How to Test your Story/Game?

Environment

Atmosphere

  • What are the main Colors of your Story/Game?
  • Are they memorable?
  • Are the different environments easily identifiable?
  • Are they welcoming?
  • Do they look hostile?
  • Will your Story/Game have Multiple Environments?
  • How fluid is the Transition between each of them?
  • Does your Story/Game have a Hub?
  • How is the Climate?
  • How is the weather?
  • How does it affect the resources?
  • How does it affect the Environment’s Structure?
  • How does it affect its inhabitants?

Transportation

  • What transportations systems will you use?
  • What advantage do they procure?
  • What trouble can they cause?
  • Which energy model will you use?
  • Which type of locomotion will you use?
  • Should you Fly?
  • Should you Dive?
  • Should you Dig?
  • What limitations will the Story/Game need?
  • What are the Constrains & Specificities of each Environment?
  • How is gravity?
  • How is the pressure & temperature?
  • How is electromagnetism?
  • What are the Points of Interest?
  • What are the Zones you’ll go most through?
  • Where are Capitals?
  • Are there Zone Limitations?
  • Where can the Characters/Players go?
  • Why can’t they access certain zones?
  • Can they access them later?
  • Through which means?

Creatures

  • What’s their Use?
  • How are they used?
  • How are they treated?
  • Which ones are Hostile?
  • Which ones are Feral?
  • Which ones are Domesticated?
  • Which ones are
  • How do they Behave?
  • Amongst members of the same species?
  • With creatures of other species?
  • Do they welcome the foreign creature?
  • Do they chase the creature away?
  • Do they hunt it?
  • Do they observe it?

Character Creation

  • The Characters
  • What do they want?
  • What do they need?
  • How to create Characters that will satisfy the Public?
  • Which Public?
  • How to create the right amount of relatability?
  • Do the Character fit the Story/Team/World?
  • There’s always a way to create consistency.
  • Manners & Behavior
  • How do the characters behave?
  • What’s the character voice like?
  • What words do they use?
  • How do they act when they see someone is dire?
  • How do they act when they see someone they like?
  • How do they act when they see someone they dislike?
  • How do they react to agression?
  • How do they react to compliment?
  • Do they react?
  • Are they indifferent?
  • Customization
  • What’s your character’s goal?
  • What are your character’s interests?
  • What are your character’s quirks?
  • What are your character’s strengths?
  • What are your character’s weaknesses?
  • What are your character’s skills?

Relationships & Events

Crisis & Conflict

  • Divergence of Interest.
  • Why are we still here?
  • Do we need to split?
  • Do we need to fight?
  • Do we need to wait until everyone is sleeping?
  • Do we need to talk our way out of this dilemma?
  • Do we need to find a solution together?
  • Competition
  • How can players hinder each other?
  • What advantage does it bring them?
  • Are there competition skills?
  • Are there dissensions bonuses/shenanigans?
  • Is Competition forced?
  • What is the input of each player on Competition?
  • Are there signs of reluctance?
  • Are there signs of enthusiasm?
  • Enemyship & Horror
  • What are the threats?
  • Are they well known?
  • Are they easily identifiable?
  • What is their influence?
  • What are the limits of these Enemies?
  • What can they do?
  • What will they do?
  • What are the limits of your Story?

Cooperation

  • Create Convergence of Interest.
  • Where are we?
  • Why are we gathered here?
  • Did we receive a message?
  • Did we came here together?
  • Did we met each other on the road?
  • Why would we stay here?
  • Collaboration
  • How can players help each other?
  • What advantage does it bring them?
  • Are there collaboration skills?
  • Are there cooperation bonuses/manœuvres?
  • Is Collaboration forced?
  • What is the input of each player on Collaboration?
  • Are there signs of reluctance?
  • Are there signs of enthusiasm?

Dialogues & Interactions

  • Use Specific Phrases.
  • Where are we?
  • Why are the Characters here?
  • What’s the Topic of interest?
  • Are the Character Interested by it?
  • How do they manifest their interest?
  • When do they manifest their interest?
  • Diversify Interaction options.
  • What is the Object of interest?
  • Which person needs it?
  • Who else may want it?
  • How do we acquire this?
  • How would they acquire this?
  • How do we destroy this?
  • How would they destroy this?
  • When will this Object be of use?

Mini-Games

  • Riddles & Enigma
  • Can you create Riddles that fit Character’s Story?
  • Can you create Riddles that fit Character’s Goals?
  • Can you create Riddles that exploit Character’s Weaknesses?
  • Can you create Riddles that display Character’s Strengths?
  • How can Characters express their quirks through Enigma?
  • Puzzles
  • What is the Puzzle’s scale?
  • Do you need to gather the pieces?
  • Assemble a figure/form/construct?
  • How do you Combine the pieces?
  • Should you reform the Puzzle in a specific Area?
  • Character/Player Specific mini-games
  • Tailored for them
  • Involvement
  • Display skills
  • Engagement in assisting others to resolve their personal

Group Dynamics

  • Initiative
  • Are there choices taken?
  • Are they taken preemptively?
  • Are they taken in avoidance?
  • Is action delayed?
  • Leadership
  • Does someone take initiative to distribute roles?
  • Does this person listen to others input?
  • Does she exploit the skills of others?
  • Does she affect each person to a proper place?
  • Does she create patterns for others to follow?
  • Are thy easy to follow?
  • Are thy easy to memorize?
  • Involvement & Engagement
  • Is everyone solicited?
  • Is someone over-solicited?
  • Is someone under-solicited?
  • Is everyone asked to do things they want to do?
    • Individually
    • As a Group
  • Fun
  • Are we having Fun?
  • Why having we fun?
  • What’s everyone’s goal?
  • Did everyone shared their goal at the beginning of the game?
  • Is there fear to share the source of fun with others?
  • What Motivates everyone?
  • What Bores everyone?
  • What is the source of everyone’s Enticement?
  • Does everyone find an Interest in the story/game?
  • Can everyone play Honestly & Freely?

Choices that Matter

  • Choices & Diversity
  • Does the Appearance of the Characters affect the outcome?
  • Does the Behavior of the Characters affect the outcome?
  • How does the Story of the Character matters?
  • Will it lead them into trouble?
  • Will they be discriminated?
  • Will they be honored?
  • Consequences
  • How do you display Consequences?
  • What kind of Consequences can occur?
  • Are the Consequences memorable?
  • Do they affect Cohesion?
  • Do they affect the Environment?
  • Do they lead you to more trouble?
  • Do they lead you to Rewards?
  • Replayability
  • Are there different Outcomes?
  • Are there different Endings?
  • Are there branched Outcomes?
  • Are there Choices?
  • Can you see the impact of these Choices?
  • Will you replay the game as soon as you finished it?
  • How long is the game?

Critical Moments

  • Best Moments
  • How did you make the experience theirs?
  • How did you reach Victory?
  • How did you achieved your personal objectives?
  • Terrible Moments
  • Are there moments you never want to experience again?
  • Are there Terrifying moments?
  • Are there Horrible moments?
  • Moment where the Story/Game almost collapsed.
  • Moments no one enjoyed.
  • You weren’t aware it could happen.
  • But it have been tested out…
  • Awful Moment
  • Are there moments that will Gather everyone?
  • Moments that will Link the Players fate?
  • Unite Players before fatality?
  • Moment that will end in common triumph?
  • Moment that will bring a deep loss?
  • Moment that will end every character?
  • How impressive is the End?
  • What brought Awe to the Experience?
  • Just Ask.
  • Are there interesting moments?
  • But no one is sure how to think about them?
  • What Emotions were experienced?
  • What Emotions were not experienced?
  • What Memories will every person bring with them?
  • What would they reuse in another Story/Game?

Afterwards

  • What’s the Main Idea?
  • Is it working?
  • What Changes are needed?
  • What would you remove?
  • What would you add?
  • What Alternatives can everyone propose?
  • Should you Restart?
  • Should you modify the End?
  • Should you modify the Introduction?
  • Can you try something different?
  • Create different Characters.
    • Characters that are the Opposite of yours
    • Characters that are the Related to yours
    • Characters that are the Indifferent to yours
  • Create different Environments.
  • Create new Games.
  • Balance
  • Do you consider your Story/Game Balanced?
  • In Difficulty?
  • In Tempo?
  • Is the balance consistent?
  • During whole experience?
  • What are the greatest factors of imbalance?
  • How much do they hinder the game?
  • How can you balance Party Dynamics?
  • Customization
  • Is the Story/Game customizable?
  • Can you create a Setting?
  • Can you create a sub-Story?
  • Can you build a tool/item/settlement?
  • What kind of vehicles do you need?
  • How much of the game is Facultative?
  • Can you play the Story/Game without playing the Main Quest at all?
  • How can you diversify the role of each Character?
  • How can you Focus on each Character more?

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