We need more Storytellers, Game Designers, Graphic & Audio Artists who enjoy their Craft.
This may not always be the case.
This goes by training: more training, better results, more motivation.
Therefore the reason is the lack of motivation.
Why do Creators become disengaged?
The Golden rule : Focused Experimentation
- Focus
- It is your Project, your Company, your Legacy, your Time.
- You are free to do anything.
- Do what’s necessary.
- If you accept that you are free & all depends on you you’ll never want to criticize, complain about anything, or condemn anyone.
- Focus with Questions.
- not orders
- Focus on what needs to be done.
- not on what wasn’t done, what was incomplete, what has failed
- Focus on the Long term.
- Where will you project be in 1 year?
- Where will you project be in 5 year?
- Where will you project be in 10 year?
- Experiment
- Always try.
- Show others errors don’t matter.
- What matters is producing Ideas.
- Coherence is for later.
- In the Beginning what will push you forwards is the choices you possess.
- The more Ideas you have, the more choices you have.
- And the more motivation you have.
- Try to create upon each other’s ideas.
- This will make your world more organic, more synergic.
- The overlapping of ideas is not a problem.
- Just intertwin the ideas to complexify them.
- Become the Paragon of your group.
- Behave like the Project Manager, especially if you are.
- Eventually everyone will be tempted to do the same.
Create Templates
- Make Template of Characters, of Settings/Environments, of Stories/Quests.
- Distribute them to your team mates.
- Ask them for input.
- What should be kept?
- How would they ameliorate them?
- Ask them to do it.
- Question the modification.
- What else could be done?
- Make Template for everyone’s needs & goals.
- What’s their main Goal on the Project?
- What’s their goal in Story, Gameplay, Graphics, Audio?
- What skills do they want to learn?
- In a year, in a month, in a week?
- What do they need to rest?
- How do they take a break?
- What resources do they need?
- The more everyone knows about each other, the more each can assist one another.
How to Arouse an Eager Want in others?
- Reciprocity.
- Become interested in your team mates.
- What’s that person’s name?
- What’s that person’s goal?
- Same as any character, the Goal’s in the Name
- What are their Interests?
- Integrate them into your Projects.
- Base the Projects on these Interests.
- Create Games based on these Interests.
- 1′ games should be enough.
- What matters is the daily repetition.
- Prepare 5-10 games & play with them.
- Repeat.
- Observation Games (Error, Repetition, Missing Item…).
- Completion Games (List, Patterns, Images…).
- Blank Page Games.
- Memory Games may work but demand more efforts than other games
- What do they have in Common? 2-3 items
- Allow them to be experts.
- If they know about a topic learn from them.
- Prepare a list of questions & ask a new one everyday.
- What is the core discipline in your Subject?
- What are the most important skills?
- What are the easiest skills to learn?
- What are the least known facts about this topic which are critical?
- How to become proficient in this topic in a Year?
How to Listen?
- Uninterrupted Listening
- Listen to your team members for 2′ straight.
- Wait 5″ before responding (at the end of the 2′).
- Speak less than them in the early stages.
- Speak for 30″, listen for 2′.
- Encourage them to talk about themselves.
- Ask for Point of View on a specific Issue.
- Ask for Potential Solutions.
- Ask for what may be another Issue related to the 1st one.
- Observe, repeat & Suggest.
- It looks like a great choice.
- It’s different from the other one.
- It feels like this character is crucial for you.
- It uses a lot of energy, doesn’t it?
- You sound affected.
- This Scene is consistent.
- It looks like it may work.
- It’s painful.
- It feels like this setting is not complete yet.
How to show Appreciation?
- Fairness & Objectivity.
- That’s the simplest way.
- Although, Fairness may be construed as Arbitrary.
- Because Fairness is contextual.
- Doesn’t mean it can’t be harnessed.
- You can always be in the right context.
- For this you have to harness Trust.
- Here you need to make the process Understandable, Predictable.
- Lack of Confidence is Fear.
- To keep most of the Confidence, remove most of the Fear.
- Become passionate by their passion.
- Ask for Surprising things.
- Ask for Questions they never thought of.
- You know about their Interest.
- Now, Exacerbate this Interest.
- What is your Passion?
- What Passionate you about this?
- When did it become your Passion?
- You’ve been into this?
- These [people who participate to the Passion], they seem to help you.
- This [place where the Passion is practiced], you seem to own it/have integrated it.
- What do you say to people thinking they can’t learn [Passion]?
- Think Long Term.
- Long Term is Appreciation.
- Vindictiveness is Short Term.
- Repeat terms.
- Repeat Questions.
- Update.
- Feedback.
- Give the crucial news.
- What’s the Value for them in this Project?
- In the next Project?
- What did they Found?
- What was Given to them?