identified the Characters opposing the Antagonist should be able to know how to thwart her.
- They only need to know how.
- Not to be able to.
- They need to be able to identify the Resources needed.
- As well as the Resources available.
- You’ll also want to create a Relationship web focused around the Antagonist:
- Who are her Allies?
- Who are her Opponents?
- What’s her Relationships to the Protagonists?
- What’s her Relationships to the Apparent Threat?
- Defeating the Menace
- Contrary to the Threat, defeating the Menace is tenuous.
- It won’t be enough to simply thwart or kill an individual.
- The Menace is greater than an Individual.
- It can be an Organization.
- Or even a Concept.
- Therefore, it can only be defeated on a Conceptual or Systematic level.
- An Organization needs to decrease in Popularity to be erased.
- Hence, the Characters can’t simply go to war with it.
- For, even if the Organization is beaten, it will still have members trying to restore it.
- Victory or Peace?
- Should the Characters defeat the Menace?
- Should they Ally with Her?
- Should they Fail?
- Should they Sacrifice themselves in order to Succeed?
- These are 4 different possibilities you’ll want to consider.
- Ask yourself.
- What would bring Peace to your World?
- Is it the Death of the Menace?
- Is Freedom necessary for your Inhabitants?
- Should you consider letting the Menace administrate your World?
- If she was doing a decent job, why not?
- Maybe she was abusing her powers.
- Then, have your Team keep her in check.
- There are many possible outcomes you’ll want to experiment.