Week 1 & 2 – The Plan
- Timeline’s Summary
- Chapters 1 to 3 will take you up to 14 days.
- Try to write Chapter 1 in 2 days if you can.
- The faster you finish the 1st chapter, the more motivated you’ll be to write the rest of the book.
- Take 4 days for Chapter 3.
- It is your 1st Crisis chapter
- You may be blocked on the 4th day when you’ll have to finish it
- Finish it nonetheless
- Chapter 3 is the 1st Barrier to the Completion of your Book
- Chapters 4 to 6 will take you up to 14 days.
- Take up to 4 days for Chapter 6.
- It is most likely the peak tension of your book
- Chapters 7 to 9 will be written much faster than the rest of the book since you have reached peak writing velocity.
- You may still take 4 days to write Chapter 9.
- It is a critical Chapter and the transition to your epilogue.
Characters
Main Characters (day 1 & 2)
- Start with at least 3 Characters.
- Create Relatability 1st.
- And with yourself before anyone else.
- How to love your Characters?
- Protagonist (up to 2)
- Define the character’s Goal through her Name.
- Display her 1 obvious strength in the 1st Chapter.
- Protagonists are generally designed to be likable
- Her strength will often be a desirable character trait
- Display her 1 obvious weakness in the 1st Chapter.
- Protagonists are generally designed to be likable
- Her weakness will be amusing or relatable
- Give her a 1 Quirk/Accessory.
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
- Antagonist (up to 2)
- Define the character’s Goal through her Name.
- Display her 1 obvious strength in the 1st Chapter.
- Antagonists are generally designed to be unlikable.
- Her strength will often be an undesirable character trait
- Display her 1 obvious weakness in the 1st Chapter.
- Antagonists are generally designed to be unlikable
- Her weakness should still be relatable at this stage
- Give her a 1 Quirk/Accessory.
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- The Antagonist will often be responsible of the 1st crisis of the Story & create disruption in general
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
- Support (up to 4)
- Define the character’s Goal through her Name.
- Display her 1 obvious strength in the 1st Chapter.
- Display her 1 obvious weakness in the 1st Chapter.
- Give her a 1 Quirk/Accessory.
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- Supports can either ally with Antagonists or Protagonists
2ndary Characters (day 3 & 4)
- Add up to 8 other support Characters with predefined Roles.
- These are 2ndary Characters.
- These 8 Characters can be used in all of your stories.
- All you have to do afterwards is switch goals, behavior traits & quirks.
- Sponsor/Supplier
- Define the character’s Goal through her Name.
- What are the Resources allocated by the Sponsor?
- What Counterparts does she ask for?
- What’s her 1 obvious strength?
- What’s her 1 obvious weakness?
- What’s her Quirk/Accessory?
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
- Rival/Protector
- Define the character’s Goal through her Name.
- Both the Rival & the Protector have a strong support function.
- They Challenge the Protagonist.
- What’s her 1 obvious strength?
- What’s her 1 obvious weakness?
- What’s her Quirk/Accessory?
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
- Arbiter/Advisor
- Define the character’s Goal through her Name.
- Display conflicts the Arbiter will have to judge.
- Show the Consequences of these judgements.
- The Advisor will be there to help the Protagonist to solve conflicts.
- She will not solve them in her place.
- What’s her 1 obvious strength?
- What’s her 1 obvious weakness?
- What’s her Quirk/Accessory?
- Most common : Hairstyle, Item, One-Liner
- Example of Arbiter/Advisor Behavior:
- 2 strengths – Equitable & Empathetic
- 2 weakness – Detached & Determined
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
- Enticer/Soul
- Define the character’s Goal through her Name.
- The Enticer & The Soul help the Protagonist to Discover the World.
- The Enticer through Excitement.
- The Soul through Contemplation.
- What’s her 1 obvious strength?
- What’s her 1 obvious weakness?
- What’s her Quirk/Accessory?
- Most common : Hairstyle, Item, One-Liner
- What’s her Initial Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her Initial Relation to the Support?
- Friend, Ally, Enemy, Foe
Settings (Day 5 – 9)
- Start with at least 3 Settings.
- They will represent the 3 Phases of the Story.
- Whatever the Scale you’ll need to find the same elements in each of them.
- A place to Rest.
- A place to Fight.
- A place to Prepare/Converse.
- Design a City.
- Design a District.
- Design a House.
- Design a Room.
- There you have template for every scale.
- Make 3 other Districts.
- Make 3 other House types.
- Make 3 types of Living Room, Kitchen, Bathroom & Bedroom.
- Create a Place to Start.
- Once you’ve started, the Story will write itself more easily.
- This Place will allow you to display events.
- It will allow your characters to meet each other.
- Every Room, every setting is a place of representation.
- What you need to describe?
- Atmosphere – Climate, Light, Colors.
- People – Quirks, Daily Conversations, Daily Life.
- Organizations – Goal, Hierarchy, Leaders.
- Landscape & Landmarks – Animals, Symbols.
- Keep it at 1-2 sentence for each.
- Develop only if necessary.
Story
- Start with the End.
- Imagine up to 10 Different endings.
- What are the Differences?
- How did the characters came up to them?
- Why did they happen?
- Are the Outcomes consistent with the rest of the Story?
- Do they fit the Character’s behavior?
- Every new crucial element added or removed from an outcome changes the ending.
- It can be the acquisition/loss of a Key item/character.
- It can be a change in the Way of obtaining/losing this Object.
- You can also change the Role/Function of the Object.
- Pick your Favorite Ending & Create a Matching Introduction.
- Now you have the 10th & 1st chapters you need to plan chapters 3, 6 & 9.
- Chapters 3, 6 & 9 are Crisis chapters.
- Display critical changes in these chapters.
- Critical Wins: New Ally, new Estate, new Status.
- Critical Losses: Death/Destruction/Disappearance, Betrayal, Madness.
Week 3 & 4 – The Discovery
Chapter’s Structure
- Atmosphere
- Colors,
- Climate,
- Light.
- People
- Introduce characters (if any).
- Display Character’s evolution
- Display Relationships’ evolutions
- Setting.
- Where are the Characters?
- Why are they here?
- What are the Focal Points of this Setting?
- Issue.
- Who/What caused the Issue?
- Why/When did they caused it?
- Outcome
- How is the Issue Solved?
- What is Won?
- What is Lost?
Characters Evolution
- Protagonist
- Did the Character’s goal change?
- Did she abandoned it to pursue a new goal?
- Present 1 strength to hone to reach her goal.
- Unravel 1 hidden weakness that may change the Public point of view on the Character.
- Did her Quirk/Accessory change?
- Most common : Hairstyle, Item, One-Liner
- What’s her New Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- What’s her New Relation to the Support?
- Friend, Ally, Enemy, Foe
- Antagonist
- Did the Character’s goal change?
- Did she abandoned it to pursue a new goal?
- Present 1 strength to hone to reach her goal.
- Unravel 1 hidden weakness that may change the Public point of view on the Character.
- Did her Quirk/Accessory change?
- Most common : Hairstyle, Item, One-Liner
- What’s her New Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her New Relation to the Support?
- Friend, Ally, Enemy, Foe
- Support
- Did the Character’s goal change?
- Did she abandoned it to pursue a new goal?
- Present 1 strength to hone to reach her goal.
- Unravel 1 hidden weakness that may change the Public point of view on the Character.
- Did her Quirk/Accessory change?
- Most common : Hairstyle, Item, One-Liner
- What’s her New Relation to the Protagonist?
- Friend, Ally, Enemy, Foe
- What’s her New Relation to the Antagonist?
- Friend, Ally, Enemy, Foe
- Repeat the Process for 2ndary Characters.
Settings, Relationships & Conditioning
- Distance, position & Relationships
- Are the Characters facing each other?
- Are the Characters next to each other?
- Are the Characters in the same room?
- Are the Characters around the same table?
- Are they close/distant?
- Are they looking to get closer/more distant?
- Do they hide a certain part of their body?
- Define the limits of each Setting.
- Who/What belongs to which setting?
- Which character will ever be present in this setting?
- Which element will ever be present in this setting?
- Which character will never be present in this setting?
- Which element will never be present in this setting?
- What defines the Setting?
- What are the Physical Limits?
- Are they natural?
- Are they Artificial
- Make the Setting interesting with Focal Points.
- Why are your characters here?
- What attracted them to this Place?
- Why do they remain in this Place?
- What can be found in this Place?
- Surprising objects?
- Disproportionate objects?
- What are the Focal Points on this Setting?
- Is it a source of Danger?
- Is is a Shelter?
- Is it a place of Rest?
- Is it a place of Merriment?
- Is it a source of Excitement?
- Which items or individuals translate this Aspect?
- The Personnel?
- The Furniture?
- What are the adjacent location?
- The Neighborhood?
- The District?
- The City?
- The Country?
Story & Dialogues
- Use Language Levels to characterize.
- Formal.
- Informal.
- Casual.
- Vulgar.
- Create a dialogue between 4 characters.
- Each of them using a different Language Level.
- Observe the contrast.
- Reiterate with other dimensions.
- Define the Characters’ Habits & Manners.
- Habits define your character’s progression.
- Habits define the role, the archetype & the goals of the character
- Habits are long-term scaled & rigid
- Manners allow you to introduce your character easily.
- Manners define the role, the class & the beliefs of the character
- Manners are short-term scaled & flexible
- Reactions & Obsessions
- What are your Characters’ Goals?
- How does these Goal translate into the dialogues?
- How do the Characters React?
- To what do they react?
- What do they consider to be an agression/infringement?
- Crisis & Change
- Which crisis occur in each chapter?
- What’s the outcome?
- What did each character do to reach this outcome?
- How did they contributed?
- How did they thwarted the menace?
- How did they solve a problem?
- Why did they fail?
- What change does it cause in them?
- Is this change definitive?
- Can the character still progress?
- Can the character still regress?
Week 5 & 6 – The Deepening
This is the Phase of Relationship Deepening.
Friendship
- How did the 2 characters meet?
- Do they have a best friend?
- Can they have Friends?
- Cant they have more than 1 Friend?
- What’s Friendship?
- How does the Character consider bonds she forms?
- What will the Character do for a friend?
- Will she die for a friend?
- Will she kill for her?
- What Improvement does the relationship bring?
- Are they Competing with each other?
- On which topic do they disagree?
- On which topic do they agree?
Enemyship
- How did the 2 characters meet?
- What is an Enemy?
- Do the character have a nemesis?
- Can she have enemies?
- Is enemyship a waste of time for her?
- Cant they have more than 1 Enemy?
- How does the Character form bonds?
- How did they become enemies?
- Were they friends beforehand?
- Are they part of the same organization?
Team & Organization
- Your characters may have created an Organization.
- What is the purpose of this Organization?
- With who did she built it?
- What is her Team like?
- What skills do they need?
- Do they take trainees?
- Do they train people?
- Are they pursuing an activity she enjoys?
- Where are they living?
- Does they enjoy this place?
- What type of activities do they perform?
- What are the Goals of her team?
- What’s their Destination?
- How do they identify as a Team?
- Do they compete with other teams?
- Do they train often?
- When do they meet?
- What are their Symbols/icons?
- What are the Strengths of the team?
- What are the Weaknesses of the team?
- Do the team members have Quirks related to their function?
- What are their Habits?
- What Situations are they exposed to?
- How do they manage Crisis?
- How do they relax?
- How Comfortable are they with each other?
Week 7 & 8 – The Conclusion
The Ending?
- The Unexpected
- What is the Public not expecting?
- An antagonist that suddenly change sides?
- The Revelation of an Antagonist?
- The Behavior of the Antagonist?
- A Final Crisis
- What’s the outcome for each character?
- Did they reach their Goal?
- Did they find a new one?
- Did they break relationships definitively?
- Epilogue
- A New Story?
- The End of this Book may not be the end of the Story.
- Did you plan a sequel?
- Did you plan a Trilogy?
- Did you plan a Saga?
- Did you think about new Characters?
- Did you think about new Settings?
Completion Phase
- Keep up to 3 days aside to read the Book with your Team.
- Ask what worked well & what did not.
- Issue will not always be clear.
- Your Book is still a prototype.
- Readers will often forget what worked, because it worked.
- We notice anomalies more easily.
- Ask for issues & corresponding solutions.
- How would they enhance Consistency?
- How would they make a Character more Relatable?
- How would they make an Environment more Immersive?
- Start Writing from the 1st day if you can.
- The sooner you let the story unfold, the more ideas you’ll find.
- The sooner you begin to write the sooner you’ll notice the issues.
- In the early stages you’ll probably have multiple endings, branched scenario, and still be indecise.
- The sooner you begin, the sooner you can choose.
- Each Chapter will take you up to 4 days to write.
- If you write for 30′-40’/day you can write up to 5 pages.
- Each chapter will be 10-15 pages long, for a 100-150 pages book.
- If you write for 60′-90’/day you can write up to 10 pages.
- Each chapter will be 20-30 pages long, for a 200-300 pages book.
The Making of a World
- Process over Results.
- You have to create a habit of writing.
- That’s it.
- The habit, not the results.
- Qualitative results do not matter in the beginning.
- Do Your Best, For Yourself.
- Focus on the Process.
- And People will come.
- 10 pages a day.
- 90 to 120′ a day on your Main Project.
- This translate to 10 page every day.
- We recommend you not to do more.
- As obviously you shouldn’t do less.
- Writing 10 pages a day helps you to detach progressively from willpower dependency.
- It creates Automatism.
- You will end up writing 10 pages every day.
- Focus on the Quantity.
- 10 pages a day translates into 300-310 pages a month.
- Writing a define Volume the most important action you need to take.