Start Small, Start Now
- Create a small World Map.
- If you have 1 already, redraw it.
- Not from scratch, just optimize it.
- Enhance consistency.
- Review, remind parts of the World you may have forgotten.
- Create a small story for each part of the World.
- Start with a City.
- Draw the main Landmarks.
- Draw the Characters.
- Populate your City with species & Organizations.
- Think about Daily life & Major Issues.
- You’ve got a world.
Create Templates
- Creating reusable objects is the best way to be efficient.
- Your efficiency will allow you to produce more projects.
- More projects will allow you to train more.
- More training will lead you to faster results.
- Faster results will give you more motivation to continue.
Balance Comfort & Discomfort
- Try things you are not comfortable with.
- It will bring more Diversity to your World.
- It allows the Public to identify to your Characters, Settings, Environments & Stories more easily.
- As there are more options
- It allows you to grow faster & become more resilient.
- Discover new characters you didn’t know you’d enjoy.
- Discover new settings you didn’t know you’d enjoy.
Build a Team
- 2 person is a team.
- 4-5 would be optimal.
- Find out what each person is passionate about.
- Give everyone the Lead in a specific field (story, graphics, gameplay, music).
- Ask your team mate what would excite them to do in their field.
- Ask them to rank each field in term of interest
- Storyteller : 1 story, 3 graphics, 2 gameplay, 4 music
- Musician : 4 story, 2 graphics, 3 gameplay, 1 music
- Game Designer : 2 story, 4 graphics, 1 gameplay, 3 music
- After each new project switch role.
- Progressively help them to take an interest in the other fields.
- Ask everyone for a list of Topics.
- 12 Topics would be enough.
- But the more you have the better.
- These topics will serve as a basis for your Stories.
- If you have a team of 4 each team member will be in charge of 3 Stories a Year.
Environments
- Over Clouds?
- Underwater?
- Underground?
- Deep Space?
- Try as many Environments as you can.
- You’ve got 12 months.
- It doesn’t mean you have to write a full-fledged story for each of them.
- Experimentation will allow you to try unsuspected stories.
- Being in a team will push you to work on consistency.
- Starting with the Environment gives you a Canvas.
- You need a Planet/City to put your characters in.
- Which Landscapes will you use?
- existing
- your own
- Which Landmarks will you use?
- existing
- your own
- How will your Cities be?
- existing
- your own
Characters
- Create 12 characters
- Goals
- Strengths
- Weaknesses
- Quirks
- Classes/Jobs
- Develop a Relationships Map.
- Draw as 1 circle/characters.
- Link them.
- Indicate the nature of the link.
- This will also help you develop Dialogue templates.
Species
- Humanoids
- Existing… Humans?
- Try not to use to many Humanoids.
- 4-5 Humanoid species would be enough.
- The important part here is that Humanoid is Humanoid in Behavior mostly.
- If you create an Insectoid Species and gives them Human emotions, that’s not really interesting.
- Except if your story is about Xenophobia, the Human distanciation, and paradoxes regarding Cruelty & Compassion, as is the case is many Alien stories…
- How your own species will be?
- Non Humanoids
- Existing.
- You could use Reptiles, Birds & other Mammals.
- That’s the typical choices.
- Here something too anthropomorphic would dampen the Diversity.
- Exacerbating the Characters of each Species helps create Diversity.
- Do not hesitate to Exaggerate.
- Your own.
- What else could you do?
- Fish aren’t that common.
- Real Fishes, not mermaids/merfolks.
- Things that look like fish entirely.
- But they may speak.
- Mollusks, aren’t very popular either.
- Flying Mollusks or Lava Mollusks would be something to try.
- Reptiles are popular, but not amphibians.
- Animals
- You could use existing animals.
- Unusual animals.
- Variant of popular animals.
- Make people ride Donkeys instead of Horses.
- Should you make your own hybrids?
- Merging 2 animals together to create something unnatural could be thematically intersting.
- Vegetals
- Do you need plants?
- You may need them to characterize Cities & People.
- Should your create own?
- It is helps the story.
- But plants are generally even less known than animals so finding surprising ones shouldn’t be difficult.
- Others?
- You can then create Animals-Vegetals hybrids.
- As well as Mineral beings.
- Can you create Non-existing Beings?
- How should they be shaped?
- How should they Behave?
Organizations
- Are there Vertical Hierarchies?
- Are there Horizontal Hierarchies?
- How is Labor divided?
- How many Classes/Jobs are there?
- How many Ranks are there?
- How is Team dynamics depicted?
- Is there a Loyalty system?
- Are there Engagement Procedures?
- Are there external members?
- Are there outcasts?
- Do you need to manage large groups of people?
- How are the Organizations linked to each other?
- Do they oppose each other?
- Do they assist each other?
- Is 1 person the head of multiple organizations?
- Is she the Public Hand?
Stories
- 1 Story per Month
- 12 Stories should be enough to populate your World.
- You don’t have to write 12 full Books, just 12 Stories.
- 12 Stories can mean 12 different Main Characters.
- If you wish to do so.
- Or you could reuse the same Main Character every 3 month.
- Reusing the same Characters creates Continuity, Relatability & Familiarity.
- Make a Trilogy
- A Trilogy allows the Public to stay longer with Characters.
- That’s your 1st attempt at creating Direct Consistency.
- All your stories should be linked if they happen in the same world.
- However, you will not have to procure a sens of Direct Consistency if they do not follow each other directly.
- Trilogies train your Consistency without being too straining.
- Make a Campaign/Saga
- If you want to try it on the 1st year, you’ll grow even faster.
- Sagas are 5+ Stories long.
- If you go for 6 Stories
- Put the emphasis on a specific Group of Character, a Setting, an Event.
- Think about Daily life.
- How are the Streets of this city?
- How are the Markets of this city?
- How are the Jobs of this city?
- How are the Parks of this city?
- What is considered Entertainment?
- Crisis, Wars & Major Issues.
- An Historical summary of your World could be useful.
- Indicate the major events chronologically.
Genres
- Rewrite the same Story in another Genre.
- Change the Target Emotion.
- Expose the Public to new Situations.
- Expose the Public to new Angles of a same Crisis.
- Action-Adventure maybe overused.
- If you decide to write Action-Adventure, add substantial elements of Drama, Comedy & Horror.
- If you go for Action, make pure Action.
- Focus on the Anger, the Courage, the Brutality.
- If you go for Action, try to be as original as Concise & Focused, even if you have to sacrifice some consistency.
- If you go for Adventure, make pure Adventure.
- Focus on the Excitement, the Bliss, the Escapism.
- If you go for Adventure, try to be as Original & Outlandish as possible, even if you have to sacrifice some consistency.
- Drama & Horror are often overlooked.
- These Genres work best together.
- Most Drama lacks Intensity.
- Most Horror lacks Meaning.
- The Complementarity will push you to be measured & multi-layered when writing these stories.
- Comedy may be the hardest genre to begin with.
- If you are going for comedy, draw your scenes.
- That works for other genres as well, but it is essential for comedy.
- People want to laugh.
- It is why we know this genre better than others, instinctively.
Settings
- Popular Settings.
- High Fantasy.
- Traditional Science-Fiction.
- Western.
- US/UK Mystery.
- If you happen to go through Usual Settings introduce unusual Characters, unusual Environments, new Events & Crisis.
- All that matters is that you go for the Unusual.
- Unusual Settings.
- A Retirement Home.
- A single Country House.
- A Beach.
- A cliff by the Sea.
- Calm settings are not really popular.
- Mundane settings are not popular either.
- But there are people in these places.
- And if you have people, can create crisis & dissention.
Games
- Turn your Stories into Games.
- When you start a new Story dress a list of Rules.
- Simple rules which will allow you & the Public to understand your Stories/Gameplay more easily.
- Start with 10 rules.
- You can change the rules for each new story or use the same 10 for every story.
- Rules gives the rhythm of the story.
- They indicate what can happen, what is unlikely & when it will occur.
- Play more Games.
- Try new games.
- Puzzles
- Rubik’s Cubes & variants
- 3d Puzzles/Maquettes/Scale Models
- Card Games.
- Well, there’s almost only Magic & Yu-Gi-Oh, so…
- Board Games.
- Table Top RPGs
- Classic Games (Battleship, Monopoly, Clue?)
- Ancient Games (Mahjong, Go)
- Video Games (Outside the Genre you’re usually in).
- Challenging Games (Ikaruga, Godhand)
- Co-op Games (Metal Slug/Cuphead, Portal 2/Pikmin 2)
- Adventure Games (any pure adventure game, not Action-Adventure)
- Look for Games with Stories you enjoy.
- Look for Games with Graphics you enjoy.
- Look for Games with Music you enjoy.