- Monsters are Strange.
- They tend to be represented as Horrifying.
- But they can be Anything.
- Monsters are the best way to create Diversity in your World.
- There’s a Diversity of Monsters to Develop & Implement.
- Most of them will fall within these 6 types:
- Funny
- Adorable
- Gorgeous
- Hideous
- Nefarious
- Horrifying
Summary – 6 steps to a Monster
- Define her Species.
- Decide of her Origins.
- From her Origins define her Name & her Goal.
- Define her Behavior traits.
- Define her Relationships with other Creatures.
- Give her Quirks.
- Even within these Types there are multiple Sub-Types.
- And most of them will be treated in future articles.
Puck – The Funny
A Funny Monster’s Humor is linked to her Goal.
- Identity
- Species : Fairies & Faes
- Origins : Mundane Woods
- Name : Puck – Mischievous or Malicious sprite
- Goal : Establish contact with other Species by Bringing joy.
- Behavior
- Strength : Enticing
- Weakness : may be Annoying
- Habit : Laughs, Jokes, makes stupid faces.
- Relationships
- Creatures : Look for Sentient beings in priority.
- Environment : Use Environment as Playgrounds.
- Quirks
- Appearance : Small to Medium bodies, Floating, Unclothed.
- Language : They may have their own Language, they’ll often learn other species Languages.
If you want to know more about creating annoying Characters.
Fluffy – The Adorable
An Adorable Monster is still a Monster, it’s not inoffensive.
- Identity
- Species : Bouncers
- Origins : The Bounce Hole
- Name : Fluffy – it’s made of fluff
- Goal : Bounce to the Highest Points possible.
- Behavior
- Strength : Adorable
- Weakness : Loud
- Habit : Rolling & Bouncing
- Relationships
- Creatures : May want to interact with other Creatures.
- Environment : Mostly interested by tall Buildings & Mountains.
- Quirks
- Appearance : It’s a Cream Puff, multiple Sizes available.
- Language : Flou-Flouf.
If you want to know more about writing monsters for Children.
Sylph – The Gorgeous
A Gorgeous Monster’s Attractiveness is often linked to her Goal.
- Identity
- Species : Nymphs & Faes
- Origins : The Parcells of Trollop
- Name : Sylph – Sylvester creature
- Goal : Find the best Genetic material.
- Behavior
- Strength : Focused
- Weakness : Single-Minded
- Habit : Singing to the Winds & Seas – Information Collect.
- Relationships
- Creatures : Spend most of their time with Peers.
- Environment : Can use the Environment as a Camouflage.
- Quirks
- Appearance : Medium to Tall, Curvaceous and/or Athletic, may have more than 1 Head, may have hidden Limbs.
- Language : 2 types of Language – Regular, Elemental Echoes.
If you want to know more about writing Humanoid Species.
Cory – The Hideous
A Hideous Monster is Unattractive, not necessarily Hostile.
- Identity
- Species : Giants & Titans
- Origins : Moaning Mountain (formerly Round Hill)
- Name : Cory – From the Round Hill
- Goal : Reach the Recluse Islands.
- Behavior
- Strength : Peaceful
- Weakness : Clumsy
- Habit : Stare at others, may Complain.
- Relationships
- Creatures : Stare at other Species.
- Environment : Hidden or Isolated Locations.
- Quirks
- Appearance : Organic, Large to Enormous, Face hidden partially, Sad or Hollow Eyes, Chains.
- Language : Repetition & Redundancy.
Octopus – The Nefarious
- Identity
- Species : Shared Bodies & Myriads
- Origins : Multiple origins
- Name : Octopus – 8 limbs
- Goal : Understand Feelings.
- Behavior
- Strength : Personal & Twisted
- Weakness : Rigid
- Habit : Moves & Acts exclusively in Groups.
- Relationships
- Creatures : Observe other Creatures.
- Environment : Looks for comfortable Environments to merge with them.
- Quirks
- Appearance : Large, Multiple Limbs, Attractive Eyes & Mouths.
- Language : Automatically translates into target Language.
If you want to know more about creating Aliens.
X – The Horrifying
- Identity
- Species : Unknown
- Origins : Mundane Metropolis
- Name : X – […]
- Goal : Identity
- Behavior
- Strength : Layered & Detached
- Weakness : N/A
- Habit : Proactive & Assertive, acts in the most Efficient way.
- Relationships
- Creatures : Interested in Sentient Beings.
- Environment : Salvage Environments for Resources.
- Quirks
- Appearance : Standard Human Appearance.
- Language : 2 types of Language – Regular, Ghastly.