How to Start a Story?

Common Issue/Interest

  • Common
  • The Characters begin the Story in a Common location.
  • They may have been guided here by Common informants.
  • They may have been guided here by Different informants.
  • What are these Informants interests?
  • Why do they help the Characters?
  • Why do they need the help of the Characters?
  • The Character are likely to have different issues/goals.
  • They are Looking for an Object or a Person.
  • They have Difficulty to reaching it.
  • What are these Goals?
  • How does it relate to this Location?
  • Character Specific
  • What are the Origins of each Characters?
  • How do their Origins relates to their Issue?
  • How do their Origins relates to their Goal?
  • What’s the Nature of the common Issue?
  • How does it differ from the Specific issues of each Character?
  • How do the Characters come across this Common Issue?
  • Are they Forced to face it?
    • Are they Trapped?
    • Are they Wounded?
    • Are they Intoxicated?
  • Who Forced them?
    • The Informant?
    • The Informant’s Employer?
    • A 3rd Party?
  • Do they do it Voluntarily?

Loss

  • Why are we Lost?
  • Where do the Characters begin?
  • Why would they feel Lost?
  • Which other feeling does this place convey?
  • Is it an Unknown place?
  • Are they in an Unknown Situation?
  • Are they Hesitating?
  • Why are they Hesitating?
  • Is there an immediate source of Danger?
  • Is it less perceptible & diffuse?
  • Nature of the Loss
  • What is the Origin of the Loss?
  • Is it Death?
  • Who’s Death?
  • Is it Separation?
  • Which kind of Separation?
  • Was it Voluntary?
  • Was it Consensual?
  • Is it a Betrayal?
  • Who’s Betrayal?
  • In order to attain which Outcome?
  • What caused their haplessness?
  • Amnesia
  • Why start with Amnesia?
  • Amnesia offers you the possibility to discover a World together with your Character.
  • Why choose a Progressive discovery?
  • Progressiveness will help you unfold a long Story.
  • It is particularly helpful in a Saga.
  • Amnesia also allow to convey strong emotions.
  • Therefore it becomes instrumental in Horror, Comedy & Drama.
  • How does an Amnesic Character evolves?
  • Her Primary Goal will be to Recover her memory.
  • Then she will be able to pursue her Original Goal.
  • If she chooses to.
  • And if it is still possible.

The Calling & The Force

  • The Nature of the Calling
  • Where did the call come from?
  • Who called the Characters?
  • What is this Person’s status?
  • Why did she call them?
  • What is their Issue?
  • Why does she need the Character’s help?
  • Dream
  • Where does the Dream originates from?
  • Which form does it take?
  • Is it an Ethereal Message?
  • Is it a Voice?
  • Which Sensation does it convey?
  • Where does it bring you?
  • To an Adventure?
  • To a Comedic Voyage?
  • To a Dismal Fantasy?
  • To a Ancient Fable?
  • How do we Return from it?
  • Can we?
  • Obsession & Possession
  • What possesses the Character?
  • What obsesses the Character?
  • Where does this creature bring her?
  • Which Ability does it confer her?
  • How will she use it?
  • Drama
  • Horror
  • Which Crisis will she cause?
  • Which Loss will she suffer from?
  • Which Grief will she have to endure?
  • How will Fatality be perceived from her point of view?
  • What is the Result of this Shift?
  • A feeling of Powerlessness?
  • Or of Absoluteness?
  • Epics & Sagas
  • How do you begin a Saga?
  • A strong Call to Adventure.
  • Punctuated with Intense Action.
  • Resulting in Drama & Violence.
  • What should be the Scale of this Saga?
  • Generally the scale conflict is Consequent.
    • It may be Planet-sized.
    • It may be Intercontinental.
    • It may be National.
  • Sagas allow you to visit Multiple Settings.
  • And to meet Multiple Characters.
  • They bear the Possibility to develop Diversity.
  • If this Diversity has been properly designed beforehand.
  • What makes a World Unique?
    • Is 1 of the most important questions when it comes to Sagas & Epics.
  • What are the Stakes?
  • What are the main Organizations of your World?
  • Who are their leaders?
  • Which Alliances do they form?
  • How variable are the stakes?
  • How do they evolve?
  • What are the Known stakes?
    • Who knows about them?
    • The general public?
    • The Organizations?
  • What are the Hidden stakes?
    • Who are they hidden from?
    • The general public?
    • The Organizations’ opponents?
  • War
  • Which form of Hunger drives one to War?
  • The will for Destruction?
  • For Pride?
  • A deep Devotion?
  • What could this Hunger cause?
  • Regret?
  • Disgust?
  • Which kind of Horror?
  • How would you use Horror in a War situation?
  • How would you use Comedy in a War situation?

Prologue

  • Episode 0
  • Why an Episode 0?
  • What would be its purpose?
  • It allows you to accomplish 4 things:
    • Present Essential Elements for the rest of the Story.
    • Present Essential Rules for the rest of the Story.
    • Define Expectations.
    • Install the Rhythm.
  • Different Starting points
  • Where should each Character start?
  • Why this Location?
  • How are they related to it?
  • How will they reach the Same End?
  • When will they reach the Same End?
  • Where will they end?
  • From this location, how will the Adventure Start?
  • Resonance
  • A Prologue allows you to Reiterate.
  • It also allows you to Reorient.
  • You can plan you Milestones in order to create Cycles.
  • These Multiple Cycles create a sense of Familiarity.
  • How should you develop this Familiarity?
  • How do you use Echoes?
  • Which Scenes prepare the Public?
  • Which Dialogues or Images create Resonance?
  • How does Familiarity facilitate Escalation?
  • Failure
  • A Prologue can be a Failure.
  • Create Expandable Characters.
  • Characters that will be given a Specific Mission.
  • They should reach the point where they will be able to complete this Mission.
    • They shouldn’t be defeated beforehand.
  • How do they arrive to the Final Scene?
  • What do they meet therein?
  • The Main Antagonist.
  • And she defeats them.
  • Why does the Main Antagonist win?
  • How does the Main Antagonist win?
  • What’s the Outcome of her Success?
  • What are the Consequences?
  • What’s the Aftermath?
  • The Triumph of the Main Antagonist must be made clear.
  • Then, the Main Story begins.

Common Story

  • A Sense of Unity
  • You have 2 main possibilities to Create a Common Story:
    • Origin
    • Flash Forward
  • They can be Combined.
  • They are used to create a Proximity with the Characters.
  • This proximity is Relative to the Public’s involvement.
  • How do you Catalyse this Involvement?
  • How do the Characters meet?
  • Is it Voluntary?
  • Is it Involuntary?
  • This is the 1st Fundamental Event.
  • The 1st Adventure.
  • The stage where the Character as most Vulnerable.
  • The stage from which they will Progress.
  • The stage from which Unity will emerge.
  • How will the Characters develop a sense of Togetherness?
  • How will they look for Mutual support?
  • How will they create their Variable affinities?
  • Origin Story
  • An Origin Story allows you to develop each Character separately.
  • Before they join each other.
  • Why would you develop them beforehand?
  • It allows the Public to Adopt each Main Character’s Point of View.
  • To enjoy a Diversity of Visions.
  • To experience Increased Dynamics.
  • And a more Intense Rhythm.
  • You’ll start with 4-6 Main Characters.
  • A limited number allows a Deeper Attachment.
  • As well a more consistent Development.
  • How will you make these Characters Relatable?
  • How will you make these Characters Memorable?
  • What will be their Original Relationships?
    • With one another?
    • With other characters?
  • How will these Relationships Evolve?
  • How will these Relationships End?
  • Flash Forward
  • What is a Flash Forward?
  • In the 1st chapter, which is not the beginning of the Story, the Character will come across a Crisis.
  • The Climatic point of a Crisis.
  • The Book begins in the Middle of the Story.
  • You’ll Start with an Overview of chapter 5.
  • Then pursue on chapter 1.
  • Note that in this Scenario the 2nd Crisis is situated in the 5th Chapter.
  • Where would usually met in Chapter 6.
  • Why use a Flash Forward?
  • It allows you to Set the Genre.
  • It allows you to Set the Atmosphere.
  • It allows you to Set Half of the Expectations.
  • And therefore offers a Relative Predictability.