How to Improvise a Game?

Win Conditions

  • End of the Story
  • How does the game End?
  • What should the Characters do?
  • What are the Characters Goals?
  • Which of them is most likely to reach it?
  • How?
  • Will it hinder the other Characters?
  • Are their Goals incompatible?
  • Are their Goals opposed?
  • End of the Game
  • What should Players do to Reach the End Game?
  • How can they Win?
  • How can they Lose?
  • What are the Win Conditions?
  • What are the Loss Conditions?
  • Are they independent from the Win conditions?
  • Are there Multiple Win Conditions?
  • Are they independent from each other?
  • Are they compatible with each other?
  • New Game +
  • Are some of them Unlockable only after the 1st Playthrough?
  • How does the Ending make the game Replayable?
  • Are there multiple Endings?
  • How does the Ending make the game Customizable?
  • What are the consequences of each of these Endings?
  • Do the endings have consequences onto one another?

Characters

  • Creation
  • How’s the Character Creation system?
  • How’s the Character Creation screen?
  • Do you propose Templates?
  • Are there Types of Characters?
  • Are there Classes?
  • Are there Roles?
  • How do these types ensure Diversity?
  • Can a single Character have multiple Types?
  • Uniqueness
  • Are the Characters replaceable?
  • What are their Quirks?
  • What are their Strengths?
  • What are their Weaknesses?
  • How do they make them specific?
  • Can a Character Role be transmitted to another?
  • How was the Character particular to this Role?
  • Was she the only 1 able to use a Specific Item?
  • Does she have unique Skills?
  • Skills
  • Which Skills are Unique?
  • Which Skills are Innate?
  • Which Skills are Learnable?
  • Which Skills are Sharable?
  • Which Skills are Combat-Based?
  • Which Skills are Conversation-Based?
  • Which Skills are Exploration-Based?
  • Which Skills can be used in multiple situations?
  • How are Skills acquired?

Exploration

  • Interface
  • Can we see the Essential Statistics?
  • Can we see Action Points?
  • Can we see the Skills?
  • Are All information in the same Screen?
  • Is it Customizable?
  • Do we need additional Rules/Information?
  • What’s the minimum amount of Information needed?
  • Do we need to Pause to Access it?
  • Do we need to Load an additional Screen?
  • Points of Interest
  • Where are the Landmarks?
  • What’s their Use?
  • Which Landscapes can you discover?
  • Where are the Settlements?
  • Which Organizations do they Shelter?
  • Where are the Important People?
  • Where are the Commodities available?
  • Size
  • How large is the Total Map?
  • What are its Limits?
  • What are the Limits justifications?
  • What are the Main Zones?
  • How do they compare to each other?
  • Is 1 particularly larger?
  • Is 1 more important?
  • How do they relate to each other?
  • How is the Interconnectivity?
  • How is the Territorial Continuity displayed?
  • How is the Spatial Coherence ensured?
  • Where are the Empty zones?
  • How Empty should the Map be?
  • How believable does it make it?
  • Directions
  • How easy to read is the Map?
  • Are there Multiple Dimensions?
  • Are there Multiple Layers?
  • How is the Web between the Locations displayed?
  • How do you know where you should go?
  • Clues & Items
  • Where are the Clues?
  • Are they Hidden in the Environment?
  • Are they Truly Hidden?
  • Can you find them through Observation?
  • Are they inscribed in the Buildings?
  • Are they in the Items descriptions?
  • Are they in the Item’s design?
  • Are they obtainable through Character Interactions?
  • Are they obtainable through Interactions with the Environment?

Interactions

  • Types
  • How do you Fight?
  • Can you Threaten?
  • Can you Compliment?
  • How do you Speak with another Character?
  • How goes a Conversation?
  • Is it multiple options?
  • How do you Question?
  • Can you Observe?
  • What can you Observe?
  • What do you intend to Find?
  • Can you Give Items?
  • Can you Offer Gifts?
  • Outcomes
  • How are Outcomes determined?
  • Are they Skill-based?
  • Do you need appropriate Resources?
  • Do you need a Key?
  • What’s the impact of Randomness?
  • Which amount of Randomness do you allow into the System?
  • Supports
  • Which kind of Rewards can you receive from them?
  • Can you receive Experience?
  • Can you receive Money?
  • How necessary are they?
  • Which Items can you receive?
  • Which Clues can you receive?
  • Which Information can you receive?
  • How can you get appreciated by these Characters?
  • Can they join you?
  • Enemies
  • Which kind of Rewards can you receive from them?
  • Which kind of Rewards can you receive after defeating them?
  • Can you receive Money?
  • How necessary are they?
  • Which Items can you receive?
  • Which Clues can you receive?
  • Which Information can you receive?
  • How can you get appreciated by these Characters?
  • Can they join you?

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