How to write Character’s Evolution? Level up

Level Up & Story

  • Origins
  • Why did the Character began her Journey?
  • What’s the Seed?
  • What’s the reason?
  • Is it because she wanted to Enjoy herself?
    • Through Exploration?
    • Through Discovery?
  • Was it Enthrallment?
    • What Enthralled them?
    • What pushes them to Risk?
  • Was it Danger?
    • Were they Threatened?
    • Was their life Threatened?
    • Did a relative die?
    • Were they chased?
  • Goal
  • Where do we Start?
  • Where do we End?
  • What’s the Initial point of the Game?
  • What’s the Final point of the Game?
  • What are the Crisis?
  • Were they faced Voluntary?
  • Were they faced Involuntary?
  • Did the Character flee?
  • How did these Crisis Transform them?
  • Did their goal change?
    • How important was the Shift?
    • Was it Partial?
    • Was it Total?
  • Does the Character share her Goal easily?
  • Is she Secret?
  • What justifies this Secrecy?
  • What would become of her if her Goal was Revealed?
  • Behavior
  • How does her Actions affect her Evolution?
  • How does her Evolution affect her Actions?
  • Which Strengths can she gain by Levelling up?
  • Which Weaknesses can she diminish by Levelling up?
  • What Inspires her?
  • What’s the origin of these Inspirations?
  • When does she Intervene?
  • Why does she Intervene?
  • What happens when she Levels up?
  • Which Actions can she now perform?
  • Which Flavor does it bring to the Game?
  • How do they affect her Likeability?

Character’s Evolution in-Game

  • Level Up in combat
  • How do the Players Play?
  • Which decisions do they take through their Characters?
  • How does it affect the Gameplay?
  • How flexible is the Gameplay?
  • How responsive is it?
  • How do enemies react?
  • How adaptable are they?
  • How could this Flexibility be augmented?
  • Which Options Provide does the game provide?
  • Which Options could it Provide?
  • The Overwhelming prevalence of Combat over peaceful solutions rigidify most games.
  • It limits the Development of Problem solving.
  • Pushing players to look for Alternative solutions would benefit Level Up & progression as a whole.
  • Level Up out of combat
  • Which Options do the players have to Level Up peacefully?
  • Can they play a pacifist Character?
  • Do they evolve in an Urban environment?
  • Can they flee?
  • Can they skip armed conflicts?
  • How else ca the Character Level Up?
  • Can they do it through Trading?
  • Which kind of Goods?
    • Rare Goods?
    • Valuable Goods?
    • Forbidden Goods?
  • Can you Level Up by Creating relationships?
  • By which means?
  • Which type of Relationships?
  • Can you Level Up by Triggering Strong Reactions?
  • By Producing Emotions?
  • From whom?
    • Your Allies?
    • Your Opponents?
  • Are there other ways of levelling up?
  • Rewards
  • How can the Players be Rewarded?
  • With which gifts?
  • How useful would they be?
  • Which Behaviors Reward?
  • Should they be Rewarded for their Curiosity?
  • For experimentation?
  • For exploration?
  • For engaging in Beneficial Risk?
  • For identifying Opportunities?
  • Which kind of Initiatives should be Rewarded?

Novelty

  • Acquisition
  • How will the New elements be Acquired?
  • Through which Quest?
  • Through which Journey?
  • Do they need to meet a new Character?
  • Do they need to reach a new location?
  • Do they need to receive a training?
    • Which kind?
    • To Acquire which Skills?
    • How would they use them?
  • Do they need to receive knowledge?
    • Which Sort?
    • Can they develop it on their own?
  • Do they need to receive Items?
    • Which kind of Item?
    • Which kind if Accessory?
    • What would be their use?
  • New Options
  • What can the Character do?
  • Which New Possibilities are open to her?
  • Which New Choices can she make?
  • Which New Choices must she make?
  • Which New Function can she occupy?
    • How does it benefit her?
    • How does it benefit others?
  • Which New Role can she occupy?
    • How does it benefit her?
    • How does it benefit others?
  • Can she change of Alignment?
  • Could she benefit from an Alignment shift?
  • Rhythm
  • How do new Component reinforce the Story?
  • How do they Accelerate the Story?
  • How could they hinder the Story’s pace?
  • Which aspect of Development do they reveal?
  • Are they given to the Character?
  • Under which conditions?
  • How are they handled?
  • With Brutality?
  • How Fast?
  • What was the Adaption period?
  • Is there any form of Progressiveness?
  • Multi-Class
  • What’s the Character’s Initial disposition?
  • What’s her New inclination?
  • Is there a Synergy between Classes?
  • How can it be enhanced?
  • How does it act on the Character?
  • Does it act as a Catalyst?
  • Does it Fasten her evolution?
  • Does it reveal a Dual nature?
  • Does it enhance her Versatility?

Training

  • Habits
  • How is the Character’s Daily Training?
  • How does she Test her new Skills?
  • Which measures does she take?
  • In terms of Safety?
  • Of Efficiency?
  • Does she anticipate eventual Failures?
  • How does she react to them?
  • How does she use them to develop new Procedures?
  • Which Limits does she impose on herself?
  • Share the Knowledge
  • Does the Character want to teach her Skills?
  • To whom?
  • How does it help Reinforce Relationships?
  • How goes the Teaching?
  • How does she share her Skills?
  • Through which Training?
  • How does she adapt her habits to her trainees?
  • Is she Engaging team mates?
  • Is she Engaging future team mates?
  • Which Methods of Engagement does she use?
  • How Enthusiast is she?
  • How does she display this Enthusiasm?
  • Accountability
  • How does her Evolution affect the Story?
  • How does her Evolution affect the Role?
  • Does she get a new position?
  • Does she look more Reliable?
  • Does she look more Likable?
  • Does she enhance her own sense of Collaboration?
  • Does she display greater Usefulness?
  • Is there a Collective enhancement thanks to her?
  • Does she show others New Strategies?
  • Why do they become avaiable?


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