Writing for You – Fulfilment
- Wanting
- What urges you to Write?
- What maintain your will to Write?
- In which Setting do you want to Write?
- Why this Setting?
- Which Genre do you favor?
- What will this Genre bring to the Story?
- Will you use multiple Genres?
- Development & Desire
- The Story will evolve with you.
- All’s necessary is to give it a direction.
- Where do you want it to end?
- How do you want it to end?
- When it’s done, what do you want to do next?
- To which projects will it bring you?
- Will you want to write more Books?
- Will you want to adapt it into an Animation Series?
- Will you want to adapt it into an Live action Series?
- Will you want to create a Game?
- Struggle & Meaning
- Are you willing to Experiment?
- Are you willing to develop your patience?
- Long Series will allow you to do both.
- It will allow you to develop Attachment for these Worlds & Characters.
- Just as this Attachment will make your writing more meaningful.
- These Stories will Anchor you.
- They will create Consequences.
- These Consequences will work for you.
- They will act on you.
- As you evolve the Story evolves.
Writing for others – Entertainment
- Game
- Your Series is a Game you play with the Public.
- It needs Simple Rules.
- Integrated Rules.
- Intrinsic to the Characters & the Setting.
- Make use of Piggyback.
- Use what already exists.
- What the Public knows.
- What they expect to see & experience.
- And then, if necessary, diverge.
- Playfulness & Benevolence
- What makes a Story enjoyable?
- What makes a reading desirable?
- Enticement
- Enjoyment
- Encouragement
- How do you entice the Public?
- Through which elements?
- Which kind of Characters Entice the Public?
- Which kind of Setting will people want to Explore?
- Rhythm
- How do you manage Pacing?
- Diversity is essential to maintain Interest.
- Write Different types of Adventure.
- Some of them will Slow down the Story.
- The Characters will need to rest.
- Which environment’s Comfortable enough for the Characters to rest in it?
- Which Crisis should they face?
- Worlds shelter Characters with Individual Motivation.
- These Motivations are likely to generate Conflictual relationships.
If you want to know more about the 8 types of Adventures.
Investment
- Relatability creates Investment
- The Public needs Relatable Characters.
- A sense of Familiarity is essential to create Attachment.
- How do you create Belonging?
- How do you create Relatability?
- Carefully chosen Weaknesses are most likely to create Relatability.
- How will this Series Gather people?
- Why would they Gather around it?
- Predictability creates Investment
- If the Public can anticipate on the following episode, they will want to watch it.
- What are the Public’s Expectations?
- How do Expectations push the Story?
- Structure creates Satisfaction.
- Structure can create Disappointment.
- Wherever the Public is Satisfied or not, they should be able to anticipate the follow-up of the series.
- Which Dangers will the Characters face?
- Which Threat will reach us?
- How will they Response to the Threat?
- Build-up on what is already known.
- Choices
- Decision making is the surest way to create involvement.
- The fact that a Character may be paralyzed by Decision making indicates her apprehension.
- This apprehension being related to the consequences of the choices she will make.
- What will be the Impact of this choice on the World?
- How will the Character’s Existence be changed?
- What are the Alternatives?
- Propose Alternatives.
- You have the possibility to write Multiple Stories in 1.
- There may be 1 Outcome.
- Even so, the Pathways to this Outcome should be Diverse.
- If Multiple Outcome possible, differentiate them.
- Which 1 is the most Desirable?
Escapism
- Out of the Mundane
- This Series happens in a different World.
- A potentially More desirable.
- A peculiar World presenting novelty.
- What makes an Ideal World?
- What makes this World Ideal?
- Alternative to Reality
- This World looks like Reality.
- However, it introduces New kinds of Spaces.
- New Capability.
- Skills which may not exist in this World.
- Skills which may be inaccessible to the Public.
- Stories create a sense of Dominance.
- Even when the Characters do not control the situation.
- They create Another possibility.
- Diversity & Consistency
- Which Species will your World contain?
- Which kind of Humanoids?
- How will you display the Interaction between these Species?
- How will they Interact Consistently?
- How does this Consistence create a sense of Immersion?
- Are there issues in the beginning?
- Do you lack knowledge?
- You can Adjust the World.
- As long as you preserve the balance you installed.
If you want to know more about how to create Journeys
Satisfaction
- Success is Suggestion.
- How is this World Administered?
- Why is this Administration needed?
- You don’t have to answer directly.
- Use Clues.
- Clues to suggest future outcomes.
- And potential outcomes.
- Interpretation creates Appropriation.
- Entice by proposing.
- The Possibilities will be considered by the Public even if they end up rejecting them.
- They may Use them.
- They may propose unexpected alternatives.
- Belonging
- Why would the Public Gather around this Series?
- Can you ally with their Interest?
- Can you make your Symbols desirable?
- Can you create an Alignment with the Public?
- How do you create the wish to Return?
- How do you create the wish to Explore?
- How do you create the wish to Develop?
- How do you create the wish to Share?
- Working together with the Public
- Ask for Insights.
- Ask for Input.
- Ask for Recommendations & detailed propositions.
- Allow people to work with you on Other Projects.