How to write Dialogues? The easy way

Mimic Life

  • Outside – Observe
  • How do other characters behave?
  • How do they use their hands?
  • Do they tap their fingers?
  • Do they fidget?
  • Does their chin protrude?
  • Do they speak in 3s?
  • Look for answers.
  • Ask Questions.
  • Inside – Play
  • The Simplest way to design Dialogues is to play them.
  • Who is here?
  • Who are you interacting with?
  • What are they doing?
  • What are they looking at?
  • What do you tell them?
  • What do they respond?
  • How do they respond?
  • What’s their goal?
  • Will you interact with someone else?
  • Will you continue with this character?
  • Interrogate your Characters.

Roles

  • Roles display Diversity.
  • Roles define your characters reaction in a due situation.
  • Roles refine your writing by limiting you to specific phrases.
  • Here are the most common roles you can use:
  • Leader
  • Rival
  • Solver
  • Protector
  • Sponsor
  • Supplier
  • Advisor
  • Arbiter
  • Enticer
  • Soul
RolesDoesDoesn’tStrengthWeaknessGoal
LeaderOrientDoubtDevotedSacrificialAchievement
RivalCatalyzeInhibitRelentlessRecklessChange
SolverSearch(only searches)FocusedCovertProcess
ProtectorStandFalterEndurantRoughSecurity
SponsorSecureWaitResilientN/ALegacy
SupplierFunnelWasteReliableSlantingSafety
AdvisorProposesAntagonizeEmpatheticAttachedSatisfaction
ArbiterDealWaverEquitableDetachedClosure
EnticerMotivateDwellEnthusiasticFervidDiscover
SoulObserveDiscriminateImmersedEntrancedExperience

Conflicts, Positions & Behavior

  • Create a Diversity of situation.
  • Multiple conflicts.
  • As many conflicts as you can.
  • Conflicts are experiences in which you’ll study your Characters reactions.
  • Reactions.
  • Test multiple reactions for the same character.
  • Test the same reaction for multiple characters.
    • How do different characters express anger?
    • How do they express sadness?
    • How do they express joy?
    • How do they express fear?
    • How do they express disgust?
    • How do they express excitement?
  • Some Typical Crisis:
  • Job Loss
  • Separation
  • Illness
  • Infertility
  • Death
  • Catastrophe/Disaster
  • What’s the character’s Behavior?
  • Judgmental
  • Rebellious
  • Defeated
  • Jaded
  • Obsequious
  • Adversarial
  • Shunning
  • Compromising
  • Adamant
  • Supportive
  • What’s the character’s Reaction?
  • Shock
  • Denial
  • Anger & Bargaining
  • Sadness
  • Acceptance
  • Rebuilt

Quirks

  • Use Language Levels to characterize.
  • Formal.
  • Informal.
  • Casual.
  • Vulgar.
  • Create a dialogue between 4 characters.
  • Each of them using a different Language Level.
  • Observe the contrast.
  • Reiterate with other dimensions.
  • Habits & Manners.
  • Habits define your character’s progression.
    • Habits define the role, the archetype & the goals of the character
    • Habits are long-term & rigid
  • Manners allow you to introduce your character easily.
    • Manners define the role, the class & the beliefs of the character
    • Manners are short-term & flexible
  • Use Verbal quirks to punctuate critical scenes.
  • Make sure your characters have sayings for ‘Comfort’ scenes & others for ‘Crisis’ scenes to enhance story readability.
  • Volume, Pace & Accents allow you to create multiple voices.
  • One Liners & Sayings define scenes.
  • Rituals & Ceremonies prepare the Public for a critical scene.
  • Abilities allow you to define the character’s role in the Story & in the Team.
  • Offensive abilities define Advancing characters.
  • Defensive abilities define Support/Consolidating characters.

Obsessions & Exaggeration

  • Obsessions through Words.
  • Give each Character 3 Specific Expressions/Phrases.
  • Words only them use.
  • Because they are the only ones who know them.
  • Because they are the only ones who are interested by them.
  • Symbolism & Metaphors.
  • Give each Character 1 Specific Accessories.
  • Characters are Symbols.
  • Characters are Metaphor.
  • They Support a Vision.
  • How do you display it through dialogues?
  • The Obsession
  • Is the Character obsessed by a Person?
  • Is she obsessed by an Object?
  • Is she obsessed by a Concept?
  • What’s her goal?
  • How do you display her Goal through dialogues?

The Unspoken & The Environment

  • Olga giggles.
  • Marvin’s panting.
  • Karin’s fidgeting.
  • Scott holds his breath.
  • Wanda moans.
  • Aria:”Delighted to be here, on this fine evening. As surely, we all are.”
  • Distance, position & Relationships
  • Are the Characters facing each other?
  • Are the Characters next to each other?
  • Are the Characters in the same room?
  • Are the Characters around the same table?
  • Are they close/distant?
  • Are they looking to get closer/more distant?
  • Do they hide a certain part of their body?
  • The Environment is a Character.
  • The Environment creates Context.
  • Context conditions Characters reaction.
  • What are the characters not saying?
  • Why can’t they say it?
  • Are they constrained?
  • Are they threatened?
  • What would they say instead?
  • You want to help a friend.
  • But you don’t know how to do it.
  • What can you do?
  • R:”Your hair looks down.”
  • G:”That’s your fault.”
  • R:”It may be right. But how?”
  • G:”Just Because.”
  • R:”You’ve seen her again.”
  • G:”Not as much as you think.”
  • R:”It looks like it turned you down.”
  • G:”Just like you. You never watch me…”
  • R:”…”
  • G:”…down there.”

Your 10 Favorite Movies

  1. What are your 10 favorite movies?
    1. Try to pick at least 1 per genre
  2. Copy the opening scene & the epilogue
  3. Look for Repetition
    1. What are the most repeated words?
    2. What are the words that appear only once?
  4. Look for Symmetry
    1. Look for Parallelism
    2. Look for Echoes
    3. Look for other Stylistic figures using word symmetry
  5. Character Specific
    1. What Words/Sentences are pronounced only by 1 character?
    2. What Words/Sentences are used by every character?
    3. Do the Characters bear specific Accessories?
    4. Do they have other Quirks?
  6. Context & Perspective
    1. When do characters adopt a behavior?
    2. Which behavior?
    3. To which degree/intensity?

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