How to use a Job/Contract Board?

Stories/Quests

The Most important part of the Contract.
Where are you going & Why?
What is your Goal?

10 Types of Stories/Quests
  • Save/Rescue/Free Someone
    • A certain person is maintained captive
    • You must help this person escape her cell
    • The Sponsor will generally wait for her at the exit or in a nearby hidden location
    • Can easily be combined with Protect/Escort
  • Protect/Escort
    • Guide an individual to a known or unknown location
    • This person must survive
    • Extra Escort can be provided by the Sponsor
    • Can easily be combined with Save/Rescue/Free
  • Escape
    • You have been imprisoned
    • You must survive & find a way out of your cell
    • Can be combined with Save/Rescue/Free
  • Kill/Assassinate
    • Receive a Target Profile
    • Find the Target
    • Eliminate the Target
    • This Quest can be qualified as Assassination if the premeditation time is sufficient
  • Hinder/Thwart
    • Impeach someone to reach a certain outcome
    • By force, wit or surprise
    • Brute Force will often be key
    • For best results the Target must be left with pure Fear
    • Frustration & Anger would lead to retaliation and waste efforts
    • In some cases the Person should survive
    • Can easily be combined with Kill/Assassinate
    • Cannot be combined with Negotiate
    • Cannot be combined with Prevent
  • Prevent/Trap
    • Impeach an Entity to reach a certain outcome
    • By Constrain
    • Brute/Physical Force will not work
    • The Entity you’re facing is often stronger than you
    • The Key is to alter the Entity’s Environment to Trap her
    • The Menace is perceived
    • Capturing a relative of the Entity is the most effective way
    • Cannot be combined with Hinder/Thwart
  • Collect/Exhume
    • Retrieve a Lost or Hidden object
    • Preliminary information on the Object’s location can be provided by the Sponsor
    • The Object must be brought back
    • In most cases, the Object must still be usable
    • Cannot be combined with Hide/Destroy proofs
  • Investigate/Find
    • Retrieve a Lost or Hidden Object/Person
    • Preliminary information on the Object’s location can be provided by the Sponsor
    • The Object/Person needs not to be brought back
    • Only Information on the Location must be reported to the Sponsor
    • Can easily be combined with Protect/Escort
    • Can easily be combined with Save/Rescue/Free
    • Cannot be combined with Hide/Destroy proofs
  • Hide/Destroy proofs
    • Retrieve a Lost or Hidden object
    • Preliminary information on the Object’s location can be provided by the Sponsor
    • The Object must be not be found
    • The Object can be a person
    • In most cases, the Object must still be usable
    • Can easily be combined with Kill/Assassinate
    • Can easily be combined with Prevent/Trap
    • Cannot be combined with Collect/Exhume
  • Negotiate
    • Help someone to reach a certain outcome
    • By Free Will, the outcome must be consensual
    • Modifying the original Setting is possible
    • Acquiring new Intelligence is necessary
    • Can be combined with Prevent/Trap, under conditions

Locations & Settings

  • 10 Types of Locations.
  • Create Location Templates.
  • Templates you can fine tune once the Quest has began.
  • Landscapes
    • Mountain
    • Plains & Rivers
    • Seas & Islands
    • Forests & Ponds
    • Underground
    • Tropo/Strato/Mesosphere
    • Thermosphere/Auroras
    • Exosphere/Outer Space
  • Landmarks
    • Tower
    • Castle/Mansion
    • Café/Restaurant
    • Park/Pool
    • Station
  • You can display Stories/Quests into Known Locations.
  • It’s a way to present an unknown aspect of the environment/setting.
  • You could also introduce a new character which is not directly bounded to this environment.
  • New Locations is an easy way to create interest.
  • The whole location does not have to be new.
  • It could be part of a larger known location.
  • Unlocking the Access to new parts is a type of reward.

Types of Sponsors/Patrons

  • Multiple people can hire your team.
  • Nobles will offer larger rewards & may propose more difficult contracts.
  • Nobles may also threaten the Character’s team.
  • Laypeople will offer more modest physical rewards, but the task may not be less difficult.
  • Laypeople will need to attract the Character’s team sympathy.
  • Professionals will offer rewards & quests related to their profession.
  • Quests/Stories proposed by Professionals may be the most interesting ones as they allow you to develop specifically a part of the Story.
  • Organizations will offer the largest & more diverse rewards.
  • They can more easily accommodate to Contractors.
    • Legal organizations can help the Character’s team to defend themselves against enemies
    • Criminal organizations can help the Character’s team to get rid of enemies
    • Both may use force, only in a different way
    • Remember, Legal doesn’t Good, nor Illegal Bad
  • They will often provide Supply/Material for the quest execution.
  • They may provide Escorts, which will serve as observers.
  • They may offer a position & rank in the organization as reward.
  • What else is Expected?
    • A Surprise visitor?
    • Contradictory or Unclear orders?
    • An unexpected Threat?
    • A fallacious reward?
    • Hidden Information?

Rewards

  • The reward may be enacting for or against the Person.
  • The privilege to Save or Kill the Person may be perceived as a reward by the Character’s team.
  • Your Characters could also ask a Favor from the Sponsor.
  • The favor can be refused and a change of side could occur if Another Party was willing to help the Character’s team.
  • Your Characters could be awarded a Status &/or a Title.
  • Though it exposes them to new Dangers.
  • And it also grants them New Responsibilities.
  • Be more mindful with these quests/stories for they engage your Characters for a longer period & require a denser continuity.
  • The reward could be the access to a New Location.
  • Visiting or Discovering a new place is a treat if the Setting is memorable.
  • It may also be a House/Estate.
  • Then the Characters may have to upkeep or defend it.
  • It gives them a place to come back, a sense of belonging.
  • This can be obtain with every long-term, of personal Item.
  • Evolving Items can accompany the Characters and become a part of them.
  • Grant only Useful Items as quest items.
  • Catharsis
  • Some quests, Unusual quests can be given to offer the Characters to make Choices.
  • Doing the Terrible Thing?
  • Doing the Right Thing?
  • Difficulty is another form of Reward.
  • Wherever the Characters trample over an imposing Enemy or they win a Competition, difficulty is the factor.

Competition

  • An Evolving World
  • Consequences produce Enticement.
  • Your Characters will have to Organize their trips & Prioritize.
  • The Most important/enjoyable Quests 1st.
  • Some Quest may not be doable because the constrain is too high for the Characters actual status.
  • Invoke Different types of Competitors
  • Mercenaries – Money
  • Vigilantes – Justice
  • Hunters – Difficulty
  • Soldiers – Order
  • Define a Time Limit.
  • Proportional to Difficulty.
  • Proportional to Money awarded.
  • Proportional to Sponsor’s Status.

A Typical Contract


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