How to Create Immersive Worlds? Science Fiction & Fantasy

  • What makes Science Fiction?
  • What makes Fantasy?
  • What are the Differences?
  • How do they overlap?
  • How do we merge both?

Summary – How to Create a World through a Fantasy/SF frame?

  1. Define the Common Traits.
  2. Define the Differences.
  3. Establish how you will make use of Commonalities through an Action-Adventure frame.
  4. Create a Simple world in this order:
    1. Organizations
    2. Characters
    3. Environments
  5. Choose a 2ndary Genre:
    1. Comedy
    2. Horror
    3. Drama
  6. Implement the element of the 2ndary Genre in this World.
  • Every Genre & every Frame has Peculiarities.
  • These Peculiarities need to be emphasize to create Immersive worlds.
  • How do you articulate these Peculiarities to create Immersive worlds?



Common Traits

Fantasy & Science Fiction share 3 main traits.

  • Quests
  • As we are in presence of Stories.
  • And Stories which are often depicted as epic stories, the Characters will be in need of a quest.
  • Starts rather easily in a fairly friendly place.
  • Develops as the Story presents new Environments & Characters.
  • And Climaxes with a bursting Final.
  • Sagas
  • Fantasies & Fictions are also stories of Many characters.
  • Diversity is a crucial element.
    • Note that most stories cast almost exclusively humans or humanoids creatures.
  • These stories present Large cast.
  • Not necessarily complex Characters.
  • Most 2ndary & 3rtiary Characters can be simple.
  • And finally Organizations.
  • These extended worlds revolve around Organizations.
  • And these Organizations administrate them.
  • Mankind
  • Humans Win.
  • Humans defeat the Alien threat.
  • Or prevent the World’s end.
  • In most cases humans need to end the menace.
    • If you’re doing Horror or Drama, it mayn’t end this way.
  • Transhumanism is a central Theme in most of the best Science Fictions.
  • Is it as true for Fantasy?
  • Stories would gain from interrogating the Definition of Human.
  • Defining what makes 1 Human.
  • Questioning the Human Identity.
  • And the limits of Humanity.
  • Should Humans win?



How to Emphasize the differences?

  • The Essence of Science Fiction : Innovation
  • The main difficulty in Writing is being Innovative while remaining consistent.
  • This is particularly true for Science Fiction.
  • In all Settings, you want to be as consistent as possible.
    • If only, for an optimal user experience.
  • In any other Setting, you do not need to be Innovative & generally you won’t be.
  • The 2nd difficulty is to explain the functioning of your new Tool.
    • Note that this applies to Alien species as well.
  • The Public will need a frame of reference.
  • The 3rd, and maybe foremost, difficulty will be to create enticement.
  • Enticement is common to all forms of entertainment.
  • However, in the case of Science-Fiction, you’re marketing an Invention.
  • You are intended to deliver a disruptive Product.
  • We already have Instant communication, the capacity to travel to most places & Ever accessible Entertainment.
  • Most of the basic Human needs have been satisfied.
  • What else can you bring to the Table?
    • Humans will always want more Convenience.
    • Deliver Convenience.
  • The Essence of Fantasy : Fable
  • Every Fable is a Fantasy.
  • Fantasy is both the Deepest & the Simplest setting.
  • For it is the setting which makes best use of Icons & Allegories.
  • Fantasy taps into the collective unconscious.
  • It solicits the collective visual library to create Fables.
  • Seemingly new Fables.
  • Why you’ll need to research?
  • It will be quite difficult to create ground breaking Inventions if you have no basics in Engineering & Design.
  • In the same manner, it will be difficult to deal with Living beings without basics of Biochemistry, Molecular Biology or Ecology.
  • On another touch, History, Economics, Geopolitics & Linguistics are 4 essential subjects to create States & other Organizations.
  • Also, you’ll want to build interesting settlements you may want to learn about Urbanism & Architecture.
  • Finally, diverse Characters mean diverse Profile.
    • So, Profiling & Social Psychology may help.
    • Especially if you’re interested in developing your own Archetypes.

If you want to know more about emphasizing Diversity.

Synergy & Conversion

  • Species
  • Species from Fantasy & Science-Fiction are seldomly different.
  • Monsters & Aliens don’t display much differences.
  • They are often aggressive, often hideous or at least inappropriately cartooned.
  • Some of them are often only Hybrids & Chimeras.
  • And it’s not an issue.
  • The Appearance is only half of a Species.
  • Defining the Species Behavior makes it just as memorable.
  • How do they Behave?
  • Are they feral?
  • Are they offensive?
  • Do they grow in the Wilds?
  • How do they Survive?
  • How do they Sleep?
  • How do they ensure their Sustenance?
  • Their Safety?
  • Their Reproduction?
  • Do they regroup?
  • Are there Clans or Tribes?
  • Do they make Use of tools?
  • Do they Use of Heat & Electricity?
  • Do they Use of other Energies?
  • Do they Craft their tools?
  • Do they produce Arts?

If you want to know more about Species.

  • Cities, Settlements & other Locations
  • Whichever Genre & Frame you choose some Locations are Crucial.
  • These Locations, often Landmarks, make for a Clear Map.
  • Wherever it is Megalopolises or Extra-planetary stations, populations needs to be grouped to be administrated.
  • These Settlements need Different Blocks & sub-Cities.
  • They need Diverse layout & Architecture.
  • They need to be different From each other & on the Inside.
  • The conversion from Metropolis to City-State is simple to make.
    • Scale up & down.
  • Organizations & Federations will administrate your Worlds.
    • Display the Relationships between Organizations.
  • Guilds & Professional associations are essential if you have Classes & Professions.
    • Therefore if you don’t have a Specialized labor system they may not be necessary.

If you want to know more about Settlements.

  • Planes & Planets
  • Worlds as well need to be diverse.
  • Even if there are no Sentient Species to organize them.
  • You could create self-organizing worlds.
  • Or make use of Sentient Planets.
  • Diversity is displayed in the Atmosphere & the Landscape.
  • Make use of Elevation.
  • Display Traces of ancient Civilizations.
  • Or Traces of actual Civilizations.
  • Or no Traces of Civilizations at all.
  • Create Situations.
  • Create Events.
  • Environments are filled with elements which are occasions to create Action.

If you want to know more about creating Worlds.



Magic & Technology

  • Magic as a Technology
  • Many Magic Systems have procedure.
  • Wherever they are called Rituals or Spells.
  • This knowledge is preserved on a support.
  • It’s only Information.
  • As any other type of Information it can be processed, treated & corrupted.
  • Magic Systems need to be Systematic.
  • In most fiction they lack consistency or a difficult to navigate through.
  • Because they are not systems.
  • Systems allow little exceptions.
  • Limit them.
  • There may be erratic consequences, as it is the case in most Experimental context.
  • Even these consequences must present a part of Predictability.
  • Science will always have Unknown domains
  • What makes Magic, magic is the Incomprehension.
  • The incapability to Explain fully the domain of a spell or a school.
  • Science, if you want to consider that Magic isn’t Science, suffers from the same issue.
  • Procedure needs to be updated.
  • Innovation have to appear.
  • And Disruption is inevitable.
  • Therefore, Science will never be fixed or fully understood.
    • If you ever create Planets, think about new, unknown or undetectable Elements.
  • Combining Technology & Magic to create Original Tools
  • Your Species will have peculiar Anatomies.
  • Theses Anatomic features can be reproduced, enhanced or merged.
  • Wherever it is through Transgenesis or Hybridization features can be combined.
  • It a feature is not innately present on a Species a Prothesis can be created.
  • Here are some domains where Magic & Technology can be merged:
    • Security & Weapons
    • Utilities
    • Accommodations & Housing
    • Vehicles & Transportation
    • Sleep & Sex
    • Metabolism & Prolongated Life
  • Some Aliens have Powers
  • When we think about Magic we really think about skills a regular human wouldn’t have.
  • Alien species have superhuman capabilities.
  • Just like Animals have superhuman capabilities.
  • And when you consider it this way, The Human Brain is a superior artefact in its own right.
    • Allowing us to create all these Ideas & process all this Information.
  • Most Alien will have powers akin to Magic.
  • And it will be quite difficult to explain them.
  • Except if the Species anatomy is already known & transcribed in a codex.
  • Otherwise, something will need to be done to transcribe this Anatomy.

If you want to know more about Items & Tech.


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