Level Up & Story
- Origins
- Why did the Character began her Journey?
- What’s the Seed?
- What’s the reason?
- Is it because she wanted to Enjoy herself?
- Through Exploration?
- Through Discovery?
- Was it Enthrallment?
- What Enthralled them?
- What pushes them to Risk?
- Was it Danger?
- Were they Threatened?
- Was their life Threatened?
- Did a relative die?
- Were they chased?
- Goal
- Where do we Start?
- Where do we End?
- What’s the Initial point of the Game?
- What’s the Final point of the Game?
- What are the Crisis?
- Were they faced Voluntary?
- Were they faced Involuntary?
- Did the Character flee?
- How did these Crisis Transform them?
- Did their goal change?
- How important was the Shift?
- Was it Partial?
- Was it Total?
- Does the Character share her Goal easily?
- Is she Secret?
- What justifies this Secrecy?
- What would become of her if her Goal was Revealed?
- Behavior
- How does her Actions affect her Evolution?
- How does her Evolution affect her Actions?
- Which Strengths can she gain by Levelling up?
- Which Weaknesses can she diminish by Levelling up?
- What Inspires her?
- What’s the origin of these Inspirations?
- When does she Intervene?
- Why does she Intervene?
- What happens when she Levels up?
- Which Actions can she now perform?
- Which Flavor does it bring to the Game?
- How do they affect her Likeability?
Character’s Evolution in-Game
- Level Up in combat
- How do the Players Play?
- Which decisions do they take through their Characters?
- How does it affect the Gameplay?
- How flexible is the Gameplay?
- How responsive is it?
- How do enemies react?
- How adaptable are they?
- How could this Flexibility be augmented?
- Which Options Provide does the game provide?
- Which Options could it Provide?
- The Overwhelming prevalence of Combat over peaceful solutions rigidify most games.
- It limits the Development of Problem solving.
- Pushing players to look for Alternative solutions would benefit Level Up & progression as a whole.
- Level Up out of combat
- Which Options do the players have to Level Up peacefully?
- Can they play a pacifist Character?
- Do they evolve in an Urban environment?
- Can they flee?
- Can they skip armed conflicts?
- How else ca the Character Level Up?
- Can they do it through Trading?
- Which kind of Goods?
- Rare Goods?
- Valuable Goods?
- Forbidden Goods?
- Can you Level Up by Creating relationships?
- By which means?
- Which type of Relationships?
- Can you Level Up by Triggering Strong Reactions?
- By Producing Emotions?
- From whom?
- Your Allies?
- Your Opponents?
- Are there other ways of levelling up?
- Rewards
- How can the Players be Rewarded?
- With which gifts?
- How useful would they be?
- Which Behaviors Reward?
- Should they be Rewarded for their Curiosity?
- For experimentation?
- For exploration?
- For engaging in Beneficial Risk?
- For identifying Opportunities?
- Which kind of Initiatives should be Rewarded?
Novelty
- Acquisition
- How will the New elements be Acquired?
- Through which Quest?
- Through which Journey?
- Do they need to meet a new Character?
- Do they need to reach a new location?
- Do they need to receive a training?
- Which kind?
- To Acquire which Skills?
- How would they use them?
- Do they need to receive knowledge?
- Which Sort?
- Can they develop it on their own?
- Do they need to receive Items?
- Which kind of Item?
- Which kind if Accessory?
- What would be their use?
- New Options
- What can the Character do?
- Which New Possibilities are open to her?
- Which New Choices can she make?
- Which New Choices must she make?
- Which New Function can she occupy?
- How does it benefit her?
- How does it benefit others?
- Which New Role can she occupy?
- How does it benefit her?
- How does it benefit others?
- Can she change of Alignment?
- Could she benefit from an Alignment shift?
- Rhythm
- How do new Component reinforce the Story?
- How do they Accelerate the Story?
- How could they hinder the Story’s pace?
- Which aspect of Development do they reveal?
- Are they given to the Character?
- Under which conditions?
- How are they handled?
- With Brutality?
- How Fast?
- What was the Adaption period?
- Is there any form of Progressiveness?
- Multi-Class
- What’s the Character’s Initial disposition?
- What’s her New inclination?
- Is there a Synergy between Classes?
- How can it be enhanced?
- How does it act on the Character?
- Does it act as a Catalyst?
- Does it Fasten her evolution?
- Does it reveal a Dual nature?
- Does it enhance her Versatility?
Training
- Habits
- How is the Character’s Daily Training?
- How does she Test her new Skills?
- Which measures does she take?
- In terms of Safety?
- Of Efficiency?
- Does she anticipate eventual Failures?
- How does she react to them?
- How does she use them to develop new Procedures?
- Which Limits does she impose on herself?
- Share the Knowledge
- Does the Character want to teach her Skills?
- To whom?
- How does it help Reinforce Relationships?
- How goes the Teaching?
- How does she share her Skills?
- Through which Training?
- How does she adapt her habits to her trainees?
- Is she Engaging team mates?
- Is she Engaging future team mates?
- Which Methods of Engagement does she use?
- How Enthusiast is she?
- How does she display this Enthusiasm?
- Accountability
- How does her Evolution affect the Story?
- How does her Evolution affect the Role?
- Does she get a new position?
- Does she look more Reliable?
- Does she look more Likable?
- Does she enhance her own sense of Collaboration?
- Does she display greater Usefulness?
- Is there a Collective enhancement thanks to her?
- Does she show others New Strategies?
- Why do they become avaiable?