Towers & Large Buildings
- Everything is scalable.
- Balance, give the Public Coherence & Consistence.
- Customization, give the Public a sense of belonging.
- Replayability, give the Public a reason to come back.
- As you go Higher/Lower does the size of each level Change?
- Does it Increase?
- Does it Decrease?
- As you go Higher/Lower do the resources become more scarce?
- Water
- Food
- Oxygen
- Other
- As you walk though this Place, what do you experience?
- Loss
- Confusion
- Hesitation
- Satisfaction
- Pride
Layered Buildings
- Each Layer creates a unique Atmosphere.
- The Function Justify the Presence of the Layer.
- How is the Fauna?
- How is the Flora?
- What are the dominant colors/light?
- How many Layers?
- Up to 6 : Entry/Exit, Crisis, Rest, Ressources, Research, Reward.
- Can there be more?
- Yes, but they will a variation of the 6 layers aforementioned.
- You can reuse each type of layer/level to install a different rhythm to your Story.
- For Example, Crisis, Rest, Research, Reward, Crisis, Crisis, Rest is a different rhythm from Research, Rest, Research, Crisis, Rest, Crisis, Reward.
- The Layering allows you to adapt & revise your tempo.
The Entry & Surroundings
- What are the main Shapes & Colors?
- The Tower is built with orange Bricks.
- Its surroundings are made of green grass, young trees & other shrubberies.
- At the foot of the tower are small blue fruits very similar to agrumes.
- How is the Light?
- The light is scarce but not nonexistent.
- Clouds have set themselves in the skies above the Tower top.
- There may be a storm.
- Should you enter now?
- How are the senses stimulated?
- The air is cooler.
- You suppose it would be raining.
- You hear only the wind & little frogs near the blue fruits, preparing themselves to feast.
- You touch your leather belt to which is attached your gun.
- There’s nothing to fear, but you can’t enter the tower.
- Are there any Landmarks, Symbols & Remarkable objects?
- The Entry & Surroundings are plain.
- The entrance is clean and you realize is it upkept.
- Who lives here?
- Multiple Individuals.
- Most people couldn’t afford this type of building, nor have the means to keep it kempt.
- Possibly an Organization.
- Why are they here?
- Are there any special resources in the Region?
- Maybe this place is safe & quiet enough for them to orchestrate their operations here.
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability
- Hammering Threats right at the Beginning
Crisis/Conflict
- What are the main Shapes & Colors?
- As you come in you are stopped by creature dressed in Yellow.
- She is 2 heads higher than you.
- Her face is hidden.
- She doesn’t speak.
- She only blocks your path with her towering figure.
- How is the Light?
- There’s a beam of light illuminating the door behind her.
- But on her very little light.
- She places her hand in front of you.
- A Blinding Light emerges from her hand.
- You close your eyes & dodge.
- How are the senses stimulated?
- A deep sound follows the Beam of light.
- It breaks the quietness to the room.
- You rolled & landed on your arm.
- Are there any Landmarks, Symbols & Remarkable objects?
- The creature has unleashed her beam.
- Now she is static.
- She doesn’t look at you.
- She breathes.
- It seems…
- She isn’t alive, but she breathes.
- There are no holes in the walls behind me.
- You can’t see anything else remarkable on this level.
- You pass the door to the next one.
- Who lives here?
- There was no one on this level.
- Except her.
- Why was she here?
- She let you pass even though she had to opportunity to block you.
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability
- Will you be Hammering Threats right at the Beginning?
Rest
- What are the main Shapes & Colors?
- You arrive in a small courtyard.
- The walls are cyan & seem to go inwards.
- The walkable place is reduced by the receding walls.
- How is the Light?
- There’s a small lamp on the floor.
- And around it frogs.
- How are the senses stimulated?
- All there is is the croaks of the frogs & the creaks of the walls.
- You didn’t sleep enough recently.
- You fall asleep.
- You feel arms around your neck.
- Cold, but gentle arms.
- The arms wraps around your torso.
- The hands move.
- You awaken.
- Are there any Landmarks, Symbols & Remarkable objects?
- The frogs are gone.
- Before you is a statue of a young woman on her knees, planting a dagger in her own chest.
- Under the statue is a plaque : ‘Mathilda Metalmaiden’.
- At the statues’ feet grew a mattress or turquoise leaves.
- Who lives here?
- You still saw nobody.
- Except these statues.
- As you now realize the one that attempt to block your way truly wasn’t alive.
- Who sculpted these statues?
- Why are they still here if the inhabitants of the tower are gone?
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability
Replenishment & Resources
- What are the main Shapes & Colors?
- You put feet in a grove of purple flowers.
- You feel hungry.
- Some of these flowers bear fruit.
- But the fruits have began to waste away.
- Other flowers are wilted.
- Though, they didn’t lost their deep purple.
- How is the Light?
- Others again are about to bloom.
- They are still bright.
- But as you approach of them you can see white dots on them.
- The flowers are infected.
- You can’t see any animals in the room.
- Even insects.
- What caused this infection?
- You realize the most wilted ones are the ones which receive more light.
- How are the senses stimulated?
- The Space is empty.
- And yet filled with the life of the orchard.
- You can hear the flowers, trying to bloom.
- Pushing their petals away from their core.
- Searching the Light, and trying to escape her once they had blossomed.
- The perfume is embalming the room, but you didn’t realize.
- Your thoughts were focused on the Light.
- Are there any Landmarks, Symbols & Remarkable objects?
- You look…
- You listen…
- The Orchard itself attempts to speak to you.
- Walk, forwards.
- Who lives here?
- Growers it seems.
- Farmers maybe.
- Did they domesticated the frogs as well?
- Why are these flowers here?
- How can they hope to fully grow inside?
- Do they still wish to fully grow?
- Or only to reach a state where they can bear fruit & disappear.
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability
Research & Hidden objects
- The Setting is design to influence the Behavior of the Characters.
- You feel trapped here.
- Not in a Place.
- But in a Scheme.
- The Environment pushes you.
- The Tower pushes you.
- What are the main Shapes & Colors?
- You cannot see much.
- This level is owned by Darkness.
- She is hiding.
- She is denying your progress.
- Use Light to Hide or Reveal object.
- There are holes in Darkness.
- Her bed is decorated with shining pebbles.
- Small stones, small friends.
- You walk on them to find a way.
- The path interrupts.
- Before you can quit the level.
- How are the senses stimulated?
- A presence whispers.
- You recognize your language.
- The name she whispers is not your name.
- But you will follow her words.
- Walk on the hidden pebbles.
- Walk, it clings under your feet.
- You walk on sound.
- And sound pushes you.
- Are there any Landmarks, Symbols & Remarkable objects?
- …
- Who lives here?
- Does Darkness lives here?
- Or is she just here, in transition?
- Does the presence lived here?
- Does she think she is still…
- Why are they still here?
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability
Reward
- What are the main Shapes & Colors?
- A mauve circle.
- A mauve discus.
- Both, in the middle of the room.
- You walk on a orange path made of petrified wood.
- The walls are cracked.
- Splintered wood & bones come out of the fissures.
- Emerald moss & vines course through them.
- The vegetation converges to the mauve discus, on which is a pedestal.
- The Light Welcomes you.
- The Light Bath You.
- The Light Surrounds the Pedestal.
- How are the senses stimulated?
- You walk on the path of green.
- You feel the wood & bones shards through your worn boots.
- The shards pierce through your skin.
- Nonetheless, you walk.
- You triumph is rhythmed by remains of these who once built this tower.
- You reach the Pedestal.
- Are there any Landmarks, Symbols & Remarkable objects?
- The Pedestal is standing before you.
- At its foot dance the small frogs.
- On it is a Purple Sphere.
- A Purple Fruit very similar to those outside.
- You bite it.
- The bit of flesh you bit out regrows.
- You bite again.
- The flesh grows once more.
- As you satiate yourself, you experience stubbornness.
- What pushed you to come here?
- Did you simply return?
- Who lived here?
- Why were they here?
- Buildings
- Balance, Customization, Replayability
- Items
- Balance, Customization, Replayability
- Enemies
- Balance, Customization, Replayability