How to Tell a Story through the Setting?

Belonging to this World

  • Stories are Anthropocentric & Self-Centric.
  • The World will only be understood by your characters through the comprehension of their surroundings.
  • Therefore, Integrating your Characters into the World is essential to telling Stories through Settings.
  • Actions, consequences & Specificity.
  • Why is your character in a specific space?
  • What are they searching there?
    • A person?
    • An object?
  • Do they possess a place to stay in this setting?
  • In a neighboring setting?
  • In the same Country or Continent?
  • What can we do here?
  • What will happen if the Characters do [forbidden action]?
  • What will happen if the Characters do [benevolent action]?
  • What will happen if the Characters do [unusual action, but authorized]?
  • Where are we?
  • We enter a place.
  • We know nothing of this place.
  • How do you learn anything about this place?
  • Observe & Experiment.
  • Will we interact with this specific element of the Environment?
  • Will we stay away from this other element?
  • How will it react to our behavior?

Design your Environments as Characters.

  • What are the Origins of the Environment?
  • What is the Name of the Environment today?
    • Did this name change?
    • Who changed it?
  • What is the Goal of the Environment today?
  • What was the Goal of the Environment?
  • What are the Strengths of the Environment today?
  • What were the Strengths of the Environment?
  • What are the Weaknesses of the Environment today?
  • What were the Weaknesses of the Environment?
  • How are the different populations of this World relating to this environment?
  • Is it a place of rejoice?
  • Are there Festivals Organized there?
  • Are there any Art pieces exposed here?
  • Is it a place of conflict?
  • Did a war occur therein?
  • Is it a place of rest?
  • Are there any Shrine, Altar or Inn?

A Blank Sheet.

Take a sheet of paper & Draw this Environment.

  • Colors are the 1st indicator of Personality.
  • What kind of environment is Green & Blue?
  • Which part is Green?
  • Which part is Blue?
  • How does this environment evolve if you add Red & Orange?
  • Does it become Red & Orange when Day comes?
  • Is it Brown & Green in the middle of the night?
  • What is Purple?
  • What can be Purple in your World?
  • Do people know the Purple color?
  • How unusual is it?
  • How much Blue is there in Nature?
  • Is everything Red?
    • Are you in a City?
    • Are you in copper Mines?
  • Is it mainly Green?
    • Are you in a forest?
    • Are you underground?
  • Shapes are the 2nd indicator of Personality.
  • Is the Environment Round?
  • Are the shapes flowing?
  • Is it Sharp?
  • Is it Broken?
  • Are there traces of rupture?
  • Is there a clear rhythm to the Setting?
  • Diversity tells a story.
  • A story of choices.
  • Choices reveal the Environment/Characters nature.
  • Atmosphere indicates the behavior of the Environment.
  • What’s the Climate like?
  • What’s the Weather like?
  • How does Temperature, Light & Color interact with other?
    • With the rest of the Environment?
    • Does 1 follow the others?
    • What are the paradoxes?
  • Engage as many senses as possible.
  • Are there any Sounds?
  • Why is this Setting Quiet?
  • Quietness isn’t natural.
  • Earth, Gravity & The Soil.
  • What is the soil’s Composition?
  • The Soil will determine the behavior of all things, inert & natural.
  • What type of Landscapes will you use?
    • Over-earth level & Underground landscapes makes for the most memorable settings.
  • How are the Landscapes behaving?
    • Are they fixed?
    • Are they moving?
    • What causes their movements?
  • Vegetals & Animals live in synergy.
    • Which ones live in symbiosis?
    • How hostile to your Characters are they?
    • Did they ever interact with Humans?

Adapting space to needs

  • Settings are Build to Suit Species Needs.
  • Are there Buildings?
  • Were the Landscapes used as living places?
  • What is the shape of the Habitations?
  • Are they adapted to their use?
  • Are they still used?
  • As much as they used to?
  • What’s inside?
  • What Objects are there?
  • Are they tools?
  • Are they Furniture?
  • Is there use adapted to their form?
  • Who are the People?
  • What clothes do they wear?
    • What other accessories?
    • Hairstyles?
    • Language spoken, if any?
  • What aggravate your Characters about them?
  • What attracts your Characters about them?
  • What frightens your Characters about them?
  • Who lived here?
  • Who lives here?
  • Are there any Ruins?
  • Are these Ruins used for another activity today?
  • Are they preserved?

Place Elements that attract the Characters’ attention

  • What Attracts?
  • Surprise.
  • If an item looks different to the rest of the room it will be noticed.
  • Pleasing shapes.
  • If an item looks pleasing it will be approached by the characters.
  • Awe.
  • Fear, Gorgeousness, Crisis are manifestations of Awe.
  • All that causes these 3 will stay with the Characters, with the Public & with You.
  • Objects are memento of distant Ages, renounced Pasts & forsaken Futures.
  • Most of the time they will be small objects, transportable ones, durable ones.
  • Perhaps rings.
  • Curiosities will drive Curiosity.
  • Objects lead to Stories.
  • Why is the object here?
  • Who left it here?
  • Was it left willingly?
  • Create Patterns.
  • Create Symbols, Icons, simple, easily recognizable shapes.
  • But also highly specific to a certain place, person or organization.
  • If an object bears the pattern, are there any others in the vicinity that shows the same form?
  • Where should your characters look next to find another of these patterns?
  • Place as many Items that pleases you.
  • Assuredly, if you’re starting you may want to go for the essentials only.
  • Then go for the best of essentials.
  • If these items were crafted to be memorable, they will be.
  • Put the most attractive designs into the environments.
  • At the place where they should be.
  • Or exactly at a place they should never have been found.
  • Both of these options create opposite versions of a same story.
  • Give a Name to these Items.
  • Their name indicates their Origin.
  • And possibly their function.
  • Give them a description.
  • Pinpoint to related elements.


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