How to display Consequences? Death

The Meaning

  • How will the Character die?
  • Who will kill the Character?
  • Will the Character be killed?
  • Will the Character be murdered/assassinated?
  • Will it be an accident?
  • Is there a reason?
  • Is it Fatality?
  • Where will the Character be killed?
  • Where will her body be left?
  • Will it be left behind, for the menace is still there, or will it be retrieved?
  • Will the research of the body be fructuous?
  • Why did the Character had to die?
  • Why wasn’t it another Character?
  • One we didn’t care about.
  • What does her death Bring?
  • When to Kill a Character?
  • When the Character cannot be saved.
  • When the Character decides another one should be saved.
  • When the Character is already dying, and needs to accelerate the process.
  • When the Character needs something she cannot find in Reality.
  • Why Kill a Character?
  • There are no valid reasons.
  • Death comes.
  • When she comes one dies.
  • Even if their death saved another, it is only Death.
  • Decide on the Outcome, decide on the Aftermath & move along.

Death, Pain & Loss

  • The Environment & Settings will color the Character’s death.
  • How will death come?
  • Abruptly?
  • In a sigle blow?
  • Or Slowly?
  • The News is known, rejected, demented, and finally accepted.
  • Where does the Character die?
  • In her hometown?
  • Alone, in an unknown place?
  • Is there anyone to save her?
  • Is there someone but they decide not to?
  • Everyone surrounds her, everyone assists to the death, because no one can save her.
  • What are her Last moments?
  • If you are in an Adventure or Action story you can give your Character a last moment.
  • Adventurers get Last Words.
  • People don’t.
  • If you are in a Drama or Horror story you may want to capitalize on the Rupture.
  • Humans want Control.
  • The other Characters need a mean of action over Death.
  • Offer it or Refuse it.
  • The lonest, the more brutal, the more meaningless the death is, the more painful & incomprehensible it will be.
  • Adventure & Action look for Continuity & Meaning in the loss of a Character.
  • The Public will look for more than the death itself.
  • Drama & Horror accept the loss as it is.
  • Maybe the Public will not accept it, but she will expect it.
  • And it makes the experience less incomprehensible.

What are the aftermaths of the Loss?

  • Grief conclude, in most cases, the death cycle.
  • Expressing People’s grief, by layers is essential.
  • The Family will act differently.
    • How differently?
    • How brutally?
    • Is there a wish to rejoin the dead one?
  • The Relatives will express their grief.
    • Will they express it through acts?
    • Will they express it through discourses?
    • Will they express it through attacks & criticism?
    • Will they express it through empathy?
    • Will they express it silently, just by staying calm?
  • The Acquaintances may expresse their condolences.
    • They may not
    • They may remain silent
    • They may not appear at all
    • They may act inappropriately
    • Most of the time it will be less intense than what a closer Character would do, but…
  • If you want to introduce a new Character, making a simpleton interrupt the ceremony to them reveal their defeated love for the decease, is a great way to start.
  • Through which Symbols will the Character be remembered?
  • Statues allow you to display the vision the remaining characters had of the deceased.
  • Altars & Shrines allow people to gather.
  • It is the easiest way to allow mourning.
  • How is the death displayed?
    • The Body
    • The Face/The Head
    • At the ceremony
    • Afterwards
    • Is it kept inside the Statue?
    • Below the Shrine?
  • Replacement & Continuity.
  • Who can replace this Character?
  • The Remaining members need time to decide.
  • Even if they had a plan, a contract or an agenda that prevented this sort of situation.
  • However organized your Characters are, the Public needs time to replace the deceased.
  • Should the team forfeit the Quest?
  • If the team decides to pursue the Quest, they will need to gather resources.
  • The Following members must be chosen to replace a function in the team, not a function in the Story.
  • Nothing can be Undone.
  • Do not replace a Character, create a New one.
  • Use the opportunity to create a Character that’s the antithesis of the last.
  • This new Character will always be compared to the latter, capitalize on it.
  • More Conflicts.
  • If there was murder or assassination, it may be found out.
  • If it is found out one will be responsible.
  • Revenge is an option for the Character’s relatives.
  • Forgiveness is another one.
  • Though it is quite an uncommon one.
  • Revenge is more suitable in most cases because the Public will not want to forget the murderer or the orchestrator of the assassination.
  • Most Characters need Retribution.
  • If your characters ever want to go down the path of Forgiveness they must decide it for themselves.
  • They must realize than lingering is only haunting them & that their will for more destruction is individual.
  • Therefore, the decision to stop must be individual.

Resurrection & Immortality

  • Can you Undo things?
  • No.
  • Should you resurrect a Character?
  • You could.
  • You should try.
  • That’s just another experience.
  • Do it only once.
  • Resurrecting a Character more than once will remove consistency from your Story.
  • If Death is not the main topic of your Story.
  • If your Story revolves around the exploration of Life & Death cycles then Resurrections becomes a mean of experimentation usable as many times as necessary.
  • Do it for everyone?
  • Not every Character is necessary.
  • Resurrection can slow down the Story.
  • It is also a tool you can use to reveal characters’ goals & behaviors.
    • Does someone oppose the act of Resurrection?
    • For which reason?
    • What would they gain from the death/resurrection?
  • What are the consequences?
  • How is Resurrection seen?
  • What are the Symbols attached to it?
  • Is it a Curse or a Blessing?
  • What comes to the Character?
  • Time/Space dephasage
  • What are the Limitations & Restrictions?
  • How to make it meaningful?
  • The Public wants Balance.
  • She wants faults & frailty.
  • If the Character returns, does she become Immortal?
  • What are the limits to her immortality.
    • Immortal, but weak – body.
    • Immortal, but without memories – mind.
    • Immortal, but emotionless – psyche.
    • Immortal, but inhuman – soul.
  • Immortal does not mean invincible.
  • Resurrection v. Reincarnation v. Regeneration?
  • What are the Differences?
  • What are the Advantages?
  • What are the Disadvantages?
  • You could use the 3 to establish a continuity, a progression in the Character’s state.
  • How much Regeneration does she need?
  • If the Character is Reincarnated, how will she return?
  • It should be under a different form?
  • How different?
  • Will the character become something else?
  • Did the Character Wish to return?
  • Under this shape?
  • Did she Wish to remain dead?
  • Alternatives to bringing back the Character.
  • It is possible for the dead character to make apparitions through statues, idols, shrines & other channeling devices.
  • It is also possible to leave an artifact which brings back or which kept memories of the Characters.
    • This artifact allows the story to unfold & to pursue the deceased Character’s development
  • It is finally possible to let the dead come back own her own.
    • Is she lost without a sense of place?
    • Is she looking for her old friends?
    • Is she trying to bring her friends back with her?

Alternatives to Death

  • Apart from Death the are other ways to create consequences.
  • Disappearance is Death without the Character dying.
  • She is only never to be seen.
  • It leaves you the choice to use her elsewhere.
  • The Return is a specific form of disappearance.
  • The Character cannot stay in a specific, which does not fulfill her needs.
  • Dementia is another form of Death.
  • Non physical, but just as definitive.
  • Betrayal is not Death for the body, but it allows no return.
  • The Character who betrayed should look for no forgiveness.


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