Rupture with the 1st Story
- How do you make the new Story Different?
- How is the Final Scene of the Original Story?
- How is the Final Scene of the Sequel?
- How do you compare them?
- Who Remains in the end?
- Who Suffers?
- Who is Satisfied?
- Who accomplish their Goals?
- How is the Exposition of the Original Story?
- How is the Exposition of the Sequel?
- How do you compare them?
- Who is Present?
- Who Appears?
- What are the dominant colors?
- What is the main Image?
- How does the Sequel Differ from the Original?
- How do you compare?
- What do you compare?
- How do you write Pain?
- How do you write Joy?
- Should they be written differently?
- Should they be only different in the Execution?
- Should the type of Trial be different every time?
- Should the Trial be more Intense?
- What if the Characters have regressed?
- Would you make your Characters regress?
- Is it Coherent?
- Is it as Entertaining?
- Which 1 do you value the most?
- Escalation
- How do the 3 Crisis compare?
- What are the Similarities?
- What are the Differences?
- What were the Main Crisis of the Original Story?
- What will be the Main Crisis of the Sequel?
- How do they articulate?
- Who is responsible for them?
- Is it the same Character?
- Is there a change of Character?
- How are these Characters related to each other?
- How do the Crisis lead to the Final Scene?
- How are they related to the Final Scene’s Action?
- How are they related to the Final Scene’s Setting?
- Do we return to the same Setting?
- How does this Setting Evolve?
- What imagery is used in this Setting?
- A Progressive Reform
- Who are the New People?
- What are the New Settings?
- What are the New Stakes?
- How do you Integrate the New Characters?
- Do they come in during a Crisis?
- Do they come in before a Crisis?
- Do they help the Protagonist?
- Do they hinder the Protagonist?
A Truer Story
- Playing
- How do you write Dialogues?
- How do you write Descriptions?
- How do you Play the Main Characters?
- How do you Play the 2ndary Characters?
- How do you Play the Protagonists?
- How do you Play the Antagonists?
- Why Play them differently?
- How do you Play them differently?
- Which specific Quirks do you give them?
- Which specific Expressions do you give them?
- Which specific Habits do you give them?
- Amuse Yourself, Amuse Everyone
- How do you use the Characters to create Entertainment?
- What makes these Characters likable?
- How do you use the Environments to create Entertainment?
- What makes these Environments exciting?
- How do you create Fun Obstacles?
- How do you create Games?
- How do you create Trials?
- What makes them Enjoyable?
- What makes them Painful?
- How do you Balance them?
- Why would someone replay them?
- Freeing Yourself
- How can you be You?
- What makes you Compassionate?
- What makes you Empathetic?
- What makes you Sympathetic?
- What makes you Hateful?
- What makes you Enraged?
- What makes you Mad?
- What makes you True?
- Freeing Your Ideas
- How do you integrate personal information to the Story?
- Which Souvenirs do you use?
- Which Dreams do you display?
- Which Nightmares do you depict?
- Which Illusions do you inflict to the Characters?
- How do you lose them?
- How do you confuse them?
- Which Obsessions do you display through them?
- Will you Start to Draw?
- Would Drawing help you to represent the Characters more accurately?
- Would Drawing help you to write them more Easily?
- Would Drawing help you to represent the Settings more accurately?
- Would Drawing help you to write them more Easily?
- Will you Start learning Music?
- Will you compose Character Themes?
- How do you Embody Emotions through the media at your disposal?
- How do you display the 5 Main Emotions?
Consistency & Coherence
- Link the Stories
- How do you Use the Characters’ Origins?
- How do they orient the Story?
- How do each Characters’ Origins define their evolution?
- How do you Use the Characters Goals?
- How do they intertwin?
- Do they overlap?
- How do the Goals tailor the Crisis the Characters will face?
- How do the Crisis redefine each Character’s Goal?
- How do you Use each Character’s Interests?
- How do these Interest define each Character’s Relationships?
- How do these Interest define each Character’s Quirks?
- How do these Interest define each Character’s Behavioral traits?
- Series
- Do you plan a Trilogy?
- Do you plan a Saga?
- What should you be looking for?
- Which Concepts are the crucial?
- Which Items are the crucial?
- How do you use them in each Episode?
- Why would you stop using them?
- What makes them irrelevant?
- A Simple Sequel
- How can you make the Story easy to read?
- How can you make the Story easy to write?
- How many Characters do you need?
- How many Settings do you need?
- What’s the minimum number of elements you could put in each Scene?
- How long should be each Chapter?
Improvise the Plan in 1 Hour
- How to write a Scene fast
- Who is present?
- Where is the scene happening?
- Why are we here?
- What are the Stakes?
- What’s the Issue?
- Is there an enemy?
- Is there a monster?
- How could this be Resolved?
- What’s the mean of Resolution?
- Fight?
- Peaceful resolution?
- Game?
- What’s the Outcome?
- What has been Lost?
- How are the Characters Victorious?
- Are they Victorious?
- Which Key Items are obtained?
- How were they obtained?
- How does it End
- Which Main Characters remain?
- What makes these Characters memorable in the Last scene?
- How’s the Epilogue?
- What’s the Resolution?
- What’s the main Outcome?
- What are the 2ndary Outcomes?
- What are the Consequences of each Outcome on the concerned Characters & Settings?
- Is there a possibility for a Follow up?
- Would you write Another Sequel?
- How does it begin
- How’s the Atmosphere?
- Who are the Main Characters?
- What makes these Characters memorable in the 1st scene?
- What will make these Characters memorable in the long run?
- Is it perceivable since the Exposition?
- How do you make it visible?
- How do you hide it?
- Crisis
- What are the 3 Crisis of this Story?
- What happens in the Chapter 3?
- What happens in the Chapter 6?
- What happens in the Chapter 9?
- How do you use escalation to Hierarchize them?
- How do you use Exaggeration?
- How do you use Unexpected situations?
- What is Unexpected in each Scene?
- What is the level of Brutality?
- How do you break the Rhythm the Story installed?
- How do you present The Threat?
- How do you reveal The True Threat?
- Seeding & Cutting Trees
- Chapter 2 is a Preparation to Chapter 3.
- Chapter 5 is a Preparation to Chapter 6.
- Chapter 8 is a Preparation to Chapter 9.
- How do the Characters prepare to the upcoming Crisis?
- Can they prevent it?
- Can they anticipate it?
- Which resources do they need?
- Chapter 4 is a Result of Chapter 3.
- Chapter 7 is a Result of Chapter 6.
- How do the Characters recover from the last Crisis?
- Which resources do they need?
- Can they prevent the next 1?
- What do they learn from it?