- Every Setting has Peculiarities.
- Since Settings are intangible, it’s essential to materialize them.
- As much as it is essential to allow the Public & the Character to relate to them.
- Relatability creates Attraction.
Summary – 5 steps to a Compelling Setting
- Present the Setting as a Character.
- Present the Environment.
- Present its Inhabitants.
- Present the Atmosphere through Senses.
- Tell the Story.
- Stories are Anthropocentric.
- Therefore, present the Setting as a Character.
- What makes the Setting Enjoyable?
- What makes the Familiar?
- What makes it Memorable?
- How do you create a Place where the Public wants to return?
Present the Setting as if it was a Character
- Purpose
- Define the Origins of the Setting.
- Who build it?
- What for?
- What is the Goal of this Environment?
- What are its Strengths?
- What are its Weaknesses?
- What are its Quirks?
- What defines this Environment?
- Diversity & Consistency
- Present the Environment through Multiple Point of View.
- 4 Characters should be enough.
- What makes the Environment Diverse?
- How is this Diversity displayed?
- Can multiple people live in this Environment?
- How diverse would these people be?
- Can they live there peacefully?
- Do they need to live in separate places?
- Which kind of places?
- What makes them satisfying?
- It is all a matter of Scale.
- The Setting can be Closed or Open.
- It may be as large as you see fit.
- A living Entity
- How Unified is this Environment?
- How does it gather life?
- How does it Shelter living beings?
- How is Life represented on its Surface?
- How is underground Life?
- Do they live in Conjunction?
- Do they live in Synergy?
- How does the Environment evolve?
- How does it change?
- Attachment
- Link the Characters & the Environment.
- Create a bond between the Characters & the Environment.
- Integrate the Characters in this Environment.
- Link them through the Story.
- Create a Story for each Character or for the Group in order to display their progressive attachment.
- You can Present the Environment as:
- A New Character
- A Returning Character
- How we identify ourselves to other characters.
- Project the Character’s Identity through the Environment.
- Develop Non-human Characters.
- And integrate them to a specific Environment in which they need to live.
- Use Anthropomorphism.
- Let the Characters be triggered.
- Let them display immediate reactions.
- Let the Short Term matter, in order to create an attachment in the Long Term.
Where are we?
- Atmosphere
- How is the Atmosphere?
- What are the dominant Colors?
- How does it Evolve?
- How Progressive is its evolution?
- What are the Available Gazes?
- How can they be used?
- Is the Air Breathable?
- What are the Atmosphere’s Properties?
- Acidity/Alkalinity
- Corrosiveness
- Toxicity
- Other
- Temperature
- How Dry in the Environment?
- How Wet is it?
- How many zones are there in this World?
- What are the Variations between these zones?
- What’s the Relationship between Temperature & Climate?
- What’s the Relationship between Weather & Climate?
- Water
- How much Water is Available?
- What is the Water’s composition?
- How does it evolve from 1 part of the world to the next?
- In this State is it?
- Solid
- Liquid
- Gaseous
- Other?
- Are there Landmasses?
- What is the relationship Land/Sea?
- Landscapes & Landmarks
- How are the Landscapes?
- Which kind of Landscape can be found?
- Mountains
- Seas
- Meadows
- Forests
- Marshlands
- Are there Landmarks?
- How are these Landmarks?
- Were they Built?
- Make use of Elevation in order to create Depth.
If you want to know more about how tell Stories through a Setting.
Who lives here?
- Living Beings
- Your Characters are meant to encounter Creatures.
- With different level of Intelligence.
- With different Customs.
- With different Structures.
- Are there Living beings?
- Are there Animals?
- Are there Vegetals?
- How does life develop?
- Are there areas?
- How are they defined?
- How can they be identified?
- How do they look like?
- You can create a lot of diversity just by tweaking 3 elements :
- Size
- Form
- Color
- Are they Humanoid?
- Are they Human-like?
- Are there only animals?
- Are there hybrids?
- How did the hybridization happened?
- How do they Adapt to the World?
- How is their Body?
- How did they Externally adapted?
- How did they Internally adapted?
- How do they behave?
- Creatures are meant to have alien behavior.
- Behavior different from your Characters.
- In this manner, they should react to your Characters.
- How do they act?
- Which Behavior do they display?
- Are they hostile?
- Are they welcoming?
- What makes them a Community?
- What creates a sense of Belonging?
- What creates a sense of Unity?
- Do they regroup?
- Do they live in Communities?
- Are they gregarious?
- How do they Organize?
- Which Organizations populate this world?
- Organizations are meant to administrate a due Environment.
- To manage its resources according to its population’s needs.
- What’s their Goal?
- What are their Symbols?
- Which Resources are they looking for?
- How do they use it?
- How is their Hierarchy?
- How do they Administrate their territory?
- Which Technology did they build?
- What kind of Technology scares them?
- What kind of Technology amazes them?
- What kind of Technology interests them?
If you want to know more about Cultures.
Sound, Senses & Stimulation
Embodying your Characters helps you to create more Affect.
- Which kind of Sound can you hear?
- Sound is prevalent in most Settings.
- The Nature of the Noises greatly variates from 1 setting to the next.
- Do people Speak?
- Can you hear their voices?
- What do they evoke to you?
- How do they feel?
- How do they sound?
- Is there Chatter?
- What do people speak about?
- What interests them?
- How do they speak?
- Which kind of Music can you hear?
- Other than Noises, your Characters may hear Music.
- Is it enjoyable?
- Is it loud?
- How are your senses Stimulated?
- What are you attracted by?
- How do the ambient noise articulate with the Music?
- Are they muffled by the Music?
- Is the Music smothered by the Noises?
- Do they cancel each other?
- Do they complement each other?
- Where do you imagine you are?
- Using some degree of Abstraction helps to reinforce Concrete objects.
- Look for contrast.
- Which image can you see?
- Which form does it take?
- Is it an Ethereal Message?
- Is it a Voice?
- Which Sensation does it convey?
- Where does it bring you?
- Where do you want to go?
- What do you want to do?
- Other Senses
- Other sense than hearing should be stimulated.
- Sight is the most obvious.
- But the Setting itself can have a poor luminosity.
- Smell is another.
- Think about how entrancing odors can be.
- Or about the complete lack of odor.
- Think about the relationship between odor & taste.
- Which kind of Molecules are released through the Atmosphere?
- Consider that your Character may not be able to perceive all sensations in this Setting.
- She may require the help of its inhabitant.
Adventures
- Mystery
- Stories are Based on Information Deficit.
- What are the Characters looking for?
- What disappeared?
- What Information do they need?
- Which Hidden information are they looking for?
- Where can they find it?
- How can they find it?
- How do they face the Unknown?
- With Excitement?
- Fear?
- How do they manage Randomness?
- Discovery
- Which place will the Characters Visit?
- What is their Goal?
- What do the Characters look for?
- What do they intend to find?
- What do they find?
- What makes it Incredible?
- What makes it Foreign?
- What makes it Memorable?
- Creature
- Location
- Song or Tale
- Why would 1 be Visiting this Place?
- How do the Characters access the environment?
- Can they access it?
- Should they penetrate it?
- Recovery
- What is the Characters’ Mission?
- Who do they need to Rescue?
- What do they need to Recover?
- Which Dangers could they face?
- Which Dangers can they handle?
- Which Hazardous conditions should they compose with?
- How is the Atmosphere?
- What’s its composition?
- How adapted to the Characters is it?
- What damages can it cause them?
- Does it enhance their Capabilities?
- How’s the Fauna?
- How’s the Flora?
- Refuge
- Where can the Characters Hide?
- Which place represents Safety?
- What makes it Safe?
- What is the original use of this place?
- How can it be used as a Shelter?
- Should it be rearranged?
- How?
- Are there any sources of danger nearby?
- Could the Characters be Living there?
- Consider that the Character may not flee and therefore be forced to live in this Environment.