How to create Monsters? 6 Examples

  • Monsters are Strange.
  • They tend to be represented as Horrifying.
  • But they can be Anything.
  • Monsters are the best way to create Diversity in your World.
  • There’s a Diversity of Monsters to Develop & Implement.
  • Most of them will fall within these 6 types:
    • Funny
    • Adorable
    • Gorgeous
    • Hideous
    • Nefarious
    • Horrifying

Summary – 6 steps to a Monster

  1. Define her Species.
  2. Decide of her Origins.
  3. From her Origins define her Name & her Goal.
  4. Define her Behavior traits.
  5. Define her Relationships with other Creatures.
  6. Give her Quirks.
  • Even within these Types there are multiple Sub-Types.
  • And most of them will be treated in future articles.



Puck – The Funny

A Funny Monster’s Humor is linked to her Goal.

  • Identity
  • Species : Fairies & Faes
  • Origins : Mundane Woods
  • Name : Puck – Mischievous or Malicious sprite
  • Goal : Establish contact with other Species by Bringing joy.
  • Behavior
  • Strength : Enticing
  • Weakness : may be Annoying
  • Habit : Laughs, Jokes, makes stupid faces.
  • Relationships
  • Creatures : Look for Sentient beings in priority.
  • Environment : Use Environment as Playgrounds.
  • Quirks
  • Appearance : Small to Medium bodies, Floating, Unclothed.
  • Language : They may have their own Language, they’ll often learn other species Languages.

If you want to know more about creating annoying Characters.



Fluffy – The Adorable

An Adorable Monster is still a Monster, it’s not inoffensive.

  • Identity
  • Species : Bouncers
  • Origins : The Bounce Hole
  • Name : Fluffy – it’s made of fluff
  • Goal : Bounce to the Highest Points possible.
  • Behavior
  • Strength : Adorable
  • Weakness : Loud
  • Habit : Rolling & Bouncing
  • Relationships
  • Creatures : May want to interact with other Creatures.
  • Environment : Mostly interested by tall Buildings & Mountains.
  • Quirks
  • Appearance : It’s a Cream Puff, multiple Sizes available.
  • Language : Flou-Flouf.

If you want to know more about writing monsters for Children.

Sylph – The Gorgeous

A Gorgeous Monster’s Attractiveness is often linked to her Goal.

  • Identity
  • Species : Nymphs & Faes
  • Origins : The Parcells of Trollop
  • Name : Sylph – Sylvester creature
  • Goal : Find the best Genetic material.
  • Behavior
  • Strength : Focused
  • Weakness : Single-Minded
  • Habit : Singing to the Winds & Seas – Information Collect.
  • Relationships
  • Creatures : Spend most of their time with Peers.
  • Environment : Can use the Environment as a Camouflage.
  • Quirks
  • Appearance : Medium to Tall, Curvaceous and/or Athletic, may have more than 1 Head, may have hidden Limbs.
  • Language : 2 types of Language – Regular, Elemental Echoes.

If you want to know more about writing Humanoid Species.

Cory – The Hideous

A Hideous Monster is Unattractive, not necessarily Hostile.

  • Identity
  • Species : Giants & Titans
  • Origins : Moaning Mountain (formerly Round Hill)
  • Name : Cory – From the Round Hill
  • Goal : Reach the Recluse Islands.
  • Behavior
  • Strength : Peaceful
  • Weakness : Clumsy
  • Habit : Stare at others, may Complain.
  • Relationships
  • Creatures : Stare at other Species.
  • Environment : Hidden or Isolated Locations.
  • Quirks
  • Appearance : Organic, Large to Enormous, Face hidden partially, Sad or Hollow Eyes, Chains.
  • Language : Repetition & Redundancy.

Octopus – The Nefarious

  • Identity
  • Species : Shared Bodies & Myriads
  • Origins : Multiple origins
  • Name : Octopus – 8 limbs
  • Goal : Understand Feelings.
  • Behavior
  • Strength : Personal & Twisted
  • Weakness : Rigid
  • Habit : Moves & Acts exclusively in Groups.
  • Relationships
  • Creatures : Observe other Creatures.
  • Environment : Looks for comfortable Environments to merge with them.
  • Quirks
  • Appearance : Large, Multiple Limbs, Attractive Eyes & Mouths.
  • Language : Automatically translates into target Language.

If you want to know more about creating Aliens.

X – The Horrifying

  • Identity
  • Species : Unknown
  • Origins : Mundane Metropolis
  • Name : X – […]
  • Goal : Identity
  • Behavior
  • Strength : Layered & Detached
  • Weakness : N/A
  • Habit : Proactive & Assertive, acts in the most Efficient way.
  • Relationships
  • Creatures : Interested in Sentient Beings.
  • Environment : Salvage Environments for Resources.
  • Quirks
  • Appearance : Standard Human Appearance.
  • Language : 2 types of Language – Regular, Ghastly.

If you want to know more about creating humanoid Monsters.


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