Diversity, Consequences & Stories
- Diversity holds the World together.
- Your World will have Adorable parts.
- Where does the little Cloudian Shrubbery live?
- Your World will have Horrendous parts.
- Where does the Crimson Mandrake live?
- Parts of the World are the domain of Serenity.
- Where is the Grand Sanctuary?
- Parts of the World are the Loci of Dissension.
- They are the Core Locations of your World.
- Where is the Gallery of Treaties?
- Display Consequences.
- Display fundamental elements early.
- What are the main Dangers of your World?
- What is perceived as a Threat?
- What is the Pain Scale of your World?
- What are the main Crisis in the World’s history?
- What is Common Knowledge in your World?
- Does everyone knows what a Plane is?
- Is everyone afraid of Planes?
- Diverse Outcomes is the clearest way to display consequences.
- Branched narration is essential if your story grows over a certain scale.
- 2-3 different outcomes for each Crisis (chapters 3, 6 & 9) is enough
- 1 good outcome, 1 bad outcome & 1 surprising outcome
- Multiple endings is also a clear way to show consequences.
- How desirable the outcome is
- Where did the character failed/succeed
- What should they have done instead
- Changing the core of Nature makes your World Different.
- How is Gravity in your world?
- What is the effect of other Forces?
- How does it affect settlements?
- How does it affect species?
- How does it affect Evolution?
- How does it affect settlements?
- What are the effects of Radioactivity?
- How does it affect settlements?
- How does it affect Genetics?
- What are the effects of Electromagnetism?
- Think about the light’s dynamics.
- How is Electricity used?
- Do animals use magnetoception?
- How does Temperature & Weather articulate?
- At the surface.
- Underground.
Cities
- Diverse Origins makes a city Organic to the World.
- Every city should have at least 1 specialty if you plan to use real-world trade & commercial dynamics.
- If you aren’t, then any city can be a self-sufficient yet integrated settlement up to a fully developed autarky.
- What are the City’s Resources?
- Food & Crops?
- Land & Real Estate?
- Information & Intelligence?
- Entertainment?
- Where do the resources come from?
- Does the city have anything or does she have to capitalize on trade?
- What are the Innovations this City/People brought?
- What did the modern day inhabitants keep?
- What’s the legacy of this extinct people?
- Are they extinct?
- Inhabitants are the City.
- Diverse People will allow you to create Conflicts.
- Are there different Species?
- Are there different Ethnicities?
- Are there different Cultures?
- What are they?
- What is their definition of Aesthetics?
- What is their definition of Moral?
- What is their definition of Truth?
- What are the traditions & untold rules of these people?
- Establishing diverse Languages & Cosmopolitan Cities is essential if you follow real-world travel dynamics.
- If not, you can make single-type people cities.
- Most stories will use a transversal language (English), to facilitate the interactions.
- Organizations Rulers define its identity.
- A Single head will make the decision process faster but less consensual.
- An Assembly will make the decision process slower but more consensual.
- It is also the way to represent the different species of your world.
- Diverse Symbols reveal the Oppositions between the different Organizations.
- What is the Organization’s Name?
- What does it mean?
- What’s its origin?
- What is their Mission?
- What is their Slogan?
- What shape & color is their banner?
- Who are the organization’s friends & allies?
- Who are the organization’s foes & opponents?
- Is there a Vertical/Horizontal Hierarchy?
- Is there a Yearly/Monthly Calendar or Agenda for the ceremonies & Meetings?
- Are there Holidays?
- Does it operate as an Corporation?
- Does it operate as an Association?
- Does it operate as an Foundation?
- Does it operate as an Family?
- Are there Privileges if you are an associate/ally?
- Are there Privileges if you are a member?
- Are there Privileges if you are an officer?
- Are there Privileges if you are a leader?
Landmarks
- Diverse Symbols will make your World Alive.
- Diverse Landmarks have Diverse Origins.
- Are they ornemental?
- Are they habitable?
- Were they design as buildings to defend?
- To shelter?
- To seal?
- Are they situated inside Cities?
- Are they situated outside Cities?
- If they are situated in the Wilds they should be less Frequent.
- As it would have been difficult to defend & upkeep them.
- Unless they are particularly sturdy.
- In which case, the Landmark would be particularly imposant.
- Or it could be hidden from threats.
- Start with an Image.
- Draw it.
- What’s its shape?
- Is it Sharp?
- Is it Round?
- What are the material used to build it?
- How is it decorated?
- How is the light inside/outside it?
- What are the dominant colors?
- How many rooms are there?
- Who lives here?
- Why do they live here?
- What feeling does the landmark convey?
- Bliss?
- Uncertainty?
- Familiarity?
- Awe?
- What is the Landmarks Value?
- Does it hold a precious item?
- Is it used to organize meetings?
- Are there visits organized?
- Are there guides?
- Are people proud of this Landmark?
- Are they ashamed?
- Odd & Alien
- How is the building Unique?
- How does it integrate into the rest of the World?
- Is it avoided by inhabitants of the World?
Landscapes
- Diverse Environments make your World Real.
- Effective stories are Anthropocentric.
- Inhabitants will travel your World.
- They will populate and adapt the landscapes to their needs.
- We are going somewhere because there are Characters.
- Geography & Topography are fundamental storytelling elements often overlooked or over-developed.
- When you are describing a piece of landscape make it related to the action.
- Link it to a character’s goal &/or Origin.
- Link it to your Team’s future quest.
- Link it to a Rare Resource.
- Make it the theater of a battle of a celebration.
- Describe to create more consistency.
- Use Landscapes to seed the next stages of your story.
- Start with an Image.
- Wherever it is a Crystalline Valley or an Underground river, picture it.
- Draw it.
- How does the water flow?
- How does the wind flow?
- Are there strong currents?
- How is the light intensity?
- What are the dominant colors?
- The Public only needs information relevant to the story.
- But you should dispose of them all.
- What is the shape of the landscapes?
- Are there any particular shapes that reminds you of human environments?
- Are there any parts that looks like a person or an animal?
- Is there a rocky island covered with trees that has the form of a giant chicken?
- Draw a map.
- Are there Simple landscapes?
- Mountains
- Do they need to be on the edges of the map?
- Are they only borders?
- How mundane are they?
- Are they inhabited?
- Plains
- Is there any vegetation?
- Are there often battles thereby?
- Are they inhabited?
- Seas & Islands
- Is this Sea made of Water?
- Is it regular Water?
- Are there sky-floating Island?
- Are they inhabited?
- Forests
- Are they exploited?
- Are they inhabited?
- Deserts
- Are they used to hide buildings & other objects?
- Are they inhabited?
- Are there Hybrid landscapes?
- Marshlands?
- Tropical Forests?
- Taiga?
- Thundra?
Wildlife
- Diverse Species make Evolution true.
- How do animals mutate?
- What’s the population input on Genetics?
- What is the shape of the animals & vegetals?
- Are there any animal that reminds you of human environments?
- Are there any animal that reminds you of human body parts?
- What’s their color?
- What’s their form?
- How did they adapt to their environment?
- What is the value of this species to your story?
- How integral to your story is it?
- Have you created this species because of a theme you wanted to display?
- Does this species display unfairness & unbalance?
- Does this species display weakness & mortality?
- Does this species display calm & peace?
- Do you have any traces of this species today?
- Is it extinct or hidden?
- The Synergy between the Species of your World, describes the Rhythm of your World.
- When it comes to living things there are crucial 3 areas : Food, Sleep & Reproduction.
- What are the Predation dynamics?
- What’s the proportion of carnivorous to herbivorous?
- Are Herbivorous dangerous?
- What’s their Sleep pattern?
- What’s their Reproduction cycle?
- Draw them.
- How anthropomorphized are there?
- Do they have a spine?
- Do they have limbs?
- Do they have a head & a face?
- Do they have a language?
- Do they use tools?
- Plants are another overlooked element.
- Vegetals are the basis of every living system.
- They root your Ecosystem.
- Vegetals will enhance your descriptions.
- Are they homes for the surrounding species?
- Are they only food?
- What dangers do they represent?
- The Name of a vegetal offers specific information on the setting to the Public.
- Do they shelter a specific animal/fungus/other?
- Are they specific of this location?
- How do they affect Climates & Atmosphere?
- How are they used by Chemists & Alchemists?
- How do Botanists establish taxonomies?
- Do you have a character creating a plant journal?