How to draw an Adventure?

  • You want to Design an Adventure.
  • A simple, clean Adventure with a simple clean Structure.
  • An Adventure which gives you the Opportunity to Improvise & let the Story unfold.
  • What do you need?

Summary – How to draw an Adventure?

  1. Start with a Clear Ending
    1. How is your Final Scene?
  2. Draw your Opening Scene
  3. Draw your Discovery Scenes
    1. Arrival in a New Environment
    2. Meeting a New Character
  4. Draw your Development Scenes
    1. Arrival in a New Environment
    2. Meeting a New Character
  • How do you use Framing to display the Critical elements of your Story?
  • How do you Depict them?



The Final Scene

  • Impressive
  • The Final Scene has to be memorable.
  • What’s Memorable?
  • It needs to have a sense of Balance.
  • And next to the end you want to Unbalance it in favor of the Characters.
    • Or against them, if you plan to eliminate them.
  • You fix the Difficulty.
  • You have to Use Space.
  • Display the Ending.
  • Show the focal Element of the Final Scene.
  • The Disproportion.
  • Excess is necessary.
  • Memorable
  • The Setting will do the work.
  • Use the Setting.
  • Use its Features.
  • What are its Peculiarities?
  • What makes it Unique?
  • How do you make use of this Uniqueness?
  • How do you use Creatures to enhance it?
  • Loss
  • How will the Story End?
  • How will you represent this End?
  • In most Endings the Characters face a Trial.
  • The Environment is Dangerous.
  • They face Threats.
  • This may conclude in the Death of some Characters.
  • Should a Character die?
  • Which one?
  • What would cause her Disappearance?

If you want to know more about how to end a Story.



The Opening Sequence

  • Atmosphere
  • Start with the Story’s fundamentals.
  • The Colors you use will define the Story.
  • And the Story’s Climate.
  • Represent the Story’s Themes with Icons.
  • The Shapes which will represent the Story best.
  • Aperture
  • The Story’s Aesthetic should be anchored in the 1st Scene.
  • It is the Story’s summary.
  • If an element has to be seen 1st, depict it 1st.
  • The following scenes are here to support both the Opening & the Ending.
  • The Opening can be the Ending.
  • You can create a Cyclical Story to enhance the relationship between your Stories.
  • And the relationship with the Public.
  • Attachment
  • The Opening should create a sense of Belonging.
  • A wish to Stay.
  • A wish to Return to your Story.
  • Use Familiar Images.
  • Evocative Images.
  • Solicitate the Common visual Library to find appropriate Symbols.

If you want to know more about how to Start a Story.

Discovery Scenes

  • Pace – Defining the Rhythm
  • The even Scenes will serve as Discovery scenes.
  • 1st Events are introduced.
  • It allows the Public to discover Unknown Worlds & Stories.
  • The Introduction can be Fast or Slow.
  • Meeting People
  • Characters will meet Characters.
  • These Characters need Goals.
  • They need Behavior Traits to become relatable.
  • They need memorable Quirks.
    • Physical
    • Behavioral
  • They can act as Support.
  • Or as Opposition.
  • Visiting Environments
  • Where would you go on a Vacation?
  • What would this place look like?
  • What would it be its main Colors?
  • Why would you choose this Place?
  • Which Special Feature does it Present?
  • Compose your Discovery Scenes with this Special Feature as the Focal Element.
  • It will often be a Landmark.
  • Focal Element do not have to be in the Center of the Image.
  • Use Color Contrast to Enhance its presence.
  • You could also make use of Shape Contrast to display it more Clearly.
  • An Enjoyable Story
  • The Public wants strong characters.
  • Loveable Characters.
  • Characters which will entertain them as the Story unfolds.
  • Characters which, as they appear on screen, will make them smile.
  • The same logic is applicable to Environments & Settings.

If you want to know more about creating a sense of discovery.



Development Scenes

  • Incompleteness
  • Discovery Scenes are Incomplete.
  • This Incompleteness Allows a Follow-up.
  • It introduces a Necessity to move.
    • A Necessity to Change.
  • This Change is brought through Development.
  • The Characters will have to research.
  • They will have to explore known locations or visit new ones.
    • In order to Gather Resources.
    • To Find Information.
    • To Recruit someone.
  • Pace – Adjusting the Rhythm
  • A Story Develops through Action.
  • All images, even representing a fixed figure, should have a sense of Movement.
  • All images have a flow.
  • Emphasize a Split between Crisis & Moment of Peace.
  • And then gradually conjoin them.
  • Block out the essential Shapes of the Story.
  • And add layers of complexity.
  • Bringing a Diversity of Scenes to the Public is always appreciated.
  • Crisis Scenes complement Recovery Scenes.
  • The Violence & the Brutality for the former.
  • The Soothing & the Peace for the latter.
  • Pain
  • How do you Transcribe Pain in an Image?
  • You can use facial Expressions.
  • You can use Gestures.
  • You can use Textures.
  • The most effective way is to distort the Image.
  • To enhance the Shape distortion use Painful Colors.
  • Colors which will complement the Anomalies & Abominations.
  • Colors which evoke Crisis.

If you want to know more about how to develop a World.


Posted

in

, ,

by