How to make a Video Game in 1 hour?

  • Can you make a Video Game in 1 hour?
  • Surely not 1 as satisfying as you’d imagine.
  • Or at least, not on the 1st run.
  • But making a Game is a Game of its own.
  • And this Game has the highest level of Replayability.

Summary – How to make a Video Game in 1 Hour?

  1. Find or Create the Assets you need
    1. Graphics
    2. Sound
  2. Make a Level
  3. Put fun things in this Level
  4. Put a Character
  5. Make a Platformer
  6. Make a 1st Person Shooter
  7. Make a 3rd Person Shooter
  • The Following procedure is applicable to any type of game, namely Table top & Card games.
  • This article will focus on Video Games because on the same Time period & level of Complexity they are the most resource consuming.



Find your Assets

  • Just find them, it’s Easier
  • If you want to Focus on the Code & Algorithmic you’ll pass the Asset creation.
  • Use the Full hour to make the clearest, most Satisfying game possible.
  • In 1 hour design 1 level.
  • 1 to 3 types of enemies.
  • 1 Character with 1 skill per enemy type.
  • Just make them, it’s more Personal
  • In the Beginning focus on the Game.
  • If you have 1 hour focus on the Game.
  • Alright…
  • But you may already have your Own Story.
  • You may also have some World building elements.
  • And therefore you may want to create your own assets.
  • You can.
  • Do you have a couple of hours to spend on it?
  • Open software suite & Iteration
  • Blender
    • Modelling & Sculpting a Character on Blender will take you from 20′ to 90′.
    • Depending on the level of detail you want.
    • Modelling a piece of Natural Environment can take you from 3′ (rock) to 10′ (tree).
    • Buildings may take you around 20′, if they are not accessible.
    • Make use of the Randomization modifiers & other procedural tools to create different elements faster.
  • Krita/Gimp
    • If you have some drawing experience Sprites may take you between 10′ – 15′.
    • Make use of the Layers & opacity options to trace over your precedent Sprites if you want to go even faster.
    • You can also use Blender’s Grease Pencil over a 3d model & edit the image in Krita.
    • Or even create a 3d render.
  • Godot
    • You can also directly use Godot.
    • There are many Terrain generation plug-ins.
  • Animation.
    • In most cases you won’t have time to fully animate a Character/Setting in 1 Hour.
    • Either find another moment or skip this phase.
  • What do you need?
  • 1 Level, so most of the time, a box.
  • Around 10 pieces of props.
  • 1 to 3 Enemies.
  • 1 or 3 Characters.
  • You can also create 3 to 6 Character and change their Role in each different Game.
  • Use these assets as many time as possible.
  • Sound assets, such as Character/Setting Themes & Sound effects will be treated in details in a different Article.



Where is the Fun?

  • Hand-Eye coordination
  • Using your Hands is fun.
  • Using your Eyes is fun.
  • What about both?
  • In tandem?
  • Making use of sense inside the game will enhance the experience.
  • Using different & usual dimensions of vision will spark interest for the Game.
  • Don’t hesitate to use Outlandish.
  • The Strangest a game mechanic the higher the chance Players will remember it.
  • All’s left is to make it work.
  • Numbers
  • Numbers are fun.
  • They are.
  • Level-Up, High Score, Critical Hit.
  • Gauges filling & emptying
  • All of that is Good for the Brain.
  • Make use of Numbers.
  • Display them in big, when they need to be big.
  • Problem Solving & Danger
  • Want to make Problem Solving fun?
  • Kill the Players.
  • Almost… kills the Players.
  • If there’s a Menace the Players are more likely to focus on the Problem.
  • Danger creates Focus whatever the amplitude or the immediacy.
  • Color & Forms
  • That’s the easiest.
  • Go crazy…

If you want to know more about being a Funnier Storyteller.



Your 1st Level

  • A level you will Reuse
  • This level will be the Base for all your other levels.
  • Keep it simple.
  • Just make it a box, or a cylinder.
  • You can change its form latter.
    • According to the type of Game you want to test.
    • According to the type of Characters & their Skills.
    • According to the type of Story.
  • This 1st level will contain all the Game core Mechanics.
  • Tutorial
  • It’s easier to start with a Small space.
  • Especially if it is Isolated from the rest of the game.
  • Your 1st goal is to make is Clear.
  • Your 2nd goal is to make it Memorable.
  • This should be a Special place.
  • How will you make it Special?
  • For whom?
  • How will the Player relate to it?
  • How will it create a Sense of belonging?
  • Which feelings will it convey?
  • How can you create Nostalgia through it?
  • Iteration & Cloning the Level
  • The Starting Area contain 1 Objective.
  • 1 Clear Objective.
  • Give the player 1 to 2 simple rule(s) to follow.
  • In Level 2, add a new rule.
    • It can be represented by a new type of Enemy.
    • A new skill.
    • Or a new reward.
  • In Level 3 to 4, leave the Player adapt to the Rule.
  • In Level 5, add another rule.
  • In Level 6 to 7, leave the Player adapt to the Rule.
  • Then continue.

If you want to know how to find Level Ideas.



Make a Platformer?

  • Why Start with a Platformer?
  • That’s the Simplest type of Game.
  • It’s also the Cleanest.
  • You can Customize faster than any other.
  • Since a Platformer can be of any genre, you can adapt any type of Storyline to it.
  • Therefore you Can turn it into any other type of Game.
  • Becoming Proficient faster
  • The Simplest games will allow you to progress faster.
  • Along this 1 Hour increase your Efficiency.
  • Become more Proficient in terms of Tool Use.
    • Coding language.
    • Algorithms.
    • Assets.
  • Become more Familiar with the Engine’s Interface.
  • And ultimately Enjoy the process faster.
    • Because that’s what matters most.
  • Simplest AI
  • What does a Platformer AI need to do?
    • Detect Obstacles.
    • Detect the Player.
    • And Track her, in the most efficient way.
  • They have the Simplest Design.
    • They can literally be a Sphere.
    • As always, Go for Simple Shapes/Forms.
  • Use minimal Graphic & Sound Design.

If you want to know more about making Games fast.

And then, Shooters.

  • 1st Person Shooter
  • Why 1st Person 1st?
  • You don’t have to model the Character.
  • You don’t have to animate the Character.
  • It has lots of impact on Physics management.
    • Namely Gravity.
  • It also ensures that you have more latitude if your character passes through the floor.
    • But only if it’s slightly.
  • 3rd Person Shooter
  • Same as the 1st person.
  • Only with more Physics Issues to manage.
  • And of course, Camera issues.
  • You may even want to make a game where the Player can manage her own Camera change.
  • Camera change is simple to implement.
  • But, even at a high-level, it can affect other Camera parameters.
  • Also it may force you to revise your User Interface.
  • Shooter AI
  • What does a Shooter AI need to do?
    • Detect Obstacles.
    • Detect the Player.
    • And Track her, in the most efficient way.
    • And Aim.
    • And detect that the target is acquired.
    • And shoot.
    • And manage her clip.
      • If you have limited ammunition.
    • Eventually hide, if she needs to reload her weapon.
  • As you’ll add an Item management system, you may want to give the AI a way to regenerate herself.
  • It may be a simple Power-Up system.
  • Or something more complex like a set of syringes & other accessories.
  • It can even be incorporated in the Armor or the Gun.

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