Stories/Quests
The Most important part of the Contract.
Where are you going & Why?
What is your Goal?
10 Types of Stories/Quests
- Save/Rescue/Free Someone
- A certain person is maintained captive
- You must help this person escape her cell
- The Sponsor will generally wait for her at the exit or in a nearby hidden location
- Can easily be combined with Protect/Escort
- Protect/Escort
- Guide an individual to a known or unknown location
- This person must survive
- Extra Escort can be provided by the Sponsor
- Can easily be combined with Save/Rescue/Free
- Escape
- You have been imprisoned
- You must survive & find a way out of your cell
- Can be combined with Save/Rescue/Free
- Kill/Assassinate
- Receive a Target Profile
- Find the Target
- Eliminate the Target
- This Quest can be qualified as Assassination if the premeditation time is sufficient
- Hinder/Thwart
- Impeach someone to reach a certain outcome
- By force, wit or surprise
- Brute Force will often be key
- For best results the Target must be left with pure Fear
- Frustration & Anger would lead to retaliation and waste efforts
- In some cases the Person should survive
- Can easily be combined with Kill/Assassinate
- Cannot be combined with Negotiate
- Cannot be combined with Prevent
- Prevent/Trap
- Impeach an Entity to reach a certain outcome
- By Constrain
- Brute/Physical Force will not work
- The Entity you’re facing is often stronger than you
- The Key is to alter the Entity’s Environment to Trap her
- The Menace is perceived
- Capturing a relative of the Entity is the most effective way
- Cannot be combined with Hinder/Thwart
- Collect/Exhume
- Retrieve a Lost or Hidden object
- Preliminary information on the Object’s location can be provided by the Sponsor
- The Object must be brought back
- In most cases, the Object must still be usable
- Cannot be combined with Hide/Destroy proofs
- Investigate/Find
- Retrieve a Lost or Hidden Object/Person
- Preliminary information on the Object’s location can be provided by the Sponsor
- The Object/Person needs not to be brought back
- Only Information on the Location must be reported to the Sponsor
- Can easily be combined with Protect/Escort
- Can easily be combined with Save/Rescue/Free
- Cannot be combined with Hide/Destroy proofs
- Hide/Destroy proofs
- Retrieve a Lost or Hidden object
- Preliminary information on the Object’s location can be provided by the Sponsor
- The Object must be not be found
- The Object can be a person
- In most cases, the Object must still be usable
- Can easily be combined with Kill/Assassinate
- Can easily be combined with Prevent/Trap
- Cannot be combined with Collect/Exhume
- Negotiate
- Help someone to reach a certain outcome
- By Free Will, the outcome must be consensual
- Modifying the original Setting is possible
- Acquiring new Intelligence is necessary
- Can be combined with Prevent/Trap, under conditions
Locations & Settings
- 10 Types of Locations.
- Create Location Templates.
- Templates you can fine tune once the Quest has began.
- Landscapes
- Mountain
- Plains & Rivers
- Seas & Islands
- Forests & Ponds
- Underground
- Tropo/Strato/Mesosphere
- Thermosphere/Auroras
- Exosphere/Outer Space
- Landmarks
- Tower
- Castle/Mansion
- Café/Restaurant
- Park/Pool
- Station
- You can display Stories/Quests into Known Locations.
- It’s a way to present an unknown aspect of the environment/setting.
- You could also introduce a new character which is not directly bounded to this environment.
- New Locations is an easy way to create interest.
- The whole location does not have to be new.
- It could be part of a larger known location.
- Unlocking the Access to new parts is a type of reward.
Types of Sponsors/Patrons
- Multiple people can hire your team.
- Nobles will offer larger rewards & may propose more difficult contracts.
- Nobles may also threaten the Character’s team.
- Laypeople will offer more modest physical rewards, but the task may not be less difficult.
- Laypeople will need to attract the Character’s team sympathy.
- Professionals will offer rewards & quests related to their profession.
- Quests/Stories proposed by Professionals may be the most interesting ones as they allow you to develop specifically a part of the Story.
- Organizations will offer the largest & more diverse rewards.
- They can more easily accommodate to Contractors.
- Legal organizations can help the Character’s team to defend themselves against enemies
- Criminal organizations can help the Character’s team to get rid of enemies
- Both may use force, only in a different way
- Remember, Legal doesn’t Good, nor Illegal Bad
- They will often provide Supply/Material for the quest execution.
- They may provide Escorts, which will serve as observers.
- They may offer a position & rank in the organization as reward.
- What else is Expected?
- A Surprise visitor?
- Contradictory or Unclear orders?
- An unexpected Threat?
- A fallacious reward?
- Hidden Information?
Rewards
- The reward may be enacting for or against the Person.
- The privilege to Save or Kill the Person may be perceived as a reward by the Character’s team.
- Your Characters could also ask a Favor from the Sponsor.
- The favor can be refused and a change of side could occur if Another Party was willing to help the Character’s team.
- Your Characters could be awarded a Status &/or a Title.
- Though it exposes them to new Dangers.
- And it also grants them New Responsibilities.
- Be more mindful with these quests/stories for they engage your Characters for a longer period & require a denser continuity.
- The reward could be the access to a New Location.
- Visiting or Discovering a new place is a treat if the Setting is memorable.
- It may also be a House/Estate.
- Then the Characters may have to upkeep or defend it.
- It gives them a place to come back, a sense of belonging.
- This can be obtain with every long-term, of personal Item.
- Evolving Items can accompany the Characters and become a part of them.
- Grant only Useful Items as quest items.
- Catharsis
- Some quests, Unusual quests can be given to offer the Characters to make Choices.
- Doing the Terrible Thing?
- Doing the Right Thing?
- Difficulty is another form of Reward.
- Wherever the Characters trample over an imposing Enemy or they win a Competition, difficulty is the factor.
Competition
- An Evolving World
- Consequences produce Enticement.
- Your Characters will have to Organize their trips & Prioritize.
- The Most important/enjoyable Quests 1st.
- Some Quest may not be doable because the constrain is too high for the Characters actual status.
- Invoke Different types of Competitors
- Mercenaries – Money
- Vigilantes – Justice
- Hunters – Difficulty
- Soldiers – Order
- Define a Time Limit.
- Proportional to Difficulty.
- Proportional to Money awarded.
- Proportional to Sponsor’s Status.