Environment
Atmosphere
- What are the main Colors of your Story/Game?
- Are they memorable?
- Are the different environments easily identifiable?
- Are they welcoming?
- Do they look hostile?
- Will your Story/Game have Multiple Environments?
- How fluid is the Transition between each of them?
- Does your Story/Game have a Hub?
- How is the Climate?
- How is the weather?
- How does it affect the resources?
- How does it affect the Environment’s Structure?
- How does it affect its inhabitants?
Transportation
- What transportations systems will you use?
- What advantage do they procure?
- What trouble can they cause?
- Which energy model will you use?
- Which type of locomotion will you use?
- Should you Fly?
- Should you Dive?
- Should you Dig?
- What limitations will the Story/Game need?
- What are the Constrains & Specificities of each Environment?
- How is gravity?
- How is the pressure & temperature?
- How is electromagnetism?
- What are the Points of Interest?
- What are the Zones you’ll go most through?
- Where are Capitals?
- Are there Zone Limitations?
- Where can the Characters/Players go?
- Why can’t they access certain zones?
- Can they access them later?
- Through which means?
Creatures
- What’s their Use?
- How are they used?
- How are they treated?
- Which ones are Hostile?
- Which ones are Feral?
- Which ones are Domesticated?
- Which ones are
- How do they Behave?
- Amongst members of the same species?
- With creatures of other species?
- Do they welcome the foreign creature?
- Do they chase the creature away?
- Do they hunt it?
- Do they observe it?
Character Creation
- The Characters
- What do they want?
- What do they need?
- How to create Characters that will satisfy the Public?
- Which Public?
- How to create the right amount of relatability?
- Do the Character fit the Story/Team/World?
- …
- There’s always a way to create consistency.
- Manners & Behavior
- How do the characters behave?
- What’s the character voice like?
- What words do they use?
- How do they act when they see someone is dire?
- How do they act when they see someone they like?
- How do they act when they see someone they dislike?
- How do they react to agression?
- How do they react to compliment?
- Do they react?
- Are they indifferent?
- Customization
- What’s your character’s goal?
- What are your character’s interests?
- What are your character’s quirks?
- What are your character’s strengths?
- What are your character’s weaknesses?
- What are your character’s skills?
Relationships & Events
Crisis & Conflict
- Divergence of Interest.
- Why are we still here?
- Do we need to split?
- Do we need to fight?
- Do we need to wait until everyone is sleeping?
- Do we need to talk our way out of this dilemma?
- Do we need to find a solution together?
- Competition
- How can players hinder each other?
- What advantage does it bring them?
- Are there competition skills?
- Are there dissensions bonuses/shenanigans?
- Is Competition forced?
- What is the input of each player on Competition?
- Are there signs of reluctance?
- Are there signs of enthusiasm?
- Enemyship & Horror
- What are the threats?
- Are they well known?
- Are they easily identifiable?
- What is their influence?
- What are the limits of these Enemies?
- What can they do?
- What will they do?
- What are the limits of your Story?
Cooperation
- Create Convergence of Interest.
- Where are we?
- Why are we gathered here?
- Did we receive a message?
- Did we came here together?
- Did we met each other on the road?
- Why would we stay here?
- Collaboration
- How can players help each other?
- What advantage does it bring them?
- Are there collaboration skills?
- Are there cooperation bonuses/manœuvres?
- Is Collaboration forced?
- What is the input of each player on Collaboration?
- Are there signs of reluctance?
- Are there signs of enthusiasm?
Dialogues & Interactions
- Use Specific Phrases.
- Where are we?
- Why are the Characters here?
- What’s the Topic of interest?
- Are the Character Interested by it?
- How do they manifest their interest?
- When do they manifest their interest?
- Diversify Interaction options.
- What is the Object of interest?
- Which person needs it?
- Who else may want it?
- How do we acquire this?
- How would they acquire this?
- How do we destroy this?
- How would they destroy this?
- When will this Object be of use?
Mini-Games
- Riddles & Enigma
- Can you create Riddles that fit Character’s Story?
- Can you create Riddles that fit Character’s Goals?
- Can you create Riddles that exploit Character’s Weaknesses?
- Can you create Riddles that display Character’s Strengths?
- How can Characters express their quirks through Enigma?
- Puzzles
- What is the Puzzle’s scale?
- Do you need to gather the pieces?
- Assemble a figure/form/construct?
- How do you Combine the pieces?
- Should you reform the Puzzle in a specific Area?
- Character/Player Specific mini-games
- Tailored for them
- Involvement
- Display skills
- Engagement in assisting others to resolve their personal
Group Dynamics
- Initiative
- Are there choices taken?
- Are they taken preemptively?
- Are they taken in avoidance?
- Is action delayed?
- Leadership
- Does someone take initiative to distribute roles?
- Does this person listen to others input?
- Does she exploit the skills of others?
- Does she affect each person to a proper place?
- Does she create patterns for others to follow?
- Are thy easy to follow?
- Are thy easy to memorize?
- Involvement & Engagement
- Is everyone solicited?
- Is someone over-solicited?
- Is someone under-solicited?
- Is everyone asked to do things they want to do?
- Individually
- As a Group
- Fun
- Are we having Fun?
- Why having we fun?
- What’s everyone’s goal?
- Did everyone shared their goal at the beginning of the game?
- Is there fear to share the source of fun with others?
- What Motivates everyone?
- What Bores everyone?
- What is the source of everyone’s Enticement?
- Does everyone find an Interest in the story/game?
- Can everyone play Honestly & Freely?
Choices that Matter
- Choices & Diversity
- Does the Appearance of the Characters affect the outcome?
- Does the Behavior of the Characters affect the outcome?
- How does the Story of the Character matters?
- Will it lead them into trouble?
- Will they be discriminated?
- Will they be honored?
- Consequences
- How do you display Consequences?
- What kind of Consequences can occur?
- Are the Consequences memorable?
- Do they affect Cohesion?
- Do they affect the Environment?
- Do they lead you to more trouble?
- Do they lead you to Rewards?
- Replayability
- Are there different Outcomes?
- Are there different Endings?
- Are there branched Outcomes?
- Are there Choices?
- Can you see the impact of these Choices?
- Will you replay the game as soon as you finished it?
- How long is the game?
Critical Moments
- Best Moments
- How did you make the experience theirs?
- How did you reach Victory?
- How did you achieved your personal objectives?
- Terrible Moments
- Are there moments you never want to experience again?
- Are there Terrifying moments?
- Are there Horrible moments?
- Moment where the Story/Game almost collapsed.
- Moments no one enjoyed.
- You weren’t aware it could happen.
- But it have been tested out…
- Awful Moment
- Are there moments that will Gather everyone?
- Moments that will Link the Players fate?
- Unite Players before fatality?
- Moment that will end in common triumph?
- Moment that will bring a deep loss?
- Moment that will end every character?
- How impressive is the End?
- What brought Awe to the Experience?
- Just Ask.
- Are there interesting moments?
- But no one is sure how to think about them?
- What Emotions were experienced?
- What Emotions were not experienced?
- What Memories will every person bring with them?
- What would they reuse in another Story/Game?
Afterwards
- What’s the Main Idea?
- Is it working?
- What Changes are needed?
- What would you remove?
- What would you add?
- What Alternatives can everyone propose?
- Should you Restart?
- Should you modify the End?
- Should you modify the Introduction?
- Can you try something different?
- Create different Characters.
- Characters that are the Opposite of yours
- Characters that are the Related to yours
- Characters that are the Indifferent to yours
- Create different Environments.
- Create new Games.
- Balance
- Do you consider your Story/Game Balanced?
- In Difficulty?
- In Tempo?
- Is the balance consistent?
- During whole experience?
- What are the greatest factors of imbalance?
- How much do they hinder the game?
- How can you balance Party Dynamics?
- Customization
- Is the Story/Game customizable?
- Can you create a Setting?
- Can you create a sub-Story?
- Can you build a tool/item/settlement?
- What kind of vehicles do you need?
- How much of the game is Facultative?
- Can you play the Story/Game without playing the Main Quest at all?
- How can you diversify the role of each Character?
- How can you Focus on each Character more?