Summary – 4 Types of Trials
- Diversity, Consistency & Clarity
- 4 types of Trials will grant your Story the right balance of Diversity & Consistency.
- In the beginning what matters is to Present the type of Trial.
- This serves 2 purposes:
- Define the Stakes.
- Establish the Enemy’s Superiority.
- How do you present the Trial?
- Appearance
- Size
- Form
- Goal
- Origins
- Name
- Trial
- Behavior
- Strengths
- Weaknesses
- Quirks
- Skills
- Accessories
1/The Beast
- Characteristics
- She is Impressive.
- She is Heavy.
- She is Strong.
- Her Physical superiority should be clear.
- She may be Agile.
- She may be Large.
- She may be inclined towards Survival.
- Encounter
- The Characters may See it from Afar.
- The Characters may See it from Close.
- They may be forced to flee.
- They may be forced to Surrender.
- Development
- The Characters may learn about the Creature:
- Through Conversations with victims.
- Or victims’ relatives
- Through a Tale.
- Through a Catastrophe.
- Through a large event:
- Organized to present the Creature
- That the Creature will
- Through Conversations with victims.
- End
- Generally, this enemy is fitting for short, brutal Stories.
- Mainly Action, Horror & Drama.
- Intensity comes from the conflicts lead against this Creature.
- The need to be ended in a definitive manner.
- In most cases it will be eliminated.
2/The Clock
- Characteristics
- They are Fast.
- They are Dextrous.
- They are Many.
- They act as a Group.
- They tend to Get to places of Interest 1st.
- They want to reach the End Fast.
- Encounter
- They act as an Impending Threat.
- They will be met during a Competition.
- It may not be an apparent/literal Competition.
- During this Competition they will be running against the Characters.
- They are attracted to Games.
- They will compete to Acquire an Item.
- Or to Accelerate a Process.
- They may want to compete against the Characters if they interest them.
- Development
- They create a sense of Emergency.
- Their Plan has already been developed.
- They will put pressure on the Characters.
- They are looking for an Item.
- In the Character’s possession.
- Or soon to be in the possession of the Characters.
- They will be Escaping & Eluding the Characters.
- They will Obtrude the Character’s path.
- They will Hinder the Characters.
- They will Slow them down.
- They will Distract them.
- End
- They will Assembling the Item.
- Towards the End they must be Stopped.
- Their Large-Scale objective will delay them.
- To Finish them the Characters have multiple options.
- The Resolution is only the prevention of their goal.
- They need to be Prevented from achieving the goal.
- The Characters do not need to destroy the enemy.
- They only need to destroy or isolate the Item of interest.
- The Aftermath is extremely flexible.
- The becoming of these enemies is not defined by their nature.
3/The Hunter
- Characteristics
- She is Steadfast.
- She is Perceptive.
- She is Relentless.
- She is Adaptive.
- She is Cunning.
- She is Testing the Characters.
- Encounter
- She is After the Characters.
- Or after an Item the Characters possess.
- She will recover this Precious Item.
- She will Track them.
- She will Overwhelm them.
- Either directly.
- Or through Intermediates.
- They may meet her after having being Cornered.
- Either in a Cramped Space.
- Or a Large field.
- The Setting makes little difference.
- What matters most is the feeling of
- She is most likely to be an Assassin herself, than to send Assassins
- She can engage intermediates to corral the Characters.
- Development
- During their Journey the Character will need to be able to escape her
- During the Chase.
- They’ll need to know where to Hide.
- And to Fight back.
- They’ll need to know about the Origin of the chase.
- Why are the Characters Hunted?
- What can they do to get rid of the Hunter?
- Can they redirect her attention to someone else?
- Soon the Characters will need to know the Hunter.
- What is her Goal?
- Does she only need to make the Target disappear?
- Is it only a mean to achieve her Goal?
- Is it a mean to achieve another 1’s Goal?
- End
- She can be killed.
- What are her Weaknesses?
- What are her Strengths?
- What are her Quirks?
- What are her Habits?
- How can she be cornered?
- How can she be killed?
- How can she be got rid off?
- Or her attention can be turned onto another Target.
- The Characters cannot escape her indefinitely.
4/The Shadow
- Characteristics
- She is Flexible.
- She is Charming.
- She is Discrete.
- She is Present.
- She has an advantage over the Characters.
- An Advantage which is Intrinsic to the Characters.
- Encounter
- The Characters should come across multiple Character before meeting her.
- They may be Multiple minor Antagonists.
- Enemies enrolled by the Shadow.
- Foes of the Shadow herself.
- Antagonists that may not be linked to her, but have heard of her.
- The Characters will come across a Hint.
- They can get the Hint from:
- A Lieutenant
- Another Antagonist
- A 3rd party whose role still isn’t clear
- The Shadow herself, hidden
- Development
- As the Accumulation of Information goes, the identity of the Shadow may become clearer.
- It could also become more confusing.
- However her Characteristics should become Clearer.
- Especially her Behavioral Characteristics.
- Since they link her to the Characters.
- She will get closer to the Characters.
- They will develop a sense of Attachment.
- It may turn into Hatred.
- This Trial is the deepest.
- It should trigger Strong reactions on both sides.
- Strong emotions.
- It should reveal the Character’s sense of Pride.
- And how it will be destroyed.
- End
- The Characters will most likely Defeat this Antagonist.
- They may also leave her be.
- If she’s sufficiently weakened.
- The losses on both sides may be heavy.
Combining the 8 Types of Adventures & the 4 Types of Trials
- Here’s a Simple way to Improvise Stories.
- Place 1 word/sentence in each Case.
- You’ve got 12 * 8 possible event.
- All’s left is to articulate them.
2 Templates
Linear Template
- Discovery
- Find
- Combine the Discovery Adventure with 1 of the 4 Trials:
- 1 – Beast/
- 2 – Clock/
- 3 – Hunter/
- 4 – Shadow/
- Opposition
- Destroy
- 1/2/3/4/
- Destroy
- Collection
- Recover
- 1/2/3/4/
- Recover
- Delivery
- Transfer
- 1/2/3/4/
- Transfer
- Negotiate
- Come to an End
- 1/2/3/4/
- Come to an End
- Investigate
- Resolve
- 1/2/3/4/
- Resolve
- Rescue
- Extract
- 1/2/3/4/
- Extract
- Escape
- Flee
- 1/2/3/4/
- Flee
Table
Beast – Encounter | Development | Conclusion | Clock | Dev. | Con. | Hunter | Dev. | Con. | Shadow | Dev. | Con. | |
Discovery | ||||||||||||
Opposition | ||||||||||||
Collection | ||||||||||||
Delivery | ||||||||||||
Negotiate | ||||||||||||
Investigate | ||||||||||||
Rescue | ||||||||||||
Escape |