How to write 2ndary Characters? 5 Examples

  • 2ndary Characters are meant to be Memorable.
  • Even if they are considered less important than the Main Characters.
  • They need to be Likeable &/or Relatable.

Summary – 6 steps to a 2ndary Character

  1. Define her Function in the Story : Antagonist, Protagonist or Other.
  2. Define her Origins.
  3. From her Origins define her Name & her Goal.
  4. Define her Behavior traits.
  5. Define her Relationships with the Main Characters.
  6. Give her Quirks.
  • Creating Memorable 2ndary characters is easier if you make use of an Archetype system.
  • Here are 5 Profiles you can use:
    • Leader
    • Rival
    • Solver
    • Builder
    • Arbiter



Jared – The Leader

  • Identity
  • Origins : Dyed Grove
  • Name : Jared – Rose
  • Goal : Produce & Stage a Play
  • Function : Protagonist
  • Behavior
  • Early Strength : Persistent
  • Strength to Hone : Devoted
  • Early Weakness : Lofty
  • Hidden Weakness : Sacrificial
  • Relationships
  • Passion : Acting
  • Alignment/Affinity : Nature enjoyers & Actors
  • Comfort : Revise his play
  • Crisis : Play to get our of situation
  • Quirks
  • Hairstyle : Long messy
  • Clothing : Chainmail & Pelt
  • Tool : Thorny Whip
  • Phrase : Life has gone already.

If you want to know more about Leaders.



An Villette – The Rival

  • Identity
  • Origins : Mundane Metropolis
  • Name : An Villette – Peace Little Village
  • Goal : Bring Peace to her District.
  • Function : Antagonist
  • Behavior
  • Early Strength : Catalyzing
  • Strength to Hone : Relentless
  • Early Weakness : Obsequious
  • Hidden Weakness : Reckless
  • Relationships
  • Passion : The Weather
  • Alignment/Affinity : District people, Friendly people
  • Comfort : Talks, to the largest crowd possible
  • Crisis : Think about her District
  • Quirks
  • Hairstyle : Ball-Hair
  • Clothing : Ao Dai
  • Tool : Quilon Dagger & Megaphone
  • Phrase : Listen-Listen, we should all…

If you want to know more about Rivals.

Wamu Kota – The Solver

  • Identity
  • Origins : Midland City
  • Name : Wamu Kota – Left handed
  • Goal : Promote own Corporation & Ascend.
  • Function : Protagonist
  • Behavior
  • Early Strength : Focused
  • Strength to Hone : Versatile
  • Early Weakness : Covert
  • Hidden Weakness : Unstable
  • Relationships
  • Passion : Problem Solving
  • Alignment/Affinity : Solvers & Leaders
  • Comfort : Create & Play games
  • Crisis : Focuses on Threats
  • Quirks
  • Hairstyle : Long Braids
  • Clothing : Sampot Chang Kben
  • Tool : Notebook & Pen
  • Phrase : It’s not everyone’s company, it’s the Sun.

If you want to know more about Solvers.

Tarpelite – The Builder

  • Identity
  • Origins : Ethran City
  • Name : Tarpelite – Ravisher
  • Goal : Create the most overwhelming Construct.
  • Function : Other
  • Behavior
  • Early Strength : Inventive
  • Strength to Hone : Persuasive
  • Early Weakness : Single-Minded
  • Hidden Weakness : Outlandish
  • Relationships
  • Passion : Architecture & Anatomy
  • Alignment/Affinity : Builders & Solvers
  • Comfort : Plan & look for new Constructs designs
  • Crisis : Test his new Designs
  • Quirks
  • Hairstyle : Tourmaline Helmet
  • Clothing : Aluminum Jacket, Thick leather trousers & boots
  • Tool : Nail Gun, Automatic égoïne
  • Phrase : Enrapture, to the fullest.

If you want to know more about Builders.



Tulwar – The Arbiter

  • Identity
  • Origins : Qwshm’ Isles
  • Name : Tulwar – 1-edged
  • Goal : …
  • Function : Antagonist
  • Behavior
  • Early Strength : Active
  • Strength to Hone : Equitable
  • Early Weakness : Divisive
  • Hidden Weakness : Detached
  • Relationships
  • Passion : Botanic
  • Alignment/Affinity : Plants, Followers
  • Comfort : Find Followers
  • Crisis : Eliminate the Threat
  • Quirks
  • Hairstyle : Long straight
  • Clothing : Qwshm’ Niqab, floral Chador
  • Tool : Tulwar & Book of testimony
  • Phrase : Cycles never last long.

If you want to know more about Arbiters.


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