Where are we?
- Give your public basic Atmosphere:
- Colors & Light
- Temperature & Climate
- other Quirks
- As well as the place’s Structure:
- Materials
- Props & Furniture
- The Object you came for
- You can do so before or after the 1st action scene/Conflit.
- It’s all about your Rhythm.
- Pick a location you Love or Hate, for a stronger emotional reaction.
- Think about your public.
- How will the Location make them React?
Start with 4 Locations:
- We are in a Temple
- Atmosphere
- The orange, coppery walls reminds us the time we passed in the southern towns of Alatea
- The soft chatters of the guide pulls us deeper into the temple
- The statues of Galatea enhance the warmth of this
- Structure
- The walls are damaged, but not spoiled
- The retain their original refinement
- The care the builders put into its creation is still visible
- We move into the Guide’s Office
- Atmosphere
- The anthracite surfaces contrasts with the vivid, animated paintings
- She invites us to sit on this simple, yet comfortable armchair
- The air is cool, the pace is slow
- Structure
- Her office is clean & cleared out of any distractions
- Nothing here is unrelated to Art
- We visit the Museum dedicated to Galatea
- Atmosphere
- The soil & ceilings are light grey
- The walls are made of soft blue
- Where ever it is the paintings, the frescoes, or the statues all shapes complement each other
- Structure
- The building seems to be made of a sturdy mater
- But we can’t identify it
- We finally get to the Victim’s House
- Atmosphere
- The Victim’s lover is waiting
- She is sitting in a large armchair, fitting for 2 people
- “This was our recliner”
- Is she aware of us?
- Structure
- The rest of the house is dark & empty
- The door was open…
The Threat/Menace
- Who’s the Enemy?
- Is there an Enemy?
- What danger does this Environment shelter?
- What will we do?
- Chase & Flee?
- Are we chasing the menace?
- Are chased by the menace?
- Should we Flee?
- Where?
- Fight?
- How can we Strike back?
- What weapons do we possess?
4 Threats:
- We are in a Temple
- Enemy/Danger/Environment
- Night is coming
- A group of raider has been spotted by the temple this week
- 2 guards are missing
- They only come at night
- Chase & Flee
- Staying here would not be reasonable
- Fight back
- We are not only Art enthusiast
- We are trained, equipped & capable of riposting
- We move into the Guide’s Office
- Enemy/Danger/Environment
- We spent the last week with her
- She leans on her desk to hide her face
- She decides to tell us more about the incident
- Chase & Flee
- We could leave her there with this situation
- Fight back
- Or ask her for more information
- We visit the Museum dedicated to Galatea
- Enemy/Danger/Environment
- There’s a Corpse held by the statues
- The killer stands by, watching
- She’s estimating carefully if the body is well disposed
- Chase & Flee
- She sees us, Screams & flees
- Run after the killer
- Fight back
- This is may lead us to an embuscade
- Will we be able to fight back?
- We finally get to the Victim’s House
- Enemy/Danger/Environment
- Victim’s lover’s mania
- Laughter coming from the living room
- Chase & Flee
- Someone points a gun at our back
- Disarm then & Run away
- Abandon the Victim’s lover
- Take her with us
- Fight back
- Protect the Victim’s lover
- Attack the assailant
- Interrogate them
Why are we here?
- What Resources does the location shelter?
- Are we here to Discover, to Visit?
- What type of Fight/Dissension/Conflict are we about to meet?
- Temple
- We love Art
- A passion we discovered recently by visiting Alatea
- Office
- We spend some time with this guide
- Now she offered us some additional Insights
- Museum
- The Museum has been restricted to the public recently
- This is a unique opportunity to admire Galatean’s Pantheon quietly & to our heart’s content
- Victim’s House
- We lend a hand to our new friend
- We visit the house of 1 of the main contributor of the museum
Adapt & Engage
Everything is happening in Synergy.
You are creating a living world.
It may try to escape you.
Don’t let it go its own way.
Enjoy the rush, enjoy the ride.
- Exaggeration is the key to provoke reactions.
- Contrast will create Engament.
- Interest can be met in the form of opposition.
- This opposition is an opportunity to experiment more unusual ideas.
- Tap into the Collective Imaginary Library.
- Shapes, colors, Forms & all other tools.
- Use Iconography & Symbolism to provoke reactions.
- Use common situation to evoke familiarity.
- Prepare your Archetypes of Characters, Environments & Stories.
- Consult then regularly to create diversity & contrast
- Balance your story after your first draft.
- Balance it as you go.
- Give every Character care & attention.
- talk with them
- Give every Environments a purpose.
- Scenes & Chapters should chain fluidly.
- There may be plot holes
Test your Story/Game with your Team
- Don’t leave them time to look for inconsistency now.
- If they are distracted, pause.
- If they are comfortable, give then more information.
- The public needs to be absorbed by the story.
Give your team a set of 10 Rules to Start:
- Everything has a Purpose
- Your Team is United
- Living beings strive to Grow
- Sun brings Hope
- Hunger Gathers us
- Play with Fire
- Run through Seas & Skies
- Temperance soothes the Mind
- Ponder through Time
- Follow the Footprints of the Survivors
Ask Your Team about:
- Locations
- How do they imagined it?
- Can they draw it?
- Can they compose a piece of music to define it?
- Threats
- Do they feel pressured?
- Are they excited?
- Do they feel depressed?
- Characters
- How do they picture her?
- Can they represent her?
- Can they compose a theme for her?
- Scenes
- How is the Consistency?
- How were the Transitions between each location?
- Environments
- Would they rest here?
- Would they fight here?
- Would it bore them?
- Listen to them.
- They’ll have a lot of improvement ideas.
- They’ll have terrible ideas as well.
- Improve them together
- This is a shared story.
- Ask them for 10+ global rules for your story/Game.
- Change yours, adapt yours.
- Engage them.
- 4 People will always come to better Story/Game Mechanics than 1.